Misaniovent

Misaniovent

Joined Last seen Member # 2543081
16 Posts 115 Replies 1,724 Reputation

Galactic Civilizations II, and Heroes of Might and Magic II and V. I haven't played any of the other HOMM games, but in all seriousness, give them a shot if you like fantasy 4x. Really fun combat.

42 Replies 46,815 Views

I don't even get any noticeable graphical issues from this. It is, for me, a matter of performance.

9 Replies 8,254 Views

This is described in the link provided, but I thought it would be useful to actually create a thread requesting this. To put this in perspective, here are my specifications: 2.2 GHZ C2D 160 GB 7200 RPM HDD 8600M GT 512MB DDR2 3 GB RAM I run the game on max settings, excepting anti-aliasing and bloom, at a resolution of 1680 x 1050. I will happily say that this game runs spectacularly, and with beautiful graphics. Beyond that, I simply love it, and will c

9 Replies 8,254 Views

Someone should make a thread requesting that these effects not stack. It's the main (only?) cause of graphical slowdown I face. Especially with the Advent's tentacle starbust effect, multiple instances of it occurring at once destroy my performance.

15 Replies 33,122 Views

[q[quote]I like the evacuator. It would have been cooler had they made the city structure visible (eg. buildings) through a transparent cover, but I'll go for a whale.[/quote] You can see a city at the top rear of the ship. [quote]Worst ship designs? It's got to be the Vasari capital ships except for the Vulkoras Desolator. The Jarrasul Evacuator is absolutely the worst design in the game.I'd say the best ship designs go to the Cobalt, Kol, Radiance, Rapture, Disciple, and Dest

37 Replies 24,747 Views

As exciting as this is, I have to point out my ardent hope that Stardock can keep Demigod from being an insane resource hog. Because, well, Supreme Commander (and Forged Alliance) sure as hell are, and if its the same engine . . . bad feelings abound. Still, this is very exciting. I read the interview on Gamasutra the other day, and Impulse and the (new?) business model look very promising as well. I'm surprised to see Chris Taylor working with Stardock after his recent state

49 Replies 51,864 Views
Reply to Interdiction in Strategy

[quote]Can you do that in multiplayer though? After all you are assuming the enemy will try to run away.....if I saw a fleet with 2 evacuators I would jump for joy and attack instead of retreat...evacs are weaksauce if they didn't have Colonize i would never use them.[/quote] Evacuators are weaksauce? This is news to me. Last time I checked, they could kill a heavy cruiser in one shot with nano-disassembler fully leveled-up.

10 Replies 6,629 Views

[quote]How much detail do those individual units have compared to the individual units in Sins? Do you really think that a Supreme Commander unit has as much detail as a Kol battle cruiser?[/quote] I think they're talking about animation. I love the graphics on Sins, but is a Monkeylord more detailed than a Kol? From a complexity standpoint, yes, definitely. The units in Supcom are animated, and the units in Sins are not. It seems cut and dry to me. Like I said, th

27 Replies 22,851 Views

I think that the additions offered would need to be truly compelling for the average gamer to be willing to purchase them. I played Oblivion for many, many, many, many hours -- but I did not download any of the individual feature additions. Instead, I purchased them with the Knights of the Nine physical release. Would I pay for additional ships? Possibly, but it does depend. I would tend to prefer expansion packs -- in large part because they produce greater interest more immediatel

145 Replies 122,215 Views

[quote]On some rare occasions I have had planets in extremely close proximity. On the huge map I'm playing now, I have one planet significantly higher up than another, but from a top down perspective, there is very little space separating their gravity wells, although they are indeed separate. Personally, I think it's very cool when something like that comes up.Anyways, this is a good situation where moving from one planet to attack another without phase-jumping could be a useful strategy, tak

20 Replies 35,610 Views

On some rare occasions I have had planets in extremely close proximity. On the huge map I'm playing now, I have one planet significantly higher up than another, but from a top down perspective, there is very little space separating their gravity wells, although they are indeed separate. Personally, I think it's very cool when something like that comes up. Anyways, this is a good situation where moving from one planet to attack another without phase-jumping could be a useful strategy,

20 Replies 35,610 Views

I will generally take the colonizer unless the map is particularly small or I feel unusually threatened. If I'm playing Vasari, I will almost always take the Evacuator, for reasons similar to Sonntagskind's. Nano-disassembler can one shot several ships, even at level one. At higher levels (I may be wrong here), it can kill any frigate or cruiser with one use. As far as I know, there is no other capital ship that can claim the ability to do that, except for perhaps the Radiance -- and

22 Replies 11,302 Views