Misaniovent

Misaniovent

Joined Last seen Member # 2543081
16 Posts 115 Replies 1,724 Reputation

With 1.03 I've noticed an issue (twice) where upon reloading a game that initially is set to have locked teams, teams become unlocked and I'm deluged with mission offers. If it would help, I will happily send in my save. Thanks.

2 Replies 2,303 Views

It would be interesting to see how this would've turned out were you Vasari. I have a suspicion that in a game like this, odds for survival are much higher with them, thanks to phase gates and RA. Of course, as you said, you did win regardless. Props.

37 Replies 66,983 Views

Interestingly, it seems as though a few of the Vasari capital ships do leave hulks behind. I think that while this is a fun idea, this might add a fair amount of micro.

7 Replies 21,084 Views

All of the people involved in the creation of this game are awesome. Ironclad and Stardock have both gone above and beyond most people's expectations for what a developer and publisher each should be. Indeed, my expectations, which, having played Galactic Civilizations II, were very high even before I purchased this game, have been met. Anyways, I try to make it my goal not to let my cap ships die. I would like to see them be more valuable, but I do keep in mind that frigates and cru

13 Replies 21,268 Views

I only play single player, so I can't speak to the apparently devastating and ruinous changes brought on by 1.03, but I do love this game. Love it.

28 Replies 63,066 Views

I was going to start a thread about this, but since there already is one about the Antorak, it might as well go here. If I bring an Antorak Marauder into an enemy gravity well and create a phase gate, I can bring in friendly units to bomb the planet. If I then re-engage the mobile phase gate ability (I can't remember what it is called), and try to jump out, do the ships jumping ignore phase jump inhibitors? Or are they stuck?

15 Replies 9,647 Views

I'm not really sure where to post this, since it is an issue with the AI. Regardless, I doubt that it's intentional, and figured you nice people would like to know. Playing on Doppleganger with 4 hard AIs, open teams, I noticed after capturing one of the players planets (itself taken from another player) that after twenty minutes of owning the planet, the AI still had not destroyed the structures that the previous owner had built, including resource extractors. This happened i

0 Replies 1,420 Views
Reply to best mass unit in Strategy

Why would you want to do that? Seriously?

8 Replies 5,338 Views

I prefer sins if only because it gives me greater scale while allowing the game to, you know, run well. With that in mind, as a RTS game, Supreme Commander dominates Sins, especially FA. They're just too different to really directly compare.

20 Replies 41,276 Views

I love this game. Love it. However, I seem to suck against the AI. I'm having trouble winning battles as Advent versus TEC (in this specific case), creating a fleet that appears to me to counter the opposing fleet well, but in practice, is useless. I lost very very handily. I'm looking for any tips that you can give me about what I need to focus on tactically, or if my fleet composition is the main reason for my loss. Is it usually best to let the AI deal with the

9 Replies 6,509 Views