Major Stress

Major Stress

Joined Member # 2517982
50 Posts 3,064 Replies 1,798 Reputation

I dont see the issue here. Most of the cruisers have a special ability which the frigs do not, because they are meant for a support role not as ships of the line. The exception being the Kodiak, I agree with schem that the Kodiak's main purpose is to absorb damage while the blob of cobalts lay the smackdown. I still build tons of cobalts long after kodiaks are researched. You have a repair ship whos purpose is pretty self explanatory. If you are bringing that repair ship into front line

82 Replies 30,033 Views

Blair said the pirates are getting a nerf. So we will have to wait for a patch. I dont mind rampaging pirates so much ive pretty much learned how to deal with them. The problem is the AI cant deal with them. 9 of 10 times the pirates will wipe out your opponents long before you get a chance to. Insurgency only makes it worse. I agree there should be a pirate AI setting. They are quite challenging as they are to be honest (more of a challenge than your opponents), and hardcore p

26 Replies 14,525 Views

Land based nuclear explosions are so powerful because of the atmospheric shockwave it creates. In space there would be no shockwave just the initial blast, and radiation. If you propel an object fast enough it could penetrate almost anything, and thats the theory behind railguns. Who needs shields when you can just chrome plate your ships reflecting any beam fired at it off. So

47 Replies 22,250 Views

With the replay function still busted it will be hard to tell what actually happened. I played another game, and i held off on researching insurgency until after the AI researched it. During the end game it was the pirates that were the only serious threat to me. I had to fortify every system i owned or risk losing it, because they spawn randomly at any given system. Meanwhile my fleets were fighting both the AI's defenses and the pirates that spawned from my insurgency research. I have yet to s

25 Replies 30,405 Views

Tho it is a known issue ill mention it here anyway. Replays still dont work, and ctd within the 1st few seconds of play. I also noticed the constructors not building structures. I wind up having to scuttle, and reordering to get constructors to build.

271 Replies 223,155 Views

It seems once researched it is all automatic, and spells doom for the AI for they will suffer the same relentless pirate attacks that you would if you had a 15000+ bounty on your head. The AI had at least 10 systems out of a 20 system map under their control when i finished researching insurgency (i was in firm control of 10 myself). When i started attacking there was at least a 30+ ship pirate fleet in each system i attacked. I managed to take 2 of the 10 systems (fighting both the AI's defense

25 Replies 30,405 Views

The irony of all this is that the way the pirates behave is exactly the way i wish my AI opponents behaved. Aggressive, Relentless, and Group Jump in with a nice mixed fleet of caps, and frigs. The Normal AI still has a bad habit of suiciding 1 ship at a time by not group jumping if they even attack at all. BTW the "Insurgency" research spawns none other than Psycho Rampaging Pirates! I found out the hard way with no marauders checked. The good thing is they dont attack your systems. On

25 Replies 30,405 Views

Most researched= any, and all weapon, and HP upgrades plus anything that helps your economy. IMO even if they have very little effect its better than nothing at all. Least researched= Jump distance, It is pointless because there are no jump range limits. Long jump, again it is pointless see above. I research all else because even the slightest buff helps, and you know the AI is researching it all. Like the jump immunity. How many enemy scouts breezed right though your systems

595 Replies 414,620 Views

heh try fighting 30 corsairs plus a support fleet of jolly roger flying frigs (damn i wish i had a screen of that fight) There should be a YARR! whisper i use 1, or 2 big fleets, and spam planetary defenses since they cost no upkeep anymore. Use the max tactical slots. That alone will defeat most pir8 fleets unless you are like me, and accumulate a 15000 credit bounty on your head hence all the

25 Replies 30,405 Views

The AI still whispers stupid things after you ally with them like "your destruction is inevitable", and "I suggest you evacuate planet (insert name) NOW! The one that gets me is when both of us are fighting another AI at the same planet i get "Why am i here, and your not?!" I think the AI taunts still need a little work

14 Replies 9,469 Views

Hiring the Pirates as Mercenaries to join your fleets isnt a bad idea. RTS's like Total War use mercenaries to help bolster ranks. It could work well in the early game, but in the late game when you have researched most of your tech the pirate mercenaries would not be worth the cost.

