Bink Sayres

Bink Sayres

Joined Last seen Member # 2461243
1 Posts 125 Replies 438 Reputation

haha so true, smoke and mirrors EVERYWHERE! Ugh. I remember in another post that ran this sort of course I was saying Betaing (is that even a word?) this game is like Christmas. Yeah...complete with the insomnia and the anxiaty. Between this game and Spore I'm losing sleep.

17 Replies 23,806 Views

I would think that in a situation like that where the enemy is completly gone already is that the world should be in a state of anarchy. Maybe not exactly flip to the other dead side, but instead prevent anything from happening. This is also something that could effect the entire rest of the game with culture. Like you cannot build new structures or higher building times on a world where the enemy's culture is so much greater than your own, or even as far as enemy sympathisers smuggle half of

41 Replies 11,831 Views

The option he was talking about with buying the game using tokens (which I'm surprised no one else touched on since it came up) really only had to do with us late comers who really wanted to get in after they closed Beta 1. Here's the down and dirty: When Beta 1 closed people were forced to wait for Beta 2 to come out (which sounds reasonable). What was not counted on was that while the pre-ordering system allowed them to do that with Stardock, it didn't stop the ability to use TGN (T

11 Replies 23,083 Views

yea i totaly agree with u but iv made it so kol auto cannons shoot fighters just edit it where u edit the forward lazzzzzzzer cannons to fire sepratly I did that also, but then I felt the KOL FLAK ability was going to waste <img id="ImageResize_Image_22" onload="ImageResizer.createOn(this);" src="http://images.stardock.com/gc2/T_DL/smiles/Hmm.gif" align="absmiddle"

99 Replies 30,405 Views

Looks really awsome guys. Thanks for the little bit about linked fire Schem. And as far as getting custom hulls in here, guess we're going to have to wait until we get a finalized mesh format and import tool.

20 Replies 31,454 Views

Playing around with the code a bit, I have been able to get some slightly systemish type stars to spawn [Thanks Multi for showing us that bit], but the problems still remain that they're all clustered around a central star and that they're in a perfect spiral patern around that one star. There was mention of fixing this in the coming patch, but we'll just have to wait and see.

1,324 Replies 1,500,708 Views

The planet ships should be smaller and a bit slower. I really would prefer if they simply got rid of the construction ship and used swarms of those tiny planet ships to complete construction projects. They would be like civilian contractors who fly up into orbit with the construction crews and materials when you select the build order. They would swarm around the project until it is completed. *maybe they could be set to not build (or build more slowl

15 Replies 6,773 Views

The idea sounds cool and it's probably something they'd do, but it's not feesable during a beta. They did promiss a hell of a lot of eye-candy closer to release.

15 Replies 6,773 Views

True...but what about a patrol option to turn that multi point path you just gave it into a continuous circle?

11 Replies 6,121 Views

It's good to know that for those of us who do poke around in the code there are still surprises to be found. It almost feels like Christmas.

28 Replies 13,675 Views

You have to remember soul that this game isn't even finished yet. What would be the point of pushing out a demo of a beta? I don't forsee any sort of demo until after the game goes gold. The reason we're here now so early in the game's life, we're shaping the product we're buying. How's that for incentive on dishing out 5 tokens for this thing?

34 Replies 51,356 Views

It does raise two problems with the game on how it stands. #1) The spiral problem does pose an unrealistic aproach to the ordered chaos of space as well as the aformentioned central galaxy, both already said by schematicninja #2) Every game I play, doesn't matter how many players there are, I'm always in the center galaxy. Always. Tactically this is ideal, but also not realistic either. I'm also stuck with most, if not all, the ai players here. It would be interes

21 Replies 18,605 Views

Multi, I don't think Yarlin needs help taking care of anything. Sniper here already has one confirmed kill here on the boards.

99 Replies 30,405 Views

I'm not so sure this would work very well, even as a mod. It's much more important having well balanced sides in an RTS than in a TBS like Galactic Civ 2, especially if you're going to try and make each race unique. With custom units it would be very easy to unbalance the entire game. I'll start my little rant off by saying this: You're absolutly right. This could and would bring tremendous balancing issues to a game such as this. Then again, the sam

20 Replies 31,454 Views

Well, whenever you're up to getting this thing started, I'm interested in working with you on this. Sounds like a lot of fun.

26 Replies 26,440 Views

Wow Yarlen. Gave that idea a fricken headshot. Will there be a prog in the modding toolset that will be released after launch to assist in the aspect of designing custom ships hulls, or will that be completly up to a person's 3D modeling skills (of which I have none of)?

20 Replies 31,454 Views

Yes, sexy ships are good. But effective is better. Getting abck to the topic at hand, this seems like a very major oversight. The TEC might be a lot less experienced at ship design than the other two factions, but good tactics is good tactics. Even with Flak Frigs as support vessels, ya don't send a Cap ship out without some sort of personal Point Defence. What if those flak frigs you're depending on for this role are taken out? Then what? It just seems to me that the current doctrine has

99 Replies 30,405 Views

Hehehe. Something very video worthy too. I also see the tactics of having the reserve defence fleet staging just at the edge of that first roid you take. Then sweeping in if it starts to look that the attacker will get the upper hand. That would make for some really great FMVs.

25 Replies 19,459 Views

Reading this thread, it feels like we're trying to read too much into this thing. Charon is right. It's going to happen no matter what we do or don't do. And I think we've already hit upon a really good answer here. It just seems really weird to me that in theory, an infinate number of colonies that can spawn from this one ship without it having to stop and resupply the colonize modules. Then there's also the fact that this freshly built fledgling colony starts so well off. The game's kind

32 Replies 16,157 Views

Well, I know that most, if not all of us realise that we're not going to see any sort of modding tools until after the game finally goes gold for the simple reason that the game changes every patch and update, especially the mesh files and how the game uses them. Anything we've changed would have to be completly redone to work with the new game, also why our saves between versions are useless. However, it is nice for us who love to tinker with the game to be able to tweak the values just to fi

35 Replies 27,709 Views