A few more to add - still minor though; The text for the Kostura Cannon discription (when built) is cut off. The TEC Starbase seems to 'jiggle' left and right while tracking targets - it does this quite fast which is odd for a gigantic starbase!
chazzie
As with everthing - add the options to shorten games, so then those of us that like long epic games can play as well as those who don't. Has anybody tried the game options to speed up reasearch - money, e.c.t in the game menu? Does this not work correctly in MP as I never tried it?
I would like to see some more single player and multiplayer aspects put in - something for everybody, like better AI for mines and more focus on diplomacy, fleet - trading ect - all stuff that has been touched on already. Some planetary improvements as well which would bolster diplomacy e.c.t. It could be difficult to add in though without making micro management a real pain.
I noticed that one as well - don't know if thats by design or a glitch! I'm going for the latter! [e digicons];P[/e]
Yep - I can confirm this one as well - Vasari repair bay also crashes the game if clicked on repair and then empty space. Well found Cpth Miller!
Funny that - I got on with them really well, I created merry havoc with them against pirates! They are expensive, but in a earlier version they were too cheap and were everywhere with little cost - it might still need a little more balance work - but I like 'em! [e digicons]:)[/e]
Just a couple of minor glitches in beta 2.5 (mainly text based) (as Vasari) The Ruiner mine laying window states that you can right click 'auto-cast' mines - this no longer works. The new mine laying system, however, is much better - it works better queueing orders now. Overall I now feel the mine system is much better - and I did not end building to many without spending a fortune which seems to balance it out well. The Vasari Star Base also
I always played as Vasari from the very beginning and I have to agree that I don't belive that they should have a anti-SB ship, one of the many charms of Sins is that each race is very different - it might need to be fine balanced later but its been designed to work this way. It can be difficult to use the Vasari SB correctly though and I'm still trying to perfect it. If we're not careful we'll all end up with another command and conquer 3 with all three sides ending
Not fixed in Entrenchment either - ver Beta 2.0
Fixed in Entrenchment beta 2.0 - but not in normal sins! I hope that they can fix the orginal later then!
I've found a bug with saving and reloading games from vanilla Sins. When you start a new game you have a colour backdrop and each star you zoom in has a different colour backdrop. If you save and reload all backdrops default to a light blue one with out zooming out to black either. Its quite annoying as it makes each map feel the same when you reload and ruins the feel of each map quite a bit. I've tried a few different drivers - but no luck. Anybody else see
Hi, I've noticed that the star activity slows down during a game and eventually stops - this happens quite quickly (around 20 mins). To reproduce the bug - start a new single player game - play as normal, and check the star during the game. Its not a game breaker but I'd thought I'd mention it. Windows Vista 32 bit 4 gig ram - nvidia geforce GTX260 (latest driver)
Interesting - I'd have to admit that I really do like starbases, I just hope when entrenchment is released they can make a starbase last long enough to bring my fleet back from halfway across a map, which is part of my problem now.
So then - I just played 2 games (as vasari!) with the 1.13 patch and did'nt get on too well, I've played the beta a bit as well - but at the moment I'm just playing normal sins, on normal difficulty!) Well - put simple, I got the crap beat out of me by the AI (who to be honest played real well!), but the main reason for both my defeats were because my home planet got bombed and taken by the AI while my main fleet was engaged half way across the galaxy. I know how to play sins, a
[e digicons]XD[/e] Alright - so its not serious - but hell, I'd thought I'd mention it anyway!
Hi, I found an odd bug with the stars main 'heat / shimmer effect' slowing down after time to a complete stop after around 10 mins of play. There does not seem to be a particular trigger for this, only time. If you play the game normally - keep checking the star and you'll notice that the activity gets less and less until it nearly stops altogether in about 10 to 15 mins.
Hi - Found a couple of glitches, bugs and gameplay issues; Playing Vasari The Orkulus can build colony pods before it is reasearched in fortification. The Orkulus moves real fast for a starbase - its faster than a cap ship!! The build time for the Orkulus is very fast - I dont know so much about this one, I would think that something as epic as a starbase would take awhile to build and cost a fortune. The light textures (like city lights) on
I read at the end of the Neoseeker review of entrenchment that there won't be a retail release of the 3 micro expansions, can anybody confirm if this is true - and more importantly - why? There are some players that may not be able to get the expansions any other way, why cut them out of the game?
I think that you hit the nail on the head there Brenil. Not long back I was part of EVE online which I had been playing for about 4 months and enjoying it, after a while I joined a player corp and it all started to go downhill big time. I started to get pressured in to doing this, that and you must kill them - then I started to get called stupid for some of my decisions and after a while I thought 'is this all I have to look forward too when I play?' so I quit and never
Good question - for me, I'm still training against the computer as I've not had the game long, I want to be able to beat the computer on hard without problems before I try multiplayer. I'm hoping that the multiplayer side of sins is going to be a little better than alot of other games, I'm all for a multiplayer game but I dont always like the 'issues' some people have, eg personal attacks, disconnecting and noob bashing is not my idea of fun - but I'll willing to give it a try!
I had a feeling you would have tried the normal stuff - still, it never hurts to check. I'm sorry I could not help more, with any luck one of the mods or stardock devs might read this and offer some helpfull advice! [e digicons]:thumbsup:[/e]
umm - I don't suppose you are getting large black bands around you planets as well are you? The reason for me asking is that I have graphical problems which are related to zoom level as well and my system spec is totaly different from yours! To answer your question though - no, I don't think it is your card - there does seem to be alot of minor graphic issues in the game. Does a save and reload sovle the problem? This works for me, however the problem can then happen
I can also add another minor glitch as well, if you use the planet drain ablity on a pirate base the 'cone' graphic is displayed the wrong way around! Also getting the Stars stop their 'burning' animation after about 30 mins play!
Hey guys - I need some help! I reported a black banding glitch that appears on some of the planets in Sins (ver 1.05.28), at the time a simple reload was enough to get rid of it, but now its happens more often and a reload does not seem to cure it anymore. The bug causes thick black lines around the planets that can only be seen at a certain zoom range (about sceen size). Is anybody else getting this problem or has a fix? System Spec; Windows XP Service
I've two odd graphic glitches in Sins which I think may be game related rather than my computer setup. (this post was placed in the wrong section so I've copied it here!) First off - all graphics set to highest, running res at 1680x1050 at 60hz (spec at end of post!) 1. I get dark banding around planets, this can be removed by reloading, but this may then occur on another planet insted - its quite difficult to pin exactly what causes it, it is on a particular zoom leve