[quote]Pretty much what stratobot and Windexglow said. Not to say that your copy isn't legit, but you'd be amazed by how many support requests we've gotten from people who clearly stole the game. [/quote] You should tell them to format c:\.
dcatz
I actually defeated two hard computers using nothing but deliverance engines. I selected random hard and the two enemies ended up being fortifiers. So I just conquered my entire star system and built deliverance engines by every planet. Needless to say, with 30+ deliverance engines, the enemy started loosing colonies quickly.
64-bit mode doesn't just add support for more RAM. The amount of general-purpose registers (tiny banks of memory in the CPU that hold the data that is currently being worked on) is doubled from 8 to 16 and the amount of SSE registers is also doubled. A data intensive application or an application that has to keep track of a lot of thinks at one time can definitely benefit from the extra registers as long as it's optimized to take advantage of them. The problem isn't porting a program t
The Dread Lords. They have been known to terrorize multiple universes. They got bored terrorizing the races in GalCiv so they decided to hop on over to the Sins universe.
[quote] Well, to Starforce's credit, it did do a very good job of stopping piracy of the games protected by it (other than unplugging your IDE drives when loading off the image, which is the only 'crack' of it I've seen while I paid attention). Of course, the side effect of it was that it also did a very good job of screwing up legit users, too <img id="ImageResize_Image_10" onload="ImageResizer.createOn(this);" src="http://images.stardock.com/smiles/Tongue.gif" align="absmid
Wait, so, Raymond Chen doesn't know the operating system he helped program? I said that if you needed more than 2 gigabytes of usermode address space, that you should be using a 64-bit operating system. Moving to a 64-bit operating system provides the same result (actually greater since all 4 gigabytes of a 32-bit address space are available to LAA executables) as the /3gb switch except that it's not a hack and it's not using 20 year old technology. I might also add that, rega
No one is telling anyone to buy an OS. The same Vista license that you use for 32-bit Vista is good for the 64-bit edition. 1.Driver signing IS NOT the same thing as WHQL. Don't believe everything you read on the internet. (Especially anything Peter Gutman has said) Anyone can buy a code signing certificate from a CA like Verisign and sign away to their hearts content without ever having to go through Microsoft. Code signing merely ensures two things : A.The d
When a game is run fullscreen, Direct3D operates in what is known as exclusive mode. Exclusive mode means that the program running fullscreen has direct and exclusive access to the video hardware. Direct3D was never intended to allow two applications to share the screen in exclusive mode. As such, for non-Source games, Steam has to rely on a hack to allow it's overlay to work in games running in exclusive mode. More specifically, it has to intercept and modify DirectX calls by sitting
If you installed the game in the default location the manual is at : C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\manual.pdf
The obstacle is Microsoft. As in their latest development libraries no longer support or are distributed for Windows 2000. So anyone that uses them creates a program that is incompatible by default with Windows 2000. [quote] What a shame that this won't run on Windows 2000. It won't even install? Is this the same artificial
A better fix is to just use the 64-bit version of Vista. If your computer is incapable of running Vista x64, then Windows XP is better suited for you as an operating system. Vista x64 runs 32-bit programs natively and with no emulation or performance loss. Any reputable hardware vendor is going to have 64-bit drivers. Any competent software vendor is going to provide programs that at a minimum run in an x64 environment without compatibility issues. There is no reason to run 32-
One problem there genious. World War I and World War II didn't take place in space. Unless you are living in some kind of alternate reality. Attempting to compare Sins of a Solar Empire to World War I or II is idiotic. [quote] was there a well co-ordinated plunge into weak areas of an enemy's territory consisting only of siege units I'm sorry, have you ever heard of that little war known as WWI? how about WWII a
When you show me your resume with all your previous experience as a game designer, I'll take what you have to say seriously. It's one thing to have an opinion and it's another to come in and act like you know how to do their job better than them. Until then, you'd be better off letting the professionals do their job. [quote] we were not kowtowed to within three days. I can understand concern based on a few people over an extended period of
Enabling UPnP is a [link="http://www.informit.com/articles/article.aspx?p=461084&seqNum=1"]very bad idea[/link]. It allows any program to open up ports on your router and has no security mechanisms in place to prevent abuse. Not only will Sins be able to open up the required ports on the router but so will any malicious program you happen to inadvertently download and execute. This essentially nullifies the security benefits you get from having a router.
Underneath the hood, Windows 2000 and Windows XP are virtually identical. XP is merely a version of Windows 2000 that's been polished for consumer use and has a new interface. There are a few changes to the kernel and such for better performance but they are minor. Microsoft however, as is fairly typical of them, has decided to artificially force people to upgrade by restricting the newest versions of their libraries (such as DirectX) to Windows XP or newer. The libraries themselves r
I have the latest ATI Drivers (Catalyst 8.1) and am still having the issue. I've noticed that the problem is worse later on in the game when the CPU is busier.
It happens any time an alpha-blended (transparent/translucent) UI texture shows up on the screen be it chat text, an info card or the main menu.
So far, I'm enjoying Sins and for the most part it runs fine. However, anytime there is an alphablended UI texture on the screen, the framerate takes a nosedive. This applies to the alpahblended main menus/multiplayer lobby, in-game chat (anytime in-game chat appears on the screen, framerate goes downhill), and the pop-up that appears when you mouseover something in game. My DXDIAG : ------------------ System Information ------------------ Time of this report: 2/5/2008,