Caydr

Caydr

Joined Member # 2416394
15 Posts 133 Replies 11,200 Reputation

I have the problem with ships in a fleet deciding to go off in some random direction during a fight as well. I think I found that putting ships in a command group (CTRL #) rather than a fleet allows them to act normally.

5 Replies 9,753 Views

[quote who="Palp79" reply="12" id="3131925"]Even better it continues after they are all dead and defeated haha, the ghost of Advents past is upon the galaxy .[/quote] Noticed this myself when a dead AI killed one of my planets with his residual cultural influence.

18 Replies 17,139 Views

Edit: Sorry, didn't notice there was a dedicated beta forum. If I find anything else worth posting about I'll do it in there. - When I have ships set as a fleet and jump them into an enemy system, they seem reluctant to fight. They move around a bit but don't seem to grasp that they're supposed to be attacking. Or at least most of them don't. It might have to do with the size of my fleet (medium-large) or the presence of a Tit

0 Replies 3,783 Views

So Impulse is now officially "Gamestop" according to the latest update. I was also delighted to have some bonus desktop popups I've never seen before (and specifically avoided by disabling Impulse Now Gamestop: All Your RAM Is Belong To Us). Since I'm going to be uninstalling this piece of shit in a moment, is there any chance that Rebellion (or ideally, the whole Sins package) might find its way onto Ste

17 Replies 208,670 Views

So can I get Sins and future Stardock games on Steam instead? Seeing as how apparently you have no stake in Impulse anymore, I can't see why your games should be exclusive. I would much rather buy from a trustworthy source than Gamestop of all companies. D2D even? Something? Preferably a company that makes its business selling games, not magazine subscriptions and "game insurance"? I don't see eye-to-eye with Wardell on everything, but I know he

24 Replies 48,154 Views

This is exactly what I hate about the direction the real-time strategy genre has gone. When your actions per second is a major indicator of your skill, it's no longer a strategy game. Strategic depth has been replaced with unsatisfying rock/paper/scissors gameplay where by the time you know your opponent has gone "scissors", it's too late to switch to "rock" because the game is already half over. Or you can have a combination of rock, paper, and scissors units, and that wo

52 Replies 138,651 Views

Compare the two screenshots - one is efficient and organized, with an absolute minimum of clutter. The other has... stuff everywhere and mac-ripoff visuals. It's got a mysterious blue button that most people don't even realize is a button, and yet it contains the most important controls. I like Impulse, and I like Steam, they're both good. But here's the thing: Impulse is backed by a company that designs skinning software (which is rapidly becoming obsolete) and has

258 Replies 812,796 Views

USB/Firewire are too slow for the positively obscene amount of bandwidth that a modern video card uses. Even when USB 3.0 is out (it will be much, much faster), I doubt there would be a significant improvement over the latest Intel crappy integrated graphics chips. For just one example, remember that a modern video card has at least 320 mb of RAM, but more likely 512/768/1024 mb. In the near future, 2gb cards will be out (I mean cards that aren't X2). Well that's 1

24 Replies 47,225 Views

Only TEC builds mines currently, they're testing.... something............ Anyways it's intentional. I'm still not totally convinced about Vasari not being severely at a disadvantage because of not having torpedo boats. I haven't attempted to build one of their starbases in an enemy system, so maybe it doesn't take a crazy amount of time and it's actually a viable attack method... but it still seems like the developers are pushing "STRATEGIC DIVERSITY!!!1" at the expense o

2 Replies 1,690 Views

As the subtitle says, if you have TEC mines under construction you can't select the Novalith quickly while zoomed out (by clicking the lower "quarter circle" thing for system defenses. Not a really big thing, I guess, but it means for the duration of constructing 150 mines you can't select your novalith very easily... so that's like.... 5 minutes? 10 minutes? I dunno. (anticipates "add it to hotkey" response, followed by my "no")

1 Replies 1,254 Views

I'm dumb. Just preparing you. Isn't sharing trade one of the diplomacy options? I never play with unlocked teams so I don't know. Also what's the verdict on trade routes rarely if ever picking the "longest" chain through your empire?

5 Replies 3,434 Views

I agree when you say the game isn't all about focus fire and... hell I'll even give in. I guess as long as units target sensibly (and they do, usually), it's not SUCH a big deal. However I completely disagree with you regarding unit-specific damage. A well-designed game doesn't need them at all. A few years ago I might've agreed with you, but I know better now. Eliminating unit-specific damage (except in rare exceptional cases) was one of the best things I ever

5 Replies 2,843 Views

Sins is pretty terrible at making information available to the end-user... Beam damage. Is that per second? Per hit? Per beam? There's 4 beams, is it 4x as powerful? Is that just visual? How many targets can it hit? What are its damage modifiers? How large of an arc does it have? *head spins* Weakest aspect of Sins, imho.

31 Replies 18,195 Views

Planet bombarding starbase? I haven't played as Advent since Entrenchment came out, I didn't realize this was the case. That fails, just fails. Really... you can bombard a planet of any kind to dust with a handful of bomber ships in about the same time as it would take to build the constructor and build the starbase, but with far less cost and risk. Crazy.

15 Replies 4,072 Views

Thanks for the response. The fact that it's a particle effect doesn't excuse the fact that it still exists several minutes after it is fired. Ironclad should time the duration it takes for a torpedo to cross the largest gravwell reasonably possible, and limit the particle effect's duration to that. Better yet, 30 seconds. If a torpedo doesn't hit its target within 30 seconds, it's a damn lazy torpedo and when I'm king it'll be first against the wall. ....

5 Replies 2,843 Views

Just played a game, I saw this a little bit but by and large they were working fine. I notice they usually seem to get stuck at refineries towards the front (rear?) left (right?) of the structure. What direction is "front" anyway in a game where the camera goes any direction? Anyway I mean the side facing AWAY from the planet, towards the left of it. Maybe it's a pathfinding issue?

11 Replies 3,067 Views

Hi, I just finished a several-hour-long game. I enjoyed it very much, it is a great improvement over Beta 1 as well as the original title... ...mainly. Sorry if I'm just repeating stuff that's already known, I don't read forums much. 1) Torpedoes (glowy ones, Advent, I think?) home on their targets forever. A massive volley of them followed one of my capital ships through TWO short phase jumps. (this should be reproducible without difficulty)

5 Replies 2,843 Views

Like unknown924 said, firing arcs are really important. For instance, if you have a battleship at the edge of its firing range attacking some enemies, most of its firepower is wasted. You'd be better off with a dreadnaught. If you move the battleship into the thick of it, its firepower is tripled or quadrupled. Or so it seems.

11 Replies 4,498 Views

[quote who="Tom Porter" reply="3" id="2037440"]There is an additional issue I've seen, which is that even when out numbered (e.g. 4 Sova vs 1 Kortul) the ai will not run with his capital ship, instead he stays and fights until the ship is los and then the surviving frigates run.[/quote] I haven't played in a bit, but I remember in earlier versions (pre-1.1) this was very exploitable. Almost regardless of any other considerations, if you focus-fired all your ships on the ene

8 Replies 2,604 Views