darkthunder

darkthunder

Joined Member # 2420040
1 Posts 55 Replies 325 Reputation

[quote who="Yanxa" reply="1937" id="2470520"] You, dear Sir, have no taste in TV. Voyager was kick-ass. You're just unhappy because it places a woman in charge, or because it actually looks like a pretty ship. You almost make it sound unrealistic, and we all know just how many space-ships with warp engines that we can compare it to Imho, DS9 was the weakest of all the shows - it was so...un-Star Trekkie. Still, we can't change history..sadly. Lmao[/quote]

1,969 Replies 4,016,003 Views

Up, up and away!!!! This game needs more expandability. Mods is what made games like Half-Life and Battlefield 1942 so popular. These days, Battlefield isn't as popular as it once was and that's because the developers of newer titles (Battlefield 2, 2142 etc) have limited modding alot more than it was in the original 1942 title. Higher limits!

78 Replies 46,424 Views

A message to The Stress Puppy: The "Classic Trek" timeline has not been wiped out due to the events of the movie. As was explicitly stated in the movie, the timeline in which the events take place is part of an "alternate reality". In much the same way as Back to the Future II, it procludes the ability for Spock to travel "back to the future" from this altered timeline, since it would be the future of this timeline. And not the timeline he once knew. It's only logical for him to remai

791 Replies 1,937,914 Views

I believe the D3DX error has to due with a localisation issue. By default, I run the swedish version of Windows XP SP2. At current, I have reinstalled to an english version. I have not gotten around to reinstalling Sins and the mod yet, however another tester was running the mod just fine, and he has an english version of Windows.

1,754 Replies 4,115,778 Views

[quote who="GiganGigan" reply="19" id="1950101"]Maybe change Antimatter to Plasma[/quote] If anything, in Trek they used Deuterium and Antimatter to power most, if not all of their systems. Antimatter primarily used for their warp drives, as well as payload in torpedoes, with Deuterium powering most of their basic systems, including lifesupport. I'm gonna go with Lord Tareq for ship balancing. If you can add in the respective bonuses, it also gives each faction their own edge

1,754 Replies 4,115,778 Views

[quote who="FleetAlex" reply="5" id="1860906"]So I have to ask, why are you letting 7 Deadly Sins "Borg" your mod? (maybe I should have said "assimilate", it may have come out better)[/quote] Perhaps Stress just doesn't want the Borg in [b]HIS[/b] mod, but leaves it open to others to add them? People should feel free to add any ships or races they want... so long as they are the ones doing so. The Borg will not be an official part of the Sacrifice of Angels 2 mod.

525 Replies 1,526,867 Views

[quote who="dtrford12" reply="3" id="1859403"]I got it working and i have to say that the federation ships look great. You know what would be cool the BORG. The ships are really detailed and the only thing this mod needs now are structures. But all in all this is the best. To be honest this makes star trek armada 2 look like a mod rather than a proper game. [/quote] People really need to learn some reading skills. <p

525 Replies 1,526,867 Views

Imho, people should refrain from adding additional suggestions for this mod. I'm sure Major Stress knows exactly where he wants to go with this mod, and as such he should feel free to do so, and in his own pace. Ofcourse, posting "Bug reports" is a good idea, but one bug report I disagree with, is the Galaxy/Venture "bug". I can confirm that the two are basically the same model, and use exactly the same textures, except that the Venture variant has the weapon pods on the nacelles. Tha

525 Replies 1,526,867 Views

[quote who="rayredlab" reply="9" id="1856202"]thx annatar for the fix works perfect major stress i found something that needs balance i thought to post here to help you a little dominion:the big cap ships[dont know the name]need to be a little less expensive because they are not as strong as the klingon vorcha or the federation galaxy class also the little dominion ships need more attack power because i encountered a fleet of them 30+ ships with my 8 vorcha and kill

525 Replies 1,526,867 Views

[quote]the answer to why don't you take the models straight out of X game is that models made for X game are not made for sins, they are likely much lower poly and lack specular or bump or any number of things so yeah, if you want a crappy mod i guess that's the way to do it[/quote] Here's a better and more accurate answer: Most of the ships in the Kobayashi Maru mod for Bridge Commander are perfectly suitable for Sins of a Solar Empire in terms of polygon counts, however they will need

1,754 Replies 4,115,778 Views

Do people sometimes simply not read the comments made previously? Last one I made was not more than 4 posts ago, and again we have yet another suggestion for a "pirate faction". PIRATES ARE MAQUIS End of story. No other suggestions for pirates will be used in this mod. Period. On a brighter sidenote: Excellent work on the Ambassador Class. Will be an awesome ship when used in combat situations.

1,754 Replies 4,115,778 Views

While i'm not actively modding SoaSE together with MajorStress, I will provide this little bit of information for all to read and probably ignore in future posts: NO BORG/ORION WHATSOEVER IN THIS MOD (MAQUIS ARE PIRATES) NO ETA UNTIL FIRST RELEASE IS READY Period. I hope this was all clear enough for anyone choosing to post more comments in this thread. If you believe the development time is slow-going, send a message to MajorStress a

1,754 Replies 4,115,778 Views

The problem with the model might be related to the conversion from Max to XSI, however it's been my experience with the model in question, that there exists a multitude of "mesh errors" in the model, causing problems such as the non-visible deflector dish. I believe it be able to be fixed, by welding together vertices that have somehow become disconnected. However I realize this might be a complicated and time consuming task. If no other Galaxy Class model exists within the polygon limi

1,754 Replies 4,115,778 Views

Some comments regarding Hoags latest post: [quote]They're just frickin expansive. And yes, the vast majority of the info on that site is cannon. They were also encountered off and on during the dominion war era. Why not have them be the pirates?[/quote] #1: That map has absolutely no validity to it whatsoever. Nowhere has it been said or seen how large exactly the Borg collective are, and the scale of that map is totally out of order. The Federation is specifically stated to be

1,754 Replies 4,115,778 Views

Indeed. Darkshimmer does great work. Just wanted to add a clarification that he's done the work on getting the Bird of Prey ingame, not me. I just posted a WIP image of what Darkshimmer had done :) Off Topic: Is it possible to make the image below as a signature on these forums? [img]http://digu.chrisjonesgaming.net/sins/images/SinsDarkthunderLogo.jpg[/img]

1,754 Replies 4,115,778 Views

Another issue we are currently having, is despite setting up the tangents properly for the weapons, we end up with phasers shooting their own hulls for no apparent reason. On another note: Is it possible to make selected ships like the Defiant Class and Birds of Prey, use more "Fighter movement" than Capitol ship movement? We've tried getting the Centaur Class to work as a Fighter, but it crashes the game as is. Any ideas how to fix the two issues I've listed?

1,754 Replies 4,115,778 Views