DarkSide73

DarkSide73

Joined Member # 2455634
14 Posts 186 Replies 8,520 Reputation

I remember Pong, but my favorite system was the Commodore 64, sweeeet. I wish someone would redo Karatica. Nothing like blowing hours of your life to save the princess - just to get to her and have her kick you to death for not bowing - that was classic. What was that wwII game they had with the cheesy voice acting. The guy screaming "you can't kill me" then he'd scream like a girl when you did kill him. Awww, nirvana!

46 Replies 4,507 Views

Where is the strategy in that. A solid ship cap makes you have to consider your moves. Create choke points that are well defended and divide your fleet in a way that you can protect your planets while taking new ones. I think it adds more strategy to the game to have some sort of limitation. Case in point. If you could make as many ships as you want you can have ships on every planet you own as well as defenses. The idea to continue the tug of war and balancing your fronts. No army in hist

91 Replies 96,798 Views

The pink Bunny UBER attack is obviously - The Rainbow of Caring. What happends is, they get this ridiculous boost in the rate of the socalist spread. Once fired, planets will begin to jump over to the bunny nation one by one. You have about 1 hour to displace the home planet of the bunny nation in order to return things back to their proper state Better get rid of them bunnies early in the game :)

29 Replies 12,293 Views

I never use a Carrier as my first choice. In the early game a carrier that runs into a col is a lost ship. I usually don't call the carrier in until about my 3rd ship.

38 Replies 22,556 Views

This has been reported before - on large randomly generated maps, when everever commute lines or planets in 2 systems overlap - you cannot see the icons of ships and built resources on that planet. The major issue is that you cannot see your ships in action unless you zoom all the way in on that planet and you cannot see where you have placed planetary objects except for their control areas. Thie totally destroys my fun.

269 Replies 206,246 Views

I don't know I had a good game on hard the other day where the AI was consistently hitting me with 4 cap ships and 20+ frigates. The only problem was that they all rain into very well defensed positions. Big issue is that the AI does not use defenses very well only a few times have I seen a well fortified AI world and they have the resources - I know because in team games there can only be one king and I wipe out friend and foe by the end

34 Replies 8,902 Views

In my opinion the refinery tech is important. I was able to maintain 9. per second rate on metal and crystals throughout the game, but taking planets even depleted ones and buling refineries on them. The refineries must have been chopping up people to get those numbers - LOL. Seriously though - do not ignore those techs I think they help to keep the war machine going.

22 Replies 30,530 Views

Great calculation, and your are right numerically speaking no there is no return on this lose, but the end game can be averted if you have the missle frigates available. Stopping an enemies cap ship when you don't have one it important, plus after seeing his cap ship go up in a ball of fire he will reconsider attacking you for a while. I played a 5 star system game yesterday where I wisely researched interstellar travels and was able to take the middle and largest star in the system. I conlin

130 Replies 25,953 Views

Bombers my friend bombers. A good densive should have 5-10 turrents and 3-4 hangers. to fend off pirates and insurgents only build bombers as well as repair stations. these fleets rarely have fighters and flak cannons to your bombers will be able to deal damage without reprieve. This setup should allow you more than enough time to send in a small fleet to wipe out the rest of the attackers without harming your assessts much.

10 Replies 4,184 Views

No that looks about right to me - when I located the pirate base yesterday they have a gaffle of ships so I backed out of the base and set up a defensive position on the first planet they could jump to. I held them at this choke point while i built a large take over fleet and when I was ready I gave them the crushing blow. All in all , I liked the idea of the pirates having such a good fleet, it makes killing them more enjoyable

62 Replies 12,525 Views

Agreed this is a big issue towards the end game. You eng up having to wipe a enemy out of the star system and then split your fleet to hold or a large section of the planets and then just hold and wait until the influence falls away. It should be that when I destroy the main planet and hold the controlling planets that my influence in the area should be gained faster. Maybe having a ship with some kind od proproganda bonus would help. That way I can block the influence in the area an

28 Replies 7,142 Views

Yes I do believe I still have a save file showing this issue. tell me where to locate it and i will send it.

4 Replies 1,682 Views

I loaded a file from a game that I had run overnight on a Mid size board (3 stars). About 8 hours into this extended match I am in the process of eradicating the final race. As I attack their homeworld, the information panel is showing the world to be heavyly defended, but as I jump in I notice that only a few frigates are in the area. Strangly enough my fleet starts targetting in directions that are off screen. I zoom out again to see the planet info and as I do I notice what appear

4 Replies 1,682 Views

I do not know if any one as requested this but here is something I think is important. There needs to be a way to set you fleet into a distinct formation and keep them in that formation as they jump into a planet. For one this will allow you to prepare for entry with say your capitol ships in the front line (heavier armor and guns) will be the first to absorb the initial salvos from the defenders gun emplacments and will more than likely survive the hit. Then the fleet can lau

3 Replies 1,954 Views