Uranium - 235

Uranium - 235

Joined Member # 2586033
24 Posts 461 Replies 14,916 Reputation

[quote]I swear i'm just about ready to dive into the tech file(s) and slap lower research points values to this whole group unless someone gives me a good reason not to beside being such an impatient person - for power - that maybe isn't worth half its cost - when all i want - is to see a freak devilish show - of some newly made asteroids![/quote] I'm suddenly tempted to start my 'slower tech tree' mod early just to spite you :D

48 Replies 48,224 Views

The Korath beam weapon tree is, in my opinion, overpowered. IIRC, they have some tech right after Lasers where most others have Plasma weapons, that instead lets them leapfrog technologically. Playing against them usually ends up with them having a ridiculous military rating due to their little ships with 30 laser attack on them, and everyone else has, as you noticed, 5 or 6.

3 Replies 4,645 Views

[quote]And seeing how powerful diplomacy is now, I'm real interested in creating a race with eco/diplo in mind... and funding the galaxy to take itself out. Man ideas ideas ideas.[/quote] You'll like the Drath then :D One of my favorite races.

6 Replies 8,186 Views

[quote]Well, this is not really a bug, but it's "bugging" me. Why aren there shortcuts to the very cool Editor tools? During the installation I kinda hoped they would show up on the menu. Be proud of those!!! They're very cool. Also, a race design editor, along the lines of the other editors might be good. Just a thought. Thus far I haven't had any notable experinces, yet. But then, I'm just getting into it so stay tuned. By the way, nice opening movie!!! The woman who does the VO has

116 Replies 171,088 Views

I decided to repost this, as it's somewhat good-to-know information that likely isn't obvious at all to 99% of the users who want to play with editing techs. ------ Nearly every technology references a 'master' tech tree. This tree is found under Twilight/Data/English/TechTree.xml . The 'master' defines many constants for every tech. Note that I said NEARLY every technology. Keep in mind that this tech tree is by and large the very

0 Replies 2,169 Views

Addendum: My bad, you cannot open the master techtree.xml in the tech tree editor by default. If you'd like to make changes to the master using the editor, you'll have to add the following [B]HIGHLIGHTED[/B] lines in the appropriate places. If you're confu

16 Replies 53,697 Views

[quote]what's the deal with tech trees? do the race specific ones still reference the main one or is each tree completely different?-Dave[/quote] To answer your question a bit better, yes, they all reference a 'master' tech tree. Found under Data/English/TechTree.xml, the 'master' defines many constants for every tech. Several race-specific unique techs are listed under their individual trees (ie: Invisible Hand is only under Data/English/TechTrees/DrathTechTree.xml, and is not found in

16 Replies 53,697 Views

[quote]I somewhat like this idea, but it has to carefully studied, as it can lead to games being decided simply by whom can make ships the fastest.[/quote] That's worse than 'whoever loses the first fleet loses the game' how? The current method encourages snowballing. You lose a little, which hurts your ability to win more, which makes your loss easier and easier. If you lose a few ships, or even a whole fleet, it will be far harder to replace that fleet. Which is shitty, stupi

15 Replies 17,587 Views

If the core gameplay is going to be the same, what the hell does it matter if it's based on a crappy show or not? Does a game instantly get better if it's using unoriginal, stolen art or something?

16 Replies 34,882 Views

How about keep the upkeep costs how they are, but the upkeep only charges you for the level your supply is currently being used at? So for example, if I 'unlock' up to level 4 supply (550-820), but I'm only using 500 supply at the time, I won't be charged the 38% until I cross over 550 supply. When my fleet supply drops under 550, I'll drop to 28%, the next lowest threshold.

15 Replies 17,587 Views

[quote]Ironically, the PC developers who get closed down historically were the most highly successful.I mean, sheesh, Black Isle? Who the hell saw THAT coming?Everybody who followed how badly Interplay was doing. BIS was doing fine, just not fine enough to save Interplay[/quote] BIS was the only studio making any MONEY for Interplay. That's like cutting off your nose just to spite your face.

500 Replies 1,124,707 Views

Good job completely avoiding, ignoring, and/or utterly failing to even pretend you were able to grasp a single iota of the point. I have history backing up my point - you have nothing but blissful ignorance and some surreal idea that putting a dollar sign on everything is nothing but good news.

63 Replies 43,717 Views