If you have time and would like to help develop this mod, please contact me here or on the Warlords forums http://warlords.swrebellion.com/forums/viewforum.php?f=591
Evaders99
v1.15 will not show maps other than the small one. You'd need to upgrade to v1.16
It's usually like this. There's nothing much until a release. A lot of "when's the next release" and few people actually reporting bugs. Then it goes silent again.
Impulse download? Or a retail install? Have you tried a clean reinstall? Or redownloading the mod archive? How did you extract the SOGE files? Where did you put them?
Entrenchment - ala Stardock's mini-expansion. If you haven't bought it already, you probably don't have it. We need more information. What are you trying to do and at exactly what point does it crash? Are you trying to use other mods too?
Is this in the middle of the game? These are minidumps and Eville is working on them If this is actually trying to activate the mod, check what version you are using. It needs to be v1.15 or higher, and not using Entrenchment
@EviliroN - please make a bug report so Eville can check whether there is an issue or not http://warlords.swrebellion.com/mantis/
If you've done this correctly, you should have a folder in Mods-v1.16\SOGE within that folder, you'll have the folders Galaxy GameInfo Mesh Particle sound String Textures window There will be at least one more release before Entrenchment. I don't know if Eville intends to branch and work in parallel with a non-Entrenchment and Entrenchment version.
You are officially my favorite new fan krunkert :) We do obviously take suggestions, but we appreciate the time it takes to go through these posts so we don't repeat ourselves. I'm sure the minidumps will get resolved, Eville is hard at work on it. If you feel like something hasn't been addressed before or isn't resolved, just ask.
Perhaps if we had a list of ships, people can go and test one or more ships and report back. Putting this on a wiki page might be a good idea. As well, testing of all the ship's abilities to make sure they don't minidump either.
For those reporting bugs, you guys will probably want to link through our bug tracker Eville will be able to check off which bugs have been fixed and so forth
[quote who="Lord Tareq" reply="23" id="2122597"] The "shuttlecraft" you see in the game is the Assault Gunboat, an advanced fighter/bomber hybrid with shielding. [/quote] Which is funny because what he has in the image is an Imperial Lambda Shuttle :)
Should be fixed now. Cheers!
The site should be back up. What do you guys think of these icons?
*Delete - dup post
[quote who="Mooster" reply="24" id="2096148"]when ia it being re-released? or ever updated?[/quote] And that answer to that again... when its ready :)
Jedi Council (temple) seems too abstract. Who would want to be taking orders from a temple? :)
Neat work grundal I think the icons need to be outlined for them to appear on that background Sonar has done some work here: http://warlords.swrebellion.com/forums/viewtopic.php?f=591&t=27481
At best, I expect he could release the work for 1.14. Don't expect a quick release for Entrenchment, he'll probably have much more work to do for that :)
Very cool, hope to see some ship icons. I can test them for Eville hopefully :) I like the character list, but instead of Commander Cody I would use Admiral Yularen
If I understand the brushes file correctly, the ship icons are 47x33 px. Some of the ships have images here, http://swmods.swrebellion.com/wiki/List_of_ships_by_source Most you'll probably have to search or take from the models (a way to do that outside the game?)
I think it could work either way, though I doubt Eville has any reason to work with all the existing races. This is a Star Wars mod after-all.
[quote who="ArmageddonBringer" reply="23" id="2067888"]I would be willing to play online with you guys. I was wondering why there was synthesized music for the mod, instead of the regular Star Wars music. [/quote] Probably due to issues of copyright with distributing such music :) For players looking to play online, I'm opening up a Multiplayer thread on the Warlords forums <a href="http://warlords.swrebellion.com/forums/view
I'm not a graphics guy. But it looks simple enough, I can help with the code if someone can generate the images To quote myself... [quote who="Evaders99" reply="15" id="2049892"]adrian1480, basically all the icons are defined in a few image maps in Sins of a Solar Empire\Textures Unit_Hud_CursorOver.tga Unit_Hud_Disabled.tga Unit_Hud_Normal.tga Unit_Hud_Press.tga All of these are the icons you see in the HUD. Unit_Info
WinRar (or 7zip... or your choice...) Please read through the thread next time (yes we know its "blah blah how many pages long" but it saves us having to repeat the same old stuff)