salemonz

salemonz

Joined Member # 2425736
2 Posts 28 Replies 124 Reputation

[quote who="Chris8016" reply="301" id="2516459"]It would seem odd for Species 8472 to be wiped out altogether when they had so much advanced biology able to withstand the Borg + the bargain with Voyager which gave them knowledge to anything the Borg had against them.[/quote] (Not that it matters in the scope of the mod, nor Stress' cool backstory work, but...) I also love the idea that 8472 are still kicking, whether they retreated back to fluidic space or whatnot. I was fasci

5,100 Replies 12,683,820 Views

I was at Fort Hood with 4th Infantry. Now I'm at Fort Meade near D.C. as an AIT instructor. Good gig! I get to travel to Belgium Sunday to train up some NATO peeps. I'll only go if I have to [e digicons]|-)[/e]

1,969 Replies 4,017,758 Views

Wanted to echo the sentiments of a grateful fan! Thanks a mil for all the thousands of hours of work! I can't code, but I'm in the Army, so I'll shoot somethin' for ya!

1,969 Replies 4,017,758 Views

I very much enjoy the mod, hats off! I had been following SoA too and am excited that it will merge with 13th! Yes, I do like the soundbytes from SoA, very nice. I also like the weapon annimations from SoA too--the way autocannon fire is handled. Pretty cool. Best of luck and well wishes as you fold in SoA with 13th!

1,489 Replies 3,380,980 Views

I apologize for being snarky to Stress too. Everybody has rough times. I, barely being more than an observer, shouldn't have been abrasive either. I appreciated his final post in the old thread.

1,969 Replies 4,017,758 Views

[quote who="Major Stress" reply="13" id="2283472"] I just fired the entire SoA 2 mod team for thier failure to see things my way. If i decide to do this i do not need, nor do i want any help this time. I payed the price for getting help with SoA 2. Its not happening again.[/quote] Then go away. Stop clogging up the forums.

24 Replies 19,951 Views

[quote who="SoA2Team" reply="3" id="2242442"]Yes it is getting ridiculous that everyone and thier mother is requesting to join the beta. Despite us saying we dont need testers a post or two above them. We know the real reason they want to join is so they can get thier hands on an early release of the mod. They do not know that beta testing SoA 2 is not as it seems, and can be a major pain in the @$$. [/quote] Really? You're going to trash talk guys who are offering to help? You d

791 Replies 1,938,884 Views

[quote who="QuicktoDraw" reply="22" id="2237531"] If you guys would just go back a couple of pages, you would see that just_jim asked the same question, so I am going to give you the same response. No. The developers have more than on one occassion said that they are not accepting any beta testers, as they already have enough. I am sorry that you aren't able to get in, but you'll just have to be a little patient and willing to hold yourself over with 0.03c at the m

791 Replies 1,938,884 Views

Thanks a mil for filling us in! I can only imagine the amount of hours it takes to make something like 7DS. I mean, a mod is hard enough, but getting all the parts to work as one is a much bigger kick to the pants. For my 2cents on swapping out the normal races, I don't ever play them anymore. The other ones are way more interesting to me (and I still get my original SoaSE kicks off with the spinoff races (Dark, Unity, etc)) If the folks at 7DS wanted to tank the vanilla races, go for

7 Replies 8,400 Views

I admit that I had overlooked this mod for a long time. I'd stuck with Star Wars and 7DS, but... WOW! [e digicons]:borg:[/e] [e digicons]:D[/e] [e digicons]:grin:[/e] I really like this mod. It's now my fav. I love how you've used armor and weapon damage so that ships "outclass" each other (for example, the colonizing capital class gets whooped by battle-focused capitals, as they should). I appreciate that you're working to extend the

791 Replies 1,938,884 Views

@Daniel_jackson Good to have ya with us as a new fan. Please take a min or two to read through some of the pages of replies, especially ones from our patron saint EvilleJedi. You'll see commentary on the icon/description issue, and several dozen warnings about 1.12 compatability. Then join us in prayer that God may smile on EvilleJedi.

1,730 Replies 4,135,917 Views

I put this in the 1.03 wishlist, but it's a little too ambitious for a small patch. Reposted here for general discussion [B][color="#FFA500"]Slavers/Reavers/Blood raiders[/color][/B] Have a mobile pirate-like NPC race! Have them only "settle" in asteroid belts or storms, places players can't colonize. Have them move to other systems on occasion. They could be a lesser race, whatever. They could be based out of a couple of large factory/motherships and focus on disabli

1 Replies 10,156 Views

Same as many others: [color="#FFA500"][B]AI[/B][/color] AI runs too often. Hard to get at them. It might be cool as a personality quirk, but not as the norm. [color="#FFA500"][B]Pirates[/B][/color] I think a tweak to pirates would be cool. Put them on a random timer instead of a countdown--something like between 5-25 minutes (let players adjust the range at game creation). The longer the delay since the last attack, the more ships will be in the raid. That'd b

1,040 Replies 558,309 Views