Narog

Narog

Joined Member # 2438252
2 Posts 6 Replies 77 Reputation

The Marza missile barrage is indeed very easy to pull off. I'm for a nerf, but a very specific one: Make it a forward shooting weapon like the rest of the Marza's weapons. It simply makes no sense that the MB missiles are fired from the front but can reach anything within 360 degrees when the normal missiles cannot. Make it a cone of fire instead. Then an enemy could flank the Marza and kill it without taking damage, unless the Marza is properly supported.

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I've now found a way to remove the extra planets that gets spawned for each player by going into the galaxy file and setting extraPlanetGroupCount to 0 and deleting the extra planet configs. I was also able to change the distance the home planets are from the sun by modifying the homePlanetStarRadiusRange value. The home planets for each player still get spawned. The thing is that I can't seem to find a way to make one player start with a terran planet, another player with ice and a t

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Thanks for the tip. I was able to remove the militias by replacing [I]planetItemsTemplate templateName "Template:DefaultStart_Terran" subTemplates 2 template "Template:DefaultHomePlanetSetup" template "Template:LocalMilitia_Terran" groups 0[/I] with [I]planetItemsTemplate templateName "Template:DefaultStart_Terran" subTemplates 1 template "Template:DefaultHomePlanetSetup" groups 0[/I] I couldn't find a way t

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I'm talking about the ingame editor, not the standalone Galaxy Forge. I was thinking maybe there is a way of altering the way the ingame editor works, perhaps by modifying some files that it uses?

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1. Every player gets 3 planets by default (edit: well ok, 3 planets gets created per player). This I do not like. How do I set this to 0 and force the players to each get one of the available planets created by the Map Designer? 2. How do I remove the militia units orbiting uninhabited systems? Thanks!

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