Dirty, dirty Advent. I think that I like them the best. Excellent story. I'm looking forward to more.
Misaniovent
Galactic Civilizations II, and Heroes of Might and Magic II and V. I haven't played any of the other HOMM games, but in all seriousness, give them a shot if you like fantasy 4x. Really fun combat.
I realize that this is bad manners, but . . . . . . bump.
Dread Lords. I would love to see a tie-in with Galactic Civilizations here.
I don't even get any noticeable graphical issues from this. It is, for me, a matter of performance.
https://forums.sinsofasolarempire.com/307669 Here's a thread addressing this issue generally.
This is described in the link provided, but I thought it would be useful to actually create a thread requesting this. To put this in perspective, here are my specifications: 2.2 GHZ C2D 160 GB 7200 RPM HDD 8600M GT 512MB DDR2 3 GB RAM I run the game on max settings, excepting anti-aliasing and bloom, at a resolution of 1680 x 1050. I will happily say that this game runs spectacularly, and with beautiful graphics. Beyond that, I simply love it, and will c
Someone should make a thread requesting that these effects not stack. It's the main (only?) cause of graphical slowdown I face. Especially with the Advent's tentacle starbust effect, multiple instances of it occurring at once destroy my performance.
[q[quote]I like the evacuator. It would have been cooler had they made the city structure visible (eg. buildings) through a transparent cover, but I'll go for a whale.[/quote] You can see a city at the top rear of the ship. [quote]Worst ship designs? It's got to be the Vasari capital ships except for the Vulkoras Desolator. The Jarrasul Evacuator is absolutely the worst design in the game.I'd say the best ship designs go to the Cobalt, Kol, Radiance, Rapture, Disciple, and Dest
That would be terrible. I am all about this story. I'd pay a few bucks to read the whole thing, if I had to.
As exciting as this is, I have to point out my ardent hope that Stardock can keep Demigod from being an insane resource hog. Because, well, Supreme Commander (and Forged Alliance) sure as hell are, and if its the same engine . . . bad feelings abound. Still, this is very exciting. I read the interview on Gamasutra the other day, and Impulse and the (new?) business model look very promising as well. I'm surprised to see Chris Taylor working with Stardock after his recent state
[quote]Can you do that in multiplayer though? After all you are assuming the enemy will try to run away.....if I saw a fleet with 2 evacuators I would jump for joy and attack instead of retreat...evacs are weaksauce if they didn't have Colonize i would never use them.[/quote] Evacuators are weaksauce? This is news to me. Last time I checked, they could kill a heavy cruiser in one shot with nano-disassembler fully leveled-up.
There's not a lot here that's not been covered, but I will add that Weapons Jam is extremely useful. Think about it: all (or most) of your ships within range of the ability are invulnerable to strike-craft. That's a pretty sweet deal.
[quote]How much detail do those individual units have compared to the individual units in Sins? Do you really think that a Supreme Commander unit has as much detail as a Kol battle cruiser?[/quote] I think they're talking about animation. I love the graphics on Sins, but is a Monkeylord more detailed than a Kol? From a complexity standpoint, yes, definitely. The units in Supcom are animated, and the units in Sins are not. It seems cut and dry to me. Like I said, th
Who would say no to this? I don't even play online, but of course this would be interesting.
I'd take that bet, since this post is also on GalCiv II.
I think that the additions offered would need to be truly compelling for the average gamer to be willing to purchase them. I played Oblivion for many, many, many, many hours -- but I did not download any of the individual feature additions. Instead, I purchased them with the Knights of the Nine physical release. Would I pay for additional ships? Possibly, but it does depend. I would tend to prefer expansion packs -- in large part because they produce greater interest more immediatel
[quote]On some rare occasions I have had planets in extremely close proximity. On the huge map I'm playing now, I have one planet significantly higher up than another, but from a top down perspective, there is very little space separating their gravity wells, although they are indeed separate. Personally, I think it's very cool when something like that comes up.Anyways, this is a good situation where moving from one planet to attack another without phase-jumping could be a useful strategy, tak
On some rare occasions I have had planets in extremely close proximity. On the huge map I'm playing now, I have one planet significantly higher up than another, but from a top down perspective, there is very little space separating their gravity wells, although they are indeed separate. Personally, I think it's very cool when something like that comes up. Anyways, this is a good situation where moving from one planet to attack another without phase-jumping could be a useful strategy,
I will generally take the colonizer unless the map is particularly small or I feel unusually threatened. If I'm playing Vasari, I will almost always take the Evacuator, for reasons similar to Sonntagskind's. Nano-disassembler can one shot several ships, even at level one. At higher levels (I may be wrong here), it can kill any frigate or cruiser with one use. As far as I know, there is no other capital ship that can claim the ability to do that, except for perhaps the Radiance -- and
Yaaaay, thanks. Very exciting. I hope the pirates are crushed promptly.
[quote]Monsters from the id![/quote] Gotta keep Leslie Nielson away from their daughters, right?
Their consciences.
Your models look excellent so far, keep it up.
Thanks a lot, I appreciate the help.