Make it a cheat code if it really must be in, disable it for Metaverse games.
Wargazmo
edit: okay I see a bunch of people already pointed this out... I'm going to read other posts before replying in the future... oh well I'll leave my response below anyways. [quote]One feature that I've concluded we should put in is to let people set the pacing of research any time they want within game. In a single player game, if I want techs to come faster, I should be able to do that. It's not cheating as it affects all players equally. [/qu
My girlfriend doesn't have internet, so when I lent her my Spore CD she couldn't use it because it had to be activated. Now I have to find a crack just so I can use my legitimate game at her house.
[quote who="Spartan" reply="1" id="1902398"]No bad at all. If I had to pick something to quibble over, it would be the host's comment "we could get it for free..." I think he should have chose his words more carefully. Maybe he should have said something along the lines of: Something unscrupulous people may chose to take. It is not a big point nor a sharp one but one nonetheless. [/quote] This REALLY annoyed me. "you can get the g
Honestly I hate pirating software, but developers these days constantly release buggy, unfinished games that often don't work or run poorly on certain systems. I'll almost always pirate a game before I buy it just to make sure it's going to work. Even then I still get screwed; my pirated version of Spore never crashed once but the legit version crashes every few hours.
Well since neither the edit button works, nor does the forum automatically recognise links, here's the link again with clickable goodness: http://www.escapistmagazine.com/videos/view/zero-punctuation/218-Spore
Zero Punctuation reviews spore: http://www.escapistmagazine.com/videos/view/zero-punctuation/218-Spore These are always the best reviews. Telling it like it is.
I played the game for the first time today, and I've got to say this game has so much potential, and I'm really looking forward to being part of this beta. I was a huge DoTA player back in the day and I always used to wonder why Blizzard never latched on to the massive popularity of the DoTA mod like Valve did with Team Fortress and Counter Strike by making a professional, polished version. The concept behind the DoTA map was so fun, so fun in fact that more peo
[quote]Thanks for the explanation.Hmm. I can see population pushing Morale down. But I would think that that would be mitigated by the overall environment. That is, yeah, the planet has a huge number of people on it, but if the planet is a PQ 30 (practically a Garden of Eden), with lots of space to spread out over, it wouldn't be like living in a sardine can. Furthermore, I would think that if you hit your population ceiling where people aren't allowed to have as many children as they like,
I'll wager the space ponies are one of the new races
Top of my list would be a Single player campaign with a good storyline. I love the style that the intro was done in with all the artwork and moving stills and would love to see more cut scenes like that telling a rich tale. Then I would say a bit more depth, at the moment the game is pretty simple in both single and multi. This could obviously be achieved in many ways, but I think a more complex/strategic diplomacy and economy system with tech trading etc would be pretty cool.
I will say in terms of time to money spent ratio, WoW is far and away the best value entertainment. I saved so much money when I was playing WoW just because I wasn't spending money on movies, alcohol or going out.
The reason WoW is so addictive is because once you've invested a certain amount of time into it you feel compelled to keep playing so that the time and money you've already sunk into it doesn't feel wasted. It's a part of the human psyche which has been exploited by Casinos for decades, just with Casinos it's obviously a lot more about money than time. Like gambling though if you set yourself a limit, you can enjoy it responsibly. With WoW I think the best limit is: "I'm
A game doesn't need multiplayer to have longevity, I think the reason why people think that is because it's the COMMUNITY that gives a game such longevity - and it's much easier for multiplayer games, obviously due to their nature, to build up such a community. A community gives people a reason to keep playing, because all of us love to share our experience and compare our games and abilities. Why is it that a game like Donkey Kong, a single player arcade game that's over 20 years
[quote]We're looking at next week for release. This week we looked at feedback and did a lot of, ahem, play testing. [/quote] I'm glad this patch is being forged based on the experience and opinions of people who've actually played the thing rather than a bunch of kneejerk reaction posts from forum whiners.
I was getting up to 90% wondering how on earth I was ever going to get space ponies, and then I looked after one game and I had mysteriously ended up getting them. Now I just need a couple of the easy but time consuming Achievements (like kill xxx trade ships)
Did you put the enemy on the same team as you?
Vogon constructor fleets, building an interstellar bypass.
[quote] The single most valuable thing you should learn and commit to memory is the chart of damage vs. armor types. Alot of people don't understand how this works and it leads them to make bad decisions about which ships to build and send into battle.[/quote] I don't think memorizing a damage chart is necessary. If you have the time, go for it but reading posts and in game descriptions will give you a good enough idea about what counters what. <br
Global Warming
Yeah 1 media or 2 media hubs is all you need, if your opponent is going all out hubs then he won't have much money so you can just build a superior fleet and crush him before the culture does any real damage. With regards to leaving yourself undefended - scouting is your friend, if you see your opponent massing an army you can stop building trade ports and start massing a counter army, the trick is to balance it so you're always ahead economically but are still able to combat whatever
[quote]Bubble ships? Granted the Vasari are voiced by Cobra, but they don't have any trouble bubbles[/quote] I always thought the Kortul Devastator sounds like Davey Jones from Pirates of the Caribbean.
[quote]I would venture to say that the graphics in Soase are only slightly better than those in Pax Imperia[/quote] I would respectfully disagree. BTW I don't think the dev's have ever said this is the first real time space empire game.
post removed because I found anwer in the technical FAQ.
[quote]Thanks for all the help, guys.I think I like the "frigate factory" defense best out of these suggestions, so I'll try that one first. I am just not impressed by turrets, and hangars alone don't cut it.Later![/quote] turrets are good for protecting those key structures like frigate factories and hangers, the trick is to build your factories and hangers in a bunch so your turrets don't need to be spread out as much and you don't need as many of them. Remember while turrets do suck