bovi

bovi

Joined Member # 2418770
2 Posts 122 Replies 10,880 Reputation

What xthetenth is saying is definitely what I see in the game, that the uncolonized/bombarded planets are lifeless, apart from the local militias. However it is repeatedly said that contrary to every visual evidence (including the UI of the relevant ships), the Vasari and TEC do not colonize planets, but only take over administration of the already present populations. I can accept that it's a game balance thing as Ron says, but the way things are explained does not make any [B]sense[/B].

13 Replies 23,570 Views

[quote]release!? if you dont give us a patch before feb, im going to send that {censored by the FBI} at you![/quote] The nuclear penguin or the mutant ravaging badger?

5 Replies 16,260 Views

I prefer adaptive artificial intelligence to cheating stupidity. You're the only one talking about it being a desire for an easy game. I want to win because I play superior to an intelligent opponent that thinks up ways to challenge me, not because I find exploits to counter the cheating advantage of it. Seems yarlen was right that noone pays attention. [quote]Don't get all worked up about the AI sucking. We told everyone the new AI didn't make it into the initial release of Be

39 Replies 12,166 Views

You guys did encourage posting concrete points where the AI can be improved, though. Good thing too, as even though I'm sure you are good guys working on it, you probably can't think of all the things that a multitude of players will come up with.

39 Replies 12,166 Views

Huh, what? I use gardas plenty. I've seen the masses of strikecraft Multi likes to deploy to a battle (although I haven't played against him yet).

23 Replies 5,194 Views

What is the reason why you can only jump to other stars from your own star anyway? It's not like you're using a slingshot mechanism, and it shouldn't be any harder to jump from a point that has [B]less[/B] gravity affecting the ship (seeing as the gravity wells are preventing jumping in general). As for landing in the other system, I think it should still only be at the star, as that is likely the only target you'll be able to detect at the distance, and you can't change directions when underway

31 Replies 9,714 Views

I am pretty sure that Kosc was using that exact reply to make a joke. Unfortunately the selection of smilies is a bit small on this forum and the tongue-poking one seems disgusted instead. One of these might have been useful: [img]http://forums.totalwar.org/vb/images/smilies/gc/gc-clown.gif[/img] [img]http://forums.totalwar.org/vb/images/smilies/misc/joker.gif[/img]

25 Replies 32,947 Views

[quote]The use of culture is intended to suggest how you can influence people non-militarly.[/quote] You are saying elsewhere that the planets keep the human population and you send in administrators and troops to ensure the loyalty when you "colonize", regardless of whether you're Vasari or TEC, and there are also some weak militia present on all "unowned" grav wells. Currently you need an enemy administration in order to have culture change the allegiance, which seems odd. Since t

13 Replies 23,570 Views

When I preordered, the button to purchase the game lingered for a day or two, it will synchronize itself eventually. You should be able to download when you check the pre-release box, at least it fixed it for me.

4 Replies 7,729 Views

Although I played from my GF's this last week, my connection at home also seems to have improved its stability lately. I'd like to try to join a big game, so about 1700 CET perhaps? That would be 1100 US/Eastern time.

266 Replies 294,554 Views

Actually I think Kryo would have the ability to delete all recent responses, banishing it to the obscurity of forgotten old threads. Or just tweak the last post date in the forum database I guess.

24 Replies 31,368 Views

A useful change could be to reduce antimatter cost and increase the range on higher levels of colonization, or let them begin with a reduced initial income penalty. I'd probably still not bother to level it up though.

10 Replies 4,608 Views

[quote] how do you stop wave after wave of suicide ships. remember they can be robotic ships. these ships would be the trade and resource ships. in the mean time you can start building your flag and cobalt frigates.[/quote] By gunning them down, just like non-suicide ships. If these suicide craft coming from nowhere but your mind were so effective against the Vasari, why are they not in the game? Why are they not part of the lore, instead of that the TEC hit disaster after di

77 Replies 26,160 Views

Yarlen: [quote]The [B]newly formed[/B] TEC used their powerful industrial base to retool for war and [B]soon[/B] began to mire down the Vasari.[/quote] This is in contradiction to this part of the TEC lore: [quote][TEC] sent everything they had to repel the invaders; (...) [They] met a swift demise. [B]Disasters continued for years[/B] but, the resilient Traders [B]slowly learned[/B] to apply their perfection of the economic engine into an ever more powerful war machine

77 Replies 26,160 Views

Rome Total War does this well: The speed is the lowest of the settings of each of the participants. If someone sets it to paused, the game keeps going at the slowest possible setting as if that player had chosen that speed instead, until everyone else chooses to pause. Then it remains paused until everyone has unpaused. Would like to see this feature, but a future patch would be sufficient for it. Possibly even a voting system where it would choose what the cumulative majority wants, or

15 Replies 20,146 Views

Okay, I'm probably mistaken then. I know there was plenty of complaining about it being too slow in beta3, and I haven't caught any complaints about the reverse since then so I came to the conclusion that people were playing the faster one now

15 Replies 20,146 Views

Most of the current players (I think) are using the fastest game speed. The change to incorporate this was requested by the beta testers after experience with the previous beta. There are two slower options, I'm sure one of them will suit you quite well. Here are the lot. * Slow - Slow gameplay, plenty of time to check that every part of your empire is working as it should and micromanage your ships in battle. I think this would be the previous Normal, but it could be unchanged from the

15 Replies 20,146 Views

[quote] And when I take one via culture, I then have no way of getting rid of the drain I don't want. (Or even just when my frontiers expand). Ties into the whole "want to be able to 'salvage' planets issue, I suppose.[/quote] True. I definitely want the ability to abandon colonies, particularly in the case of dead asteroids that are no longer in contested territory. I was thinking along 0.5-1 credits per second maintenance fee for the dead asteroids, and no need for up

30 Replies 34,974 Views

[quote] Bah whatever, i'm gonna go have a guinness, then I'll probably start throwing spears into persians[/quote] I recommend Europa Barbarorum for that last bit.

42 Replies 49,068 Views

I disagree with Major Stress that 75% of the fleet should be destroyed before considering retreat. That will mean near 100% loss by the time the retreat is done. The decision should be made [B]way earlier[/B], as detailed below. Okay, here's some other concrete suggestions. * The AI moves to attack in a ragtag non-formation, getting slaughtered in ones or small groups Make the AI collect its forces at a safe distance in the grav well before engaging, if at all possible

21 Replies 7,087 Views