Spirit_RETRO

Spirit_RETRO

Joined Last seen Member # 2533073
2 Posts 3 Replies 400 Reputation

I would guess that nothing will be changed despite all the user uproar over it (maybe the name as a longshot). It's probably not even in Tilted Mill's hands but EA/Maxis. Depending on their schedule, any major changes would be out of the question because they'd miss their ship date. Ever since EA killed Earth and Beyond I've been hoping they make bad games. Though I couldn't resist C&C III- though

42 Replies 2,138 Views

Blair's already stated that Ironclad is investigating supporting dual-cores. It will depend on time, budget, and if it really will add significant improvements to the game. Yes I did notice that thread when I started this one. Though as you can see- there is support for the idea. I'm just trying to move things along by pointing out the interest of those already playing the beta. <b

21 Replies 35,378 Views

Hi all, Great job Devs! Ok I've been playing this a while and am quite impressed for this stage of development. I only have one issue which *really* bothers me. Chugginess.... Late in the game when I've got a large fleet the game just chugs achieving maybe 4 frames a second. And I am fairly sure it's processor bottlenecking. My Config: Athlon 64 X2 4600 2 GB DDR400 nVidia 7600gt *2 in SLI So once again- I'm pushing for dual core optim

21 Replies 35,378 Views

Hi all... Been playing the beta pretty heavily since release, and waited to post until I felt familiar enough with it to make useful comments. If these are redundant- apologies. This relates to beta 0.62b.010 in no particular order: 1. [Ambiguity] Does Sins actually send crash-dump this info off to the devs automatically? In looking down the file path specified by the crash dialog I can find nothing (not even the path).. So I may not be sending data that may be useful.

0 Replies 1,432 Views