[quote who="sdRohan" reply="2" id="3713359"] MP is pretty stable, and I use it every day, on multiple PCs. Is it when you use KVM or Seamless that you see the issue? [/quote] Aside form my main workstation, the other two machines run headless. I use Multiplicity KVM to bring the screens onto my 3 screen setup.
Spirit_RETRO
I've got three separate computers, one with a GTX 980, the others with GTX 770s, that are freezing when Multiplicity is installed. Rebuilt all three with fresh OS installs while going through the applications one at a time. This took a few months to figure out, since the freeze would happen about once a week. Have not had a freeze in a month with Multiplicity removed. All other software re-installed. Installed multiplicity on one machine a week ago.... the machine froze after 3 days.<
Is there any hope for Linux package now that progress has been made on the OSX port? This would really simplify my life. Switching back and forth between synergy and Multiplicity is a real pain. Multiplicity is better- but while working my alt machines have to run Linux. Hope? Please? Alternativly, if Stardock would make the protocol specification available, I'd be willing to to take the existing synergy code, and hack it into a limited Multiplicy client with no server
Heck I'll sign a non dislosure.... gimme the source and I'll make it work. Or alternatively- give me the protocol specification, and I'll modify the Synergy client to talk to Multiplicity. Really.
I would guess that nothing will be changed despite all the user uproar over it (maybe the name as a longshot). It's probably not even in Tilted Mill's hands but EA/Maxis. Depending on their schedule, any major changes would be out of the question because they'd miss their ship date. Ever since EA killed Earth and Beyond I've been hoping they make bad games. Though I couldn't resist C&C III- though
I'd support this if it could be done legally.
Blair's already stated that Ironclad is investigating supporting dual-cores. It will depend on time, budget, and if it really will add significant improvements to the game. Yes I did notice that thread when I started this one. Though as you can see- there is support for the idea. I'm just trying to move things along by pointing out the interest of those already playing the beta. <b
No issues to date with my dual core system running at 2.5 Ghz per core... How many ships do you guys have late game?!?!? I've been over 50 with two battles going on when it becomes a slide show.
Hi all, Great job Devs! Ok I've been playing this a while and am quite impressed for this stage of development. I only have one issue which *really* bothers me. Chugginess.... Late in the game when I've got a large fleet the game just chugs achieving maybe 4 frames a second. And I am fairly sure it's processor bottlenecking. My Config: Athlon 64 X2 4600 2 GB DDR400 nVidia 7600gt *2 in SLI So once again- I'm pushing for dual core optim
Hi all... Been playing the beta pretty heavily since release, and waited to post until I felt familiar enough with it to make useful comments. If these are redundant- apologies. This relates to beta 0.62b.010 in no particular order: 1. [Ambiguity] Does Sins actually send crash-dump this info off to the devs automatically? In looking down the file path specified by the crash dialog I can find nothing (not even the path).. So I may not be sending data that may be useful.
Yeesh.... I wish you guys would lay off the multiplayer drum for a while. It might be nice, but I agree with the DEV that maybe 5% of you guys would use it. It should be enough for us that someone is making games that are playable. Have you looked at the shelves in your local computer store? It's dreadful.
Spirit_RETRO, you don't work around dev types by any chance? Heh... Around? In, around, ... EEK.... they're everywhere! I have become what I beheld. Sooooooooooooooooooooooon....
well desided to finally Dl Space rangers 2 and about 3/th way through a message saying can not download or what eveer because of server maintance wonder if it means soon Soon is a four letter word.
Does anyone want to start a pool about how soon after DA is available before the first complaint is posted. I get dibs on one minute. I promise I won't make a single complaint for at least one week. This game sucks.... my God- I've been ripped off!! I can't believe this buggy memory leak ridden piece of garbage. You lose <img src="http:/
Just bought it based on 5 minutes on the demo. I love a good in depth game with a little fun attached and I love the no DRM approach. Just as an aside, no DRM makes life so much easier since I'm often on the road working and stuck in hotel rooms/offices where there is a lot of downtime (I probably only put in 10 hours a week actual work when out of town for a week). So in between packet sniffing and traffic profiling I get a game in.... and thanks to Stardock getting that game onto my l
No Questions.... I don't know whether most people can see thepotential of this. This si big news if you are a Homeworld I/II or GalCiv I/II fan. Really big news! One of the things that always pained me about the homeworld series was the fact that while it was excellent and engaging it did lack scale from the standpoint of being large. Some developers, who were fans of the Homeworld series, emulated an attempt to expand on the Homeworld idea in different ways. One of th
What if you have already preordered? How do you get access to the beta download?
"The only multiplayer I ever see working for this is a sort of continuous universe one where teams of players can log on and play a single game or sets of games to a conclusion. With the old Plato academic timeshare system there was a star trek type game that had 4 races that could have 20 players logged on at a time. Games went on for weeks with players loging on
"The only multiplayer I ever see working for this is a sort of continuous universe one where teams of players can log on and play a single game or sets of games to a conclusion. With the old Plato academic timeshare system there was a star trek type game that had 4 races that could have 20 players logged on at a time. Games went on for weeks with players loging on