Ok I get the updates stardock but if your gonna update make it better than the mods that people are playing. For instance I was playing maelstorm for rebellion not only did they add a ton of planets and added a tech tree to get those planets they also added 3 new races with new technoligy upgrades. Plus they added new ships to the existing factions, oh yeah they also had oceanic planets long before you guys did. I don't know about you but I would rather play the mod that I have and had to
shadowl
Ok forget previous comments found it I was looking in the frigate production que its actually before you get into the que.
I don't think there isn't anything there, there no info card when I hover the mouse over each tile, no button action when clicking on any of the tiles either.
I tried clicking all the buttons I don't see any action that anything is being built on the blank spaces.
Is there a way that I ca make it visible, like give it a name or something.
The diplomacy verson everything else works fine.
I like this mod, but I have run into a problem. I just downloaded and started playing the mod so I chose trade alliance to play got everything researched and all I go to build a starbase, but lo and behold there is no constructor for the star base even though I have unlocked it and all. I think you guys forgot to add one in there or am I completly missing something.
Ok I must be doing somethin wrong I have tried every folder and I still get an instant defeat message and yes every player has a home world. Is this galaxy forge folder in C:\Documents and Settings\Owner\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge , or is it in, C:\Program Files\Stardock Games\Sins of a Solar Empire\GalaxyForge 3 . Or do I have to create a galaxy forge folder, or do I just start from scratch and redo it if
Ok i looked in the entrenchment folder and there is one forge folder in the local settings, but there is no folder in the actual program files folder under entrenchment. Do i make one.
Ok up until now, my maps have been showing in the custom maps. Now when I make a new map and save it to the correst folder it doesn't even show in the list. How can I solve this problem.
I have tried saving it to the actual galaxy folder I still can't see my maps that I make.
Hey harpo I don't know if you know this or not but is you place the maps in the forge folder they will not load correctly. If you try to load the map you will get a defeat message and the game will end.
Um just to let everyone know a new update has come out for entrenchment making it version 1.03 and therefore making the mod obsolete when you update. Unless someone here can figure out how to make it work that is.
Is there a way to get my old mods to work with the patched version of entrenchment.
Great now none of my mods work again, now I have to wait for new ones to come out. Unless anyone here knows how to get the starwars mod to work with this new version. I kind of like not having the carriers be so powerful and all I mean I'm gettin tired of people just rushin with a hundred carriers and thats all they know how to do.
[quote]Maybe, but that doesn't make it right, either. Everybody who was following the game knew in december that there was no way it'd be released as a final product by January 1, so why was that date in the store? Somebody coming in who hasn't been actively following it is going to have no idea the date was completely and totally wrong (and indeed as a placeholder date, totally made up and knowingly false). That's why Impulse needs "unknown" as a release date.[/quote]<
I don't mind them working on it to have a finished polished product, but I don't like to spend money on something when they said it was going to be released in dec. I mean don't mention something is going to be released when you know its no where even completly finished. What they should've done is say here is a beta preorder if you want to become a tester for the final release then give a release date six months out.
I bet that the game is going to be delayed another month or two, something just doesn't feel right I mean they have had a lot of problems with this beta, and from my time talking with my freind who works with valve at doing the programing and beta testing that all these problems always take an additional 1 or two months two fix at least. Some of the fixs will require whole rescripting to make it work and when that happens then other things get messed up and they have to rehash it to get
I have an Idea maybe turn one of the Capital ships into the constructer for the starbase like the cloinize caps. Have it be unlocked at level six, but take away the colonize ability and leave that to the colony ships. The capital ship would unpack itself taking a while to build. But when its finished it has 8000 hull and 4000 shield right away, with one choice of upgrade fully upgraded before it unpacks. That would make it cost effective. I mean you can get one for free right off the bat. Thi
Also maybe give the player an option on the starbase either offensive,defensive,or economic. Whatever option you choose you can't choose another one. Maybe also make a limit as to how many starbases a player can have. Force the player to think caefully as to where he will place the base. Some suggestions if you choose one of the starbase options. Defensive option: More hull points, shields, large hanger for a max of 10 squadrons of either fighters or bombers or a
I have to agree with everyone increase range, I have a suggestion Maybe make the upgrades cheaper for the first initial 2 on the starbase, and have it get more expensive the more upgrade's you add on. Oh and how about being able to use all the upgrade's for the starbabes instead of only getting 7. I mean whats the use of having them when they can't even fend off a fleet of ships. Example 1. Fisrt
I have a suggestion Maybe make the upgrades cheaper for the first initial 2 on the starbase, and have it get more expensive the more upgrade's you add on. Oh and how about being able to use all the upgrade's for the starbabes instead of only getting 7. I mean whats the use of having them when they can't even fend off a fleet of ships. Example 1. Fisrt two upgrades you use on the starbase maybe costs 800/100/100 2. Third upgrade jumps to 1000/150/150 3. Fourth u