"Biggest threat" is pretty subjective when you think about it.
OGGleep
There are also Capitol carriers, and some caps can gain the ability to carry fighters/bombers.
RTT's are games that concentrate on the battles and leave resources and base building out. From what I understood, this is a real time 4x game. To my knowledge this is the first one.
I micro my bombers. Way more effective to have them go after specific targets. Either support the fleet, or go after softer support craft and utilize their speed. Would suck to lose that. It would cut down on micro to have them auto dock when no one is around. Its not a huge deal to have to...but it would be nice.
The problem was I would have to pull out of any system i was attacking to defend. The pirates were irritating, it was the AI that kept causing me to system jump. They had enough ships that they could hit me in 2 places. I couldn't penetrate at all. The pirates did cause me to jump out twice, was out of money couldn't outbid em.
Was in a stalemate last night, and I didn't know how to get out of it. Basically had two fronts, which were about 4-5 jumps apart..so it took time to respond. Everytime I would settle down 1 front, they would attack the other. If it wasn't pirates, it was pirates and the enemy. Or massive enemy fleets. When my also massive fleet would get there, the enemy ai would normally run. I could only ever build a delaying second fleet which would be pretty much destroyed by the time my big guns showed up.