Well maybe there is some other factor - time zone? I dunno. I've sent in the dump.
ausmark
To be more precise on this (I looked at the charts at the end of the game) it happened three times. Before After 1 1028 714 2 1415 1126 3 1540 1224 I did try shifting my capital back. It did seem to increase the amount again, but I don't think it was the same amount.
If the "active" program has been alt-tabbed to the background. Yes it will.
There was no sleep or hibernate - just screen saver. But I guess that is a good point. I do have a dump. Thanks for reminding me. I'll send it.
I'm OK with the planets around a star being 2D, but stars being 3D in relation to each other would be more challenging. At present even in a large galaxy your home star system usually only has one connection to other star systems. This makes it a bit too easy to defend. You can shift all (or most) of your fleets out to the next solar system without worrying too much about defending you own star system. I guess you could get the result I'm after with more connections between star systems
I think it is a good idea but still too persistent. It should drop away faster. If you've bombed every planet back to the stone age and built up a heap of nearby broadcast centres it can still take an eternity to flip. Shifting your empire capital right next door seems to help but that isn't all that logical a lot of the time.
I personally think this a good thing. If I've switched to background I probably want sound off (certainly music). I found if I was in full screen and switched it to background the sound carried on when I'd rather it didn't. Maybe it should be configurable? Sound on/off in background Sound on/off when paused Or some combination thereof.
The 3d engine seems pretty cool and yet all the elements of a planetary system seem to be on a flat plane. Also all stars seem to be aligned on a single plane too. Wouldn't it make sense to have a more 3d arrangement? You could argue planetary systems are largely in a flattish disk, but stars certainly aren't. It would allow for more interesting interconnections between star systems.
This has happened twice now. Steps as follows: 1. Start a game in full screen at 1600x1200 2. When it gets close to midnight put game in pause and Alt-Tab to background. 3. Next morning Alt-Tab game back to foreground -> crash. Obviously I should save and restart but I'm just lazy.
I don't think there are any other posts about this. Anyone else been getting some really big supply totals? I was playing a game with three star systems. I got my fleet supply up to around 1200 I think just before starting into conquering the second star system. All of a sudden I looked and saw my capacity was back down at around 700. My fleet continued to operate but I had to conquer half of that second star system to get my supply back up to match the size of my fleet. <
I'm on a laptop with bit less than 17in monitor. It is stretching it I suppose I guess I don't have to use that resolution, but that is the only thing I have trouble with. I like to get all the real-estate.
I've been using the 1920x1200 mode - works pretty well. Only problem is the messages that appear on the top left of the screen are in a really small font (bold too?) with a shadow that makes it even worse. My eyes aren't the best but I can read everything else I think. Turn the shadow off and rack it up one or two points please!
I was doing the first tutorial and I missed some key point in it somewhere - end result was that I was in a state that the ships were locked out from firing at each other. That was fine, I exited the tutorial. When I started up a real game, the lock out was still in effect. I had to exit the whole game and restart before it cleared up. Very confusing. I spent some time in the real game trying to figure out why I couldn't shoot at anything. You should probably check any special "fea
For a real time game the autosave should not cause the game to appear to stall as it does. It just looks cheap. On my Core 2 Duo 2.1Ghz machine it still can appear to take 3-5 seconds. You should consider some sort of asynchronous approach if possible.