Nyquist

Nyquist

Joined Member # 2444482
3 Posts 59 Replies 137 Reputation

You can replace a dead flagship at present. How? This might be a bug but my flag doesn't seem to automatically transfer to an existing Kol nor to a newly built one (i.e. built after losing my original flagship)

10 Replies 13,166 Views

Can someone clarify; if I just want to specify another Kol Battleship (not a cruiser, carrier, or dreadnought) to replace a lost flagship can I do that w/o a mod? Also, other than in "last flagship standing" do the flagships differ from non-flagships of the same class? (e.g. level faster, more hp or sp, AOE buffs, etc)

10 Replies 13,166 Views

The last patch was April 5; so 6 business days ago. I'm not being picky... You may not be picky but the Canadian Government is. Good Friday (6/4/07) in Canada is a statutory holiday...except for the "distinct society" of Quebec where they observe Easter Monday as a holiday. Ppl will sometimes make an uber long weekend by taking both Good Friday and Easter Monday o

163 Replies 156,546 Views

@Wraith: I'd also like to see more tactical control of units in battle and while additional stance/behavior options might not be the perfect answer I think they can certainly help. For example I'd like to see all ships get the traditional defend target(s), defend area, assist target, hold ground (not fighters and bombers), etc so that at the very least I'm not having to look after stray carriers that decide they want a closer look at the enemy's gauss gun. This would hopefully change th

239 Replies 68,285 Views

last time they had 2 patches in as many weeks. but now they've left us dangling. I think that some hand in the cookie jar isnt willing to share... It's been 4-5 business days since they released the last patch...a bit early to claim that "they've left us dangling" IMO. And, well it's their cookie jar and more impo

163 Replies 156,546 Views

Sins of a Solar Empire.exe Size: 2.28 MB (2,392,064 bytes) Created: April 4, 2007, 10:46:10 PM Stardock identifies it as version 0.62[b].010 updated 05/04/2007 Do you know how to display the version in game? I've uninstalled and reinstalled few times since the last release and consistently get the same files. Additionally I've tried uninstalling and reinstalling Stardock but haven't noticed a difference in the files downloaded. Stardock does seem to leave my saved games

50 Replies 167,438 Views

Extra lines indeed...I've finally got your mod working (maybe). Just about every file in the mod's GameInfo folder had too little or too much info so that when SoaSE read a specific line it didn't find the expected code. Some good old cutting and pasting got the modded files to correspond with their vanilla templates. This mainly involved: -deleting the "CapitalShipType" line -replacing the 'Subject "*ACCESS_*TECH"' with 'Subject "RESEARCHSUBJECT_*ACCESS_*TECH"' (e.g. Subject

50 Replies 167,438 Views

Silent, First thanks for the continued help in trying to get this to work...I want my expensive capital ships I tried downloading the mod from both sites again but still get the same error. Replacing the modded Gameplay.constants file (55.6 KB, looks like what you posted, has no blank lines etc.) with the original Gameplay.constants file (59.0 KB) gives me this error: "TextFileArchive ( .\G

50 Replies 167,438 Views

Well it seems I wasn't very clear either When I said 'replace' I meant that I was dragging your GameInfo onto the existing GameInfo folder and hitting 'replace all'. This gave me the "TextFileArchive (.\GameInfo\Gameplay.constants) missing Label: 'zoomDistanceLevel0" error. I then went to my backup files and tried ad

50 Replies 167,438 Views

I'm not sure what I'm doing wrong but replacing my GameInfo files makes SoaSE throw a fit. It is particularly fond of complaining that "TextFileArchive (.\GameInfo\Gameplay.constants) missing Label: 'zoomDistanceLevel0'" and then calling a minidump (yes I'm not sending this is). Additionally I can't even edit the GameInfo files without causing some error or another. My backed up vanilla files work fine and IMO SoaSE has been fairly stable (i.e. ~5 crashes)but this mod hates me...any help as to w

50 Replies 167,438 Views