[quote who="avacar" reply="4" id="2041141"]1 ice planet, and 2 desserts on top[/quote] [e digicons]:grin:[/e]
Caydr
They're probably acting as a warehouse for unsold Fords or something.
I hadn't noticed this but it makes sense. The AI really should periodically (~15 min?) re-evaluate its fleet to see if there are glaring flaws. It would have to be done pretty carefully though, since making its thinking too strict would cripple its ability to adapt to fan modifications. I see two solutions: 1) instead of making the AI think of things in terms of anti-ship, anti-fighter, anti-planet, etc, have them analyze their weapon abilities compared to what the
[quote who="Blair Fraser" reply="16" id="2009664"]What Frogboy said. We are all back at work as of yesterday. Now and I'm going through every single post people made on the forums and the literally "thousands" of emails we received. Don't worry, starbases will get their updates, mines are being reworked, bugs being fixed etc. Just remember, its the same procedure we used for all the original Sins betas and it worked out just fine in the end [/quote] Make
I think that probably one of the main problems is that nobody has a standard to go by when they say "the game runs good" or "the game runs horrible". People with high-end computers (like myself) look at this game and say to themselves, "it uses no post-DX8 graphics features and yet I can run Crysis faster" (no exaggeration, I can make a video), while people with lower-end systems say "wow this game is running pretty good compared to the other stuff I play" (since their computers would explode i
Just a sec there Radie, from what I understand both Mass Effect and Spore were going to have that 10-day activation thing and the public response was so violently opposed that they almost immediately (2-3 days later) said they had decided against it after all. So there's your "customer respect" right there, and all the more reason to go out and buy it.
I don't know how much Valve charges for stuff to be sold on steam - probably a percentage of the sales - but Stardock would probably lose a considerable amount of money they'd be able to keep if they distributed through TGN instead. With Sins already being among the highest-selling PC games of 2008, I don't think they would benefit from "increased exposure" or whatever else Steam would give. Besides all this, Stardock knows very well that their own platform (SDCentral/Impulse)
More pre-game options wouldn't hurt. Better would be the ability to set a specific scale, like with a text box or something. 100% would be as it is by default, but it could go as high as you want. Arbitrary decisions by the developer of what the player wants, ie, just three different options (normal, more, less), is never the best solution. IMHO it doesn't really need a LOT of adjustment in most situations. But I don't think it's excessive asking for 75% of your income if you want t
Every strategy game has this problem: You queue up a hundred orders in a row, then accidentally miss the next target and wind up giving a movement order instead. So now your ship is going to attack a few things, move to some arbitrary location, and then do whatever else you asked it to. Or else you can cancel all the orders and start fresh, hopefully by some miracle not making the same mistake again. This isn't SUCH a big deal in most games, but SoaSE has such a grand scale that you
ALT+F4 clears the screen nicely but if you only want to remove the interface, ctrl+shift+z does it I think.
[quote]encountered another big battle with the purple guy at the planet called "It's a trap" (nice name)[/quote] HAHAHAHA, I forgot that was there... oh, good story behind that one... was that planet still one of mine at the time I sent you that save? What happened was, I built a bunch of warp interdictors around it and then lured an enemy fleet into the area. Just as they got to the far side of the system I jumped in behind them - they by nature retreated in the direction of their ho
One of the game's best features, IMO. Because of the "small" size of even the largest ships, it can be hard to select them at times. So just zoom in when they're highlighted and now everything moving with it is static on your screen. A good idea... Even if it can be turned off I'd strongly advise you to live with it and get used to it, since if you don't you'll be at a disadvantage IMO.
Since autosaving causes no noticable performance loss when it happens and the average computer has a gajillion gigabytes to spare, I was thinking it would be useful to be able to change how often autosaving is done. I'd probably set it to every 5 minutes, then clear it out manually every once in a while so disk usage doesn't get excessive. Is there a way to adjust how often the game autosaves?
Now that you mention it my cursor becomes kind of unresponsive after a while too. I'll be doing things like upgrading capital ships and if I don't leave the cursor in place for a second or two before and after I click, I'll probably get the wrong one.
Aha... yeah if they're already both selected nevermind.
Here's the save: http://www.aaspring.com/test1.zip Watch the battle between light blue (me) and purple. It's at one of the volcanic planets, probably doesn't last very long since they'll immediately shit their pants and run when they see the size of my fleet.
There are programs or methods you can get which will automatically set affinity for you when you start a program. Don't ask me what they are, but I've heard of people using them.
My contempt for Vista comes from personal experience. This experience alone would make me stick with XP until the next major OS comes out, but being helpless to stumble upon thousands of people who hate the OS just as much if not more than I do, cements this feeling in me: Vista is the new Windows ME. There were a few people like you who loved ME as well, and there's probably still a handful of them around... I could list off dozens of things in Vista that were done wrong but I have to
[quote]X-Fi Gamer here and I get well over 100 fps easy with everything cranked up to max. Drop to 70 or so in major battles.Intel Dual Core 3ghz2 gigs RAMATI HD3750 512 megXP Home[/quote] Holy **** I definitely have a problem if you get 70 fps in a typical battle. If I post a savegame can you try it out and see what sort of FPS you get when watching the battle? 70 fps... by my computer's behaviour that's nuts for a 3750 no offense intended. You have ALL effects turned up a
[quote]I would also appreciate staff not yelling at me like a 3 year old when I know perfectly well what I'm doing.[/quote] To be fair... turning off your page file is an extremely unusual way of improving your performance, and were I in his place (I have a LOT of computer knowledge) I would most certainly shout at you the same way. I would assume, correctly or incorrectly, that you were a kid who has no idea what he's doing, as turning off one's virtual memory is ill-advised in most situat
How does Vista handle the Xi-Fi? Not that I ever intend to "upgrade" to that shoddy OS... To update my above post, turning threaded optimization to forced OFF made the load balanced again, so I don't think it helps in this game. In any case please still post if you have a Creative card, let us know what type you have and if you have performance problems.
Make of this what you will... Top is before removing my Sound Blaster Audigy SE, bottom is after removing it and re-enabling my onboard sound: [img]http://www.aaspring.com/sinsperformance2.png[/img] I don't like to make judgments off a single attempt, so I'll be re-trying in a few minutes. Initially though it looks like my CPU usage is more balanced for some reason. The only different factor in my system is the presence of the Audigy. Both times I rebooted my comput
I've noticed that quite a few people who are posting about performance problems also say they have some type of Sound Blaster sound card. Creative has been at fault many times in the past when games perform badly, too many times for me to recount really. Just on the off chance it's the problem here as well, could everyone that's got a Sound Blaster (or other Creative sound card) post here and report whether they're getting good performance or not? I have a Sound Blaster SE, I
Hmm.. I have performance problems as well, I too have a Sound Blaster... meaning ALL of us who are reporting problems in this thread thus far have a sound blaster. Perhaps it's the sound card that's causing this? It wouldn't be the first time Creative has been at fault when games aren't working properly.
Yeah... seems like Advent isn't a pickable race as far as I'm concerned. That one ability of theirs will bring any computer to its knees and at the same time makes it impossible to see anything worth a damn. It's getting harder to recommend this game when I'm seeing so many problems being posted about. I'm already personally responsible for at least 13 people buying the game, through my postings at various forums.