26 Replies 14,525 Views

I like the scope, and scale of the game. You are not confined to just 1 single map. With the new logistics system of beta 2 now every world on the map becomes important, and of strategic value. Rush tactics dont work, and thats a good thing IMO. Them pesky Psycho Rampaging Pirates! Each now ship has a role, and function that benefits an entire fleet. The scouts are now SCOUTS, and you can use em as such. All seems pretty balanced Razing a planet <img src="ht

154 Replies 335,671 Views

It makes alot more sense about the logistics caps now that you mention the specialized planets. To a new player that concept might slip by them. Perhaps a mention, and emphasis in the final games tutorial might help with that. Can someone confirm for me if the "Psycho rampaging pirates" strength is equally proportionate to the bounty's against you? or is it determined by how well your infrastructure is set up, or how big your empire is? I'm having a harder time dealing with the pirates

595 Replies 414,620 Views

IMO beta 2 is a 100% improvement over beta 1 (it should be because beta 1 was a system compatibility beta). Ive only played beta 2 for a few hrs on easy so far, and this time easy is much more of a challenge than hard was in beta 1. Im playing a 40 planet single star 3 AI FFA, flags, bounty's, and Pirates! (Yarr!) I haven't got to building major cap ships yet, and ill go into that later. A few good things i noticed right from the get go. You can toggle on/off the skybox environ

595 Replies 414,620 Views

IIRC the only things that are stopping another HW game are that Sierra owns all of the rights to the HW IP, not Relic. Plus Relic isn't really motivated enough to make another HW sequel even if they did own the IP rights. Sure they could let another developer make it, but IMO it wouldnt be HW if it wasnt done by Relic. Unfortunetly Relic is more interested in the Warhammer 40k universe, and its own Company of Heroes games at the moment. I believe they are working on another Dawn of War game (DoW

27 Replies 22,096 Views

You can try to contact Relic/Sierra. The worst case is they will say no. I dont see why they would because HW1 is damn near 10 years old now, and hw2 is fast approaching 5. You arent doing this for money, but i think thats the thing. They want money. However there is absolutely nothing stopping you from doing something like this for your own personal project. Just dont release it. I would be all for a HW mod if they would ease up on the ip usage. Hell all of the HW2 models we

27 Replies 22,096 Views

While this sounds great there is one small problem. All HW related material is "still" property of sierra/thq (whomever bought them out), and you will get a cease, and desist letter, or a lawsuit if you post it. Others have tried a HW mod for other games, and that was the end result. Check out the SFC, and Nexus community forums, and the Relic forums as well. Not trying to put you down here. Im just trying to help save you some grief. HW ip is to this day still fiercely protected.

27 Replies 22,096 Views

Ok did a fresh install, played though a 7 hour game, and i still have the same issue. The replay crashes within the 1st 10 seconds. Ill send you the replay but i need an addy, plus im sending the dump as well.

4 Replies 2,209 Views

Nope fresh install of latest beta version. I figured older replays wouldnt be compatible so i delete all of my old replays. Ill try a re-install (again), and try it again to see if that fix's it. If not ill send my replays your way.

4 Replies 2,209 Views

I dont know if anyone else has this issue, but when i try to play a recorded game it crashes within the 1st 10 seconds of the replay for each game that got recorded.

4 Replies 2,209 Views

I haven't been able to make any skybox mods work at all. Not just yours but any changes i make myself. See above post. The funny thing is texture changes i make to ships show up. It is really wierd that if there are no skybox textures at all that the game still shows the original skybox's. This is why i am thinking the skybox is cached somewhere else. I just dont know where. May need some dev help with this one. EDIT: I just did another test modifying ship textures while using your skyb

44 Replies 32,661 Views

Indeed the current way it is set up is much better than the old way IMO. Very similar to X3 reunion where you have to travel from 1 gate to another in the system before you can jump to the next. Is it possible to do both ways at the same time (selectable option)? or mod back in the old way for those that want it?

49 Replies 10,146 Views

It still doesnt explain why when i DELETE EVERY texture with the name skybox on it i still get skybox's like the files were still there. Are they cached in another folder when the game loads up?

44 Replies 32,661 Views