idea: i was looking at the manuel the other day and it gave crew counts for ships. could the crew counts be added as a form of ship health that could be lost? thus adding a whole new level of gamply verity, as you could decrew a ship and jack it, have plagues that could only be removed with diplomatic pacts etc...
kyle blais
will join Virgil Iscariot on ico, iv got diplo and all that very good work on the mod by the way, just what i would have ended up doing had you guys not made the mod and saved me the work. O should mention i prefer more relaxed long games
either the standerd rebels at every world at the start of the game or your enemy AIs The Ai ships will have some sort of colored picture of the ship if you zoom out a bit and the rebels and pirates in the game are allways grey pictures of the ship. hope the helps
so i noticed theres people writeing storys about sins but theres no where for them to officaly put them so i think they should have a board. any ways thats my idea do what ya what with it.
cool cant wait this seems like a fun mod just makeing a map for it now with sins plus planets and what not.
just got this mod so i dont know if its a bug or not but i had my capital ships get to lvl in one little fight against asteroid defenders at the start of the game playing entrenchment
thanks
whats the max stars and planets i can place with galaxy forge and have appear in game, or it determined by the power of my rig?
alright thanks i just found those docs less then 10 min ago
id like to start makeing a mod for sins but im wondering what i need to know and what i need tool wise. im thinking in general ill need to know how to make a full conversion mod on my own. thanks for any help
Also well i dont know how tec or advent mines work i see that the vasari mines need some help hiting ships on the Vertical axis (Z?) since in combat ships go all over the place but when your laying a mine field the ships tend to fly right on the grave wells plane out of combat anyways.(havent tryed laying them in battle)
i gota agree with the credit card/pay pal bit, there should be a send in money option or something not every one can get aproved for a card or knows someone who will let them use it.
they can take as long as they like for all i care id just like to know a little of what there thinking, theres no reason they cant bounce ideas off us here in the beta thread or throw up polls to see what changes might be preferd by the players even frogboys small post of more or less saying some of the team is gone on early holidays or there a little layed back right now so there just collateing info is great. I dont think as testers we need full change logs or a
at Hanrow o ya forgot about christmass i hate this holiday but its not like we havent been playing and talking about this for a week with out a single word of feed back, at kitkun ya i kinda figured as much myself but its the only date i had to put in my post, these guys made a good game and all but i dont expect them to be godly and change things based on our feed back in a week
theres a whole lot of disscusion about this beta but not a single word posted back to us tester who all also happen to be paying customers, not to mention this beta is slated to go gold or what ever in 9 days. So dont you guys think its kinda odd/annoying that we have no response here from stardock i almost advocate every one who wants to know what the hey is going on with the expansion spam a post simillar to this till they have to notice us and say something.
[quote who="mja5000" reply="17" id="1990611"]2.Never should their be a phase capable star base, or a star base that can be broken down and moved. I still stick with you should be able to build tugs from capital ship factories that have no shields, low health, and no weapons that can move a sb with them.[/quote] This is'nt that bad of an idea you know but it needs to be more limited such as 1. jumping from one plant to another should take as long as jumping ships between stars
so after reading this thread iv come to a thought. no matter what they do to the starbase they need to make them completely modable cause theres alot of diffrent points of view as to what people would like it to be
[quote who="Simmyaz" reply="7" id="1986787"]I think the thing is balancing. I believe the reason the starbases are so weak currently is that you can have 1 per system. Imagine if the starbases covered 50 % of a grav well and and were far more powerful but you were limited to only building one for every 5 planets you owned to make a true central spoke for a sub grouping of planets. Currently starbases show up in every system. Make starbases have their own crew cha
Instead of a hard code limit why not have the host enter the max number of mines that can be placed in a gravwell in the game options?
sci-fi short story anthologys are some of the best reads i find, both from the golden age of sci-fi and nowadays
i personaly steal every game i own exept for a select few (aka sins, left 4 dead, orange box etc) why because more often then not you buy/steal a game and i wasnt worth 30$ let alone the time to go get it play and find out it sucks shit (like bio shock, red alert 3) i actully hate paying for these terrrible game so much i have actully botherd to learn how to steal hard copies of my games so i dont risk loseing money on 360 games. (to note its funny that its easyer for me to steal a
i find impulse to be basicly against my rights as a gamer to choose where the fuck i want to get my patchs from, stardock wasted a shit load of my time cause there shity non full impulse installer couldnt even connect with all my firewalls off.
Ship speeds in game options affects what there engine speed or there build speed? thanks who ever answers
[quote who="N3rull" reply="23" id="1927377"]I dunno how anyone could think about something else than mines. Extractors are Extractors, mines are mines. Wth. Anyway, it would be better if mines were small and in "clouds", not few big balls. Instead of making one ovesized mine, I would suggest putting in a little cluster of five (or so) much smaller mines. Those small clusters would blow together with exactly the same effect, would be consider