you guys and this game will remain one of my favorites forever. Sweet update
DarkSide73
STOP PLAYING NEW CONTENT - umm sorry got a little overexcited, count me in!
All of these comments should do the trick. But also, if you are using Tec then get a group of corvettes in there to reduce the titans armor. Spamming bombers with corvettes will crack most titans pretty fast
This post is very true, but the Ankylon is a Defender and plays as advertised. when it is sitting its in own well with a support fleet it is nearly unstoppable as expected. On Hard I often have to lure this bad boy away from the well or try to nuke the planet its on fast to even the odds. I love it. Now you put it in its own well with 2 fully loaded bases and YOU SHALL NOT PASS. The Rag is all offensive all the time as expected its all abo
This would be a good idea - as long as you prevent the AI from auto targeting and wasting shots. I like the pirate staying in the game late - and they still need cap ships like on the mods.
Technically - that was awesome
What I love about this community is that we can have this conversation. With that said - RED is the only color you need - you know your in it deep when the red army is on the move. you feel it you want to negotiate, but no RED says we negotiate Guass cannot to Face, yes my friend you are dead and now we are all agreeing. RED
I think this was mentioned before, but does anyone know if its been fixed.
sweeet lawdy lawdy. lmao that is a serious change log -
Good answer and thanks much
Good read, but i see 2 problems off the bat 1. Mice still suck for data intensive work and a good GUI with properly alligned tabs works my opinion better and faster than most. 2. I don't know about you guys, but in my house files still rule, tell the 10 terabytes of data that - I don't care about slow guis and pretty pictures when I need a file I want to be able to hit a button and search for it and get it instantly. Google Desktop search is one of
This is also a very good idea, though I do wonder if the problem is not more related to paging as opposed to threading. I've been on this game since it's 1st beta in 2007 and this has been an ongoing problem. At that time I was running it on a hyper threaded dual core box I think. Initially it was issues with ram limitations, but that crashing at 2gb of usage issue was fixed a few years back. reducing the graphics options does help some what and adding a la
This is no different then the previous sins betas. Bug fixes will come first. Balance has and will continue to improve over time. One of the charms of Stardock /IC is that they will listen to the players and make changes when needed. So for me that's a buy. Just think if this was EA and say Madden, they'de give you bug fixes next year and call it a new game. Count your blessings.
The problem as is it that it needs to target a ship and then be in range of that ship to activate or close enough. I think you should be able to simply activate it and any frigates in front of the ship get pulled up to it's listed range. The ability to should be instant. To compensate I tend to to mine phase jump in front of a target group and then activate it.
As good as this is an idea threading is actually very complicated and can cause even bigger memory management issues if done incorrectly. Threads have to be managed and properly cleared when no longer in use. Take a look at the Elemental FE Beta which has implemented threading and when it first was added they had lots of problems. Also, keep in mind that FE is a turned based game, so it's easier to determine when to close a thread to return memory. Real time is a
BaH, I don't tweet either - oh well I care not for freebies, give me a price and I will get mine the old fashioned way.
I agree it is out of place, but the Vasari new cap is out of place also and the TEC one looks like a flying cargo deck. LOL. Oh well, at least the Titans look awesome.
32 bits apps are fine in a virtual environment - in this day and age it should be strickly legacy for devs
I personally love this thing. When it goes all bananas you either need to run or die it's a game changer and even in death it makes the enemy back off giving the rest of your fleet time to defend the lost position. There should be a level of fear involved when you see a titan in the field and you should know you are going to lose a lot of ships to stop it. Each phase of this beta has to me made the game even better - yes more tweaks are needed but the tita
It does seem weak in early game - but powered up maw is a game changer. With it and the teleport combo this titan with a supported fleet kills enemy fleets easily. No it cannot withstand against the Tec Rebel but you can beat that one with bombers since it's meant to be more of a super duper killing machines. I agree that focus fire should be available and I agree that there should be a smaller downtime for the warp gate. Other than that maybe adding some
I vote for Cap Ship Models as well - that would be saaaaaweeeet [e digicons]k6[/e]
LOL
[quote who="Zubaz" reply="26" id="3154047"] Quoting Thomas12255555, reply 16Vasari have unleashed their secret plan to beat Diablo 3... heh.[/quote] Aliens don't believe in Demons is would appear.
This is soooo unfair. VPNing home to download this now. Now this, Diablo3 and Max Payne 3 - my weekend is already booked. You guys are cruel masters. and we are not worthy!
While creating battle groups helps with fleet cohesion there are times when it would be awesome to just assign ships to a particular task. For instance. I have 15 Siege ships and as they enter the well I want them to iimmediately take out the planet as a priorty. I create a battle group with the siege ships as the command unit and then assign Kodaks, Hoshikos and Flaks to escort them in. I have to verify if setting the engage range to minimum h