crazyewok

crazyewok

Joined Member # 2439654
5 Posts 36 Replies 143 Reputation

Iv made a map for SOGE but I want to know how to add starwars ships and stations to planets? As I want players to have a starting fleet.

1 Replies 2,909 Views

Yeah I kind like that idea alot more. Have a super strong unicomplex home base. But have less strong trans warp hubs to act as starbases. I would still make them petty strong though enough to hold off a sizable fleet. Something you may not have considerd but could you do away with all borg bases and maybe have all borg planets start with a basic uni complex which you can add research labs and influance bases into? O another idea. I vanilla sins you have the ability on th

5,100 Replies 12,666,890 Views

Have to say Iv been playing borg for 8 hours now on a 171 planet map and it rocks!!!! They way you have them balanced is peferfect! I love warping in with a cube and laying waste to entire fleets. I had one battle with one cube against 70 odd miranda and excelors and they where uttly destroyed! It felt just right and startreky unlike the start trek amada games [e digicons]>:([/e] Nothing beats when the decemated fleet trys to retreat and you turn on tractor beams and stop

5,100 Replies 12,666,890 Views

[quote who="Micael456" reply="1090" id="2559556"]Trade (as in supply) is important to the borg, and also their culture "we will assimilate you" is needed- don't forget that if they didn't have culture their planets could still be cultured. Is it possible to add it in so that borg are not affected by culture of other races?. If trade station and culture stations can be removed for borg then that some space saved

5,100 Replies 12,666,890 Views

Iv only been addig stuff into the game not takeing away so nice to know about the labs. Yeah that was the other idea I had make the research labs simaliar. I'm guessing you can save models on the borg to as they dont need broadcast centers and trade posts, cause of course culture and trade are irrelivant. As far as ships maybe for romulans and dom you could remove some of the non canon ships and replace them with duplicate cannon ships?

5,100 Replies 12,666,890 Views

Well guess we all got off to a bad start. And I was'nt aware of the 2 gig limit till now which explains alot!!!! lol Hmmm if there is anyway I can help on that front. Just a question could you do away with a milatry and civilian reasearch base and just have one type? Reduce the logistic slots accordinly and you would probbaly not notice. I'm not a graphic desiger or texturer so cant help on that front. Lastly Is there any good reason to port this mod onto diploma

5,100 Replies 12,666,890 Views

[quote who="NHD-151" reply="1071" id="2558689"]crazy, no, it is not perfect nor do i believe it will ever be. As a work in progress, why would you believe it to be anywhere near finished yet? I have already stated I know its a work in progress. The content that appears in-game is the dev teams choice, and since you are not on the dev team you do NOT have any say as to what goes in or not. <span style="c

5,100 Replies 12,666,890 Views

wow either you guys are complete dicks or some ones in a bad mood. Its called being constructive. I'm not some fanboi yes man. I like the mod and I know your working on it. BUT ITS NOT PERFRCT. And yes you are working hard to sort it. And hey if you guys were not so rude I may have even lent a hand. I was gunna write a full review when I have time. Rember a good review points out the good things as well as bad no matter how good a game/mod is. When I ment polish

5,100 Replies 12,666,890 Views

Any chance of adding more planet options and things like black holes and planets from the solar system to add more variety In maps? I'm trying to do it myself but would be good If it was made official as it would save the time it taked to mod each update you release. Tryig to think of any other improvments but i cant really. Maybe do something with the pirates? And abit of polishing. Like the work you done on the borg.

5,100 Replies 12,666,890 Views

Im trying to add the compansion stars into the sacrifice of angles mod so I can make some deasent startrek maps for some LAN games. Now I have the star in the game and the abilitys BUT when I zoom out I dont get a ico apear. How do you get that? I get the message MAINVIEWICON_CSTAR_YELLOW? where is this icon located? I'm modding the game for my OWN use so will not be releasing it before I get any complaints about useing other peoples mods.

1 Replies 2,585 Views

Is'nt that the map editor? if so how ca i use it to update a old map to run in the newer versios?

3 Replies 3,575 Views

How do i convert a version 1 map to a version 3? I have 1.16 version of SOSE and the filemanerger seems to only work with version 1.15.

3 Replies 3,575 Views

Galaxy forge 3 crashs as soon as I start it up. I am running vista and have both SOSE and its expansition updated with lastest patchs. Can some o tell me how to get it workig?

3 Replies 3,557 Views

[quote]One thing that bothers me a bit about how this sounds is that cap ships in Sins are very rare, while in Star Trek most fleets have large numbers of capital ships. I would suggest one flag ship for each empire, like the Sovereign class for the Federation that may only have one model in service at a time. Or simply requires a much larger amount of resources or research to unlock.Federation: Sovereign. Romulan: Scimitar. Klingons: Imperial Negh'Vhar Breen: Err, fancy nifty Breen supership ma

1,754 Replies 4,112,115 Views

[quote]Huh, how weird. Curse the randomness of Computers. So many hours have I wasted trying to fix problems that only fix themselves after you've given up. At least it was after the first try, and not the 20th eh?[/quote] Chances were it was just a random windows vista crash rather anything to do with galaxy forge. Thought I'd mention it though just in case. Dont know if you thought about maybe adding multiple planet textures to add more variation to all the planets? Expecialy

1,334 Replies 3,497,147 Views

I copied the ScenarioGalaxyDef file from your mod folder and pasted it in the forge folder. It crashed the first time I startedit up but worked fine after that.

1,334 Replies 3,497,147 Views

[quote] Also I hope to implement Uzii’s planet models into the map when galaxy forge is updated, if there is a way to do this already I would like to know, please. [/quote] Copy and past the GalaxyScenarioDef file found in uzii mode folder in the galaxy forge's folder and overwirte the orignal file there. It will probbaly crash the first time it starts but after that it should work fine.

1,324 Replies 1,497,153 Views

Wow this mid sounds amazing. You do need to include - Uzii - plantery mod with all the mods and bonous's as there's to few planet types in game. Also you need to keep some varietion between planet types.

17 Replies 10,752 Views

[quote]Ok, I have alot of input on a Star Trek mod for Sins. As I outlined in my last post in this thread I think the game Birth of the Federation would be an excellent model for elements to be modded into sins. Firstly races and new ships, the spaceships in BOTF could easily form the majority of the roster for this sins mod. Each race in BOTF had a scout ship, a light destroyer, a heavy destroyer, a colony ship, a strike cruiser (for long range combat and planetary bombardment) a flagship, a ba

1,754 Replies 4,112,115 Views

[quote]I just got Sins, after looking for a game that would emulate Birth of the Federation, which is an old turn based strategy game which was incredibly awesome. I remember that BotF had alot of extra Romulan and Cardassian ships created to fulfill specific roles, such as planetary bombardment and colonisation, I was wondering, does the team know of BotF and will you try implementing some of the ships/gameplay elements from that game?It seems to me that Sins would be a perfect fit for BotF, if

1,754 Replies 4,112,115 Views