vworp

vworp

Joined Member # 2460982
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Now if you get into the game, pick any race but the race you placed these tech into, and you will see them on the tech tree but will not be able to access them. If you play the race in which you placed these tech in the race config file you will be able to access the techs. Are you still seeing this behaviour with 1.3(b)0.20. I've just created a

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I've created a custom GC2_Conversations.xml and placed it in ...Mods/my_mod/Data. Restarting GC2 and running my mod, dialogue is still defaulting to the original. Anyone know if the .xml needs placing somewhere else?

6 Replies 3,833 Views

UP screen uses the original race animations atter races have been modded. Can it use the portrait or trade_image .png instead?

114 Replies 60,522 Views

GC2_Conversations.xml isnt being overwritten by an equivalent mod file. File is placed in the example\data folder, is there a better place for it? Logos placed in gfx/race/logo arent read into the game, should be placed into gfx\race. Perhaps that directory should be removed with the next update. The MODS command line parameter doesnt appear to work. Can the desired mod folder be specified with the parameter?

114 Replies 60,522 Views

Race modding tested by copying and renaming the Example mod folder. Edited the raceconfig.xml file with new race names, portraits and logos. Portraits added to the mod folder are fine. Additional race logos added to the mod folder (mods/example/gfx/race/logo) do not appear in-game. Logos have to be added to the galciv2/gfx/race folder. Any limitations to size of the logo file? I have one logo which works fine when playing as a custom race, but will not appear in-game on a m

126 Replies 55,696 Views