Major Stress

Major Stress

Joined Member # 2517982
50 Posts 3,064 Replies 1,798 Reputation

Now i get to display the 1st dedicated model for the sins trek mod. The DY-750 class Leif Ericson transport (Yes, the very same Leif Ericson from stratigic space command designed by Matt Jefferies for all you old timers). The DY-750 was the last of the DY series transports. It continued to inherit design influence from the original DY-100 (notably the bridge conning tower). From there the similarities end. The series goes out in style. Implementing a unique, and very fuel efficient "microwarp" d

31 Replies 19,792 Views

Star Wars seem to use the "jack of all trade" concept with all its capitol ships. Even in ep'2, and 3 the "early" star destroyers, and coalition ships had similar capability's (but in a much smaller package) as the Imperitor class SD. The only specialized class's ive seen were frigate, and smaller.

1,324 Replies 1,499,474 Views

Have you noticed any increase in speed of how much metal, and crystal you receive? In default games i could have half the maps resources with mines built on them and refinery's near them, and those blue numbers at the top usually stay the same.

2 Replies 6,965 Views

Here is our favorite ship the Kol's current "entity" file. It has all the ships specs, Like hull/shield hit points, speed, what ability's, and weapons it can use. It is very similar to a Homeworld "ship" file. Much of the entry's in the file are pretty self explanatory. Like weapon ranges, and weapon types. They can easily be changed. The weapons have their own entity files as well. In fact much of the games assets all have similar files. All of which can be changed if we wish. There a

16 Replies 18,174 Views

Any specs, and scripts can be easily changed using notepad. Textures are standard .dds, and .tga formats. The only thing we cant look into at the moment are the maps, and ship meshes which i am assuming the forge tools will solve that problem.

16 Replies 18,174 Views

The 3 big guns on the side fire the "gauss railgun" rounds which have the fireball effect. The railguns and the fireball effect

17 Replies 6,881 Views

i don't know if anyone else has this, but I can't make more then 4 solar systems? Unless you need many planets? You can mod in more stars. Its a simple text entry, but it is risky, and may cause alot of crashes. Right now it looks like you need a new lab for every other tier. With 1 lab you can research up to tier 2. With 2 labs up to tier 4. etc. etc.

163 Replies 156,686 Views

I agree the forum layout does need to be re-worked a bit (like removing the recent activity area). Perhaps more moderators would help too. My main problem other than what was mentioned above is the forum takes forever to load up after i login, or post, and sometimes it times out (it causes duplicate posts sometimes). While i can surf anywhere else with no problems.

13 Replies 3,976 Views

Try pausing and zooming close to the 3 cannons on the Kol as it fires, and you will see the fireball effect (a very nice one too i might add). The effect is just too small to see from normal viewing during combat. I wouldnt scale it up tho then it will look stupid because the effect will be bigger than the weapon firing it. Like the bombers missiles which are twice the size of the bombers launching them. The beam lasers have a set rate of fire which is why they keep firing after a ship

17 Replies 6,881 Views

If we can remove shield effects altogether without removing shield values, then great. I love it when the easiest things to do are also the best things to do. I also wanted to mention that there will be Star Trek fans/modders posting here. There is no need for anyone to spark off a Star Wars versus Star Trek forum war. In fact, politeness and working together for modding purposes only benefits all of us and SoaSE....ughh, I am starting

1,324 Replies 1,499,474 Views

Any, and all help in the coding/scripting area will be greatly appreciated I do the "taste great-less filling" approach to my models. I try not to go over 2000 polys when modeling for a game like this, but Trek ships as people who model them know are very difficult to do low poly, and make them not look like crap. They are just too curvy. I do every optimization trick in the book i can think of t

31 Replies 19,792 Views

Also, looking at those graphics, I can hear my moaning allready. You really need some lower graphics as well to pull of a hundred ship fleet. Not necessarily, I made the Constitution, and a few other ships in 2004 specifically for Nexus, and i imported it into HW1 to experiment. It is 4032 polys for lod0 and has 2 lod meshes (have to look at the lods again to see the counts i dont remember atm). Further twea

31 Replies 19,792 Views

You should wait, and see what the rest of the game has as far as content before planning on what to mod in. That is what i am doing with the Trek mod. Comparing EaW to this game is like comparing mario bro's with doom3. EaW was that ridiculous. You dont have to mod in visable shields. I dont recall in any star wars movie shield effects around ships. Just alot of pretty explosions when weapon fire hit the ships. The ships had shields you just didnt see it. The frigates have shi

1,324 Replies 1,499,474 Views

The weapon graphics seem easy enough to mod. its just a matter of pointing the right weapon effect to the right hardpoint on the ship via scripting. the HW IaW/BTFF mod has its own set of effects that would work perfectly from what ive seen of the files. I'll still wait for the Forge Tools before i do any attemt at changing the fx. Are there any wav/mp3 to .ogg converters out there by chance?

31 Replies 19,792 Views

Im not just a Trek fan, im an "original" trek fan. In other words i grew up watching Original Series back in the early 70's, cause that was the only Trek at the time. Now its pretty cheezy to todays standards, but it is still classic. I like some of what they did with the remastered dvd's, but IMO they were a little too conservative. As i said i got the models covered. Some are already done, but i still have some that i need to finish. Heres some renders of the models i intend to use f

31 Replies 19,792 Views

It's not just conversion. so far as i can tell weapon ports and such are defined in the mesh file... Which is why im trying to find out which modeling program the devs used. If they used 3dsmax creating weapon, engine, and nav light hard points shouldnt be a problem. If they used Lightwave, different program, but similar method. I just hope to god they DIDN'T use MAYA. Like Relic did for HW2. That alone is the sole

56 Replies 37,924 Views

I have already scrounged through all my old backup CD's for my old WIP models, and have fired up 3dsmax for the 1st time in a few years lol. Thank you Sins for bringing me out of modding retirement. For those that don't know what the hell im talking about. I used to go by The Stress Puppy back in the days of Starfleet Command, and Homeworld modding. I created the Star Trek: Innocence, and Wrath, and the Beyond the Final Frontier mods for Homeworld, and HW: Cataclysim. Plus i us

31 Replies 19,792 Views

Not to mention animations. I'd like to see those turrets moving to aim at the bad guys. I also hope we can mod out the phase lanes. I do plan on doing a Star Trek mod for Sins (A resurrection of my old Homeworld mod, but on a grand scale), but the lanes will toss a monkey wrench into those plans. I don't think model importing will be too much of an issue if the Forge Tools can convert a .3ds or .obj into .mesh format. Textures are standard .dds, and .tga format Sins also has bu

56 Replies 37,924 Views

The resource ships are supposed to continue gathering resources from empty mines to ensure you will still get metal, and crystal resource even after the mines deplete themselves.

10 Replies 4,104 Views

AFAIK culture does indeed increase a planets income. This explains why the AI will spam broadcast centers on each of its colony's. I haven't seen any fog of war removed yet, but then again i usually don't build any more than 3 BC's in a system while the AI spams its systems with about 15-30 BC's a planet. In a way i hope that with enough culture you can make colony's revolt, and turn to your side without blowing everything in the system up.

15 Replies 6,314 Views