[quote]The average of the review factors is 7.25 What?[/quote] Sorry I didn't know this had turned into a technical thread, i was speaking about the OP post.
ohiomike12
Your famous
[quote]not a "fast game"[/quote] I guess any 4X game (i'm not saying this one is) is doomed. Get a negative here, game takes too long. Get a bad review somewhere else there are not enough empire building options. I guess sometimes you just can't win.
I'm just not going to go to work and save that gas money for games.
I think 84 is a very good starting point. One of my previous empolyers once told me, for my very first employee review, they could not give me a [B]great[/B] score because I could only go down from there....This is a good start.
The average of the review factors is 7.25 !?
I don't think stardock is afraid of a little competition.
There was a Influence aspect to RON, i remember my structures falling down as enemy influence took over my buildings. 4X is a very gray area...per wikipedia.
I would like them to stay docked until flak is taken care of...Its a manual thing but I don't like manual things. It would be cool as the last flat frig is blowing up, your wave of bombers or fighters automatically launches :D
Yay Ironclad, they know what gaming is all aboot.
Only the unfair setting gives a bonus to the AI. (resource bonus)
They slow down your colonizing a little bit to prevent colony rush.
By the way, trashing SINS on the SINS FORUM is not going get you very far. How about some suggestions Chris? Don't be a "T"
Yes as said above, on reload the settings are lost. You just have to go into the game optons screen, just hit accept as all the setting should show right, and hit play.
I always get the colonizer. Some people say they want a more powerful ship, but there is barely a difference. Funny story, my last game I got the colonizer and was watching TV so i wasn't paying attention, and for the free upgrade i selected the targeting link. So I had the colonizer cap without the colonizing option. I guess you had to be there.
this happens to me all the time when i forget to go back and turn them all off after i research the tech. It is frustrating.
It gets real fun when your empire gets large and your enemys is not...and they can have the same fleet size you can. You have to split your fleets up. I play the AI and usually have 2 fleets. One for defense and one for offense.
I really could use a timer. I find out sometimes by looking at the graphs that i fell behind in certain areas, such as ship building. If i had a timer I will know that by X time my fleet size is usually this big.
[quote]90% of the screenshots depict battles, one would then not expect a big part of the game to be about other stuff.[/quote] I'm sorry but LOL How do you expect to get to those battles? How to you expect to produce those ships? I mean come on!
jamoore42, Check out the graphs at the end of your games. It will tell you, at whatever point, how many ships the other empires had. Now if we had an in game counter, that would help, but it will give you an idea on how fast to build ships.
Earthbound, released 6/1/95 made Gamespot #2 most popular game. Am i missing something?
In my mind, i kind of think of it like Rise of Nations, Empire Earth, or Age of Empires, where there are limited units, and each unit has a function. I just played Age of Empires last night. I would say Sins has many more options than a traditional RTS. Of course thats my opinion. Where is the Tech Tree in those other RTS games? upgrade this unit, upgrade that unit, go to next era. Thats it. Don't make a mistake of trying to compare it to a turn based game. It needs to be s
It just seems like there needs to be one more unit in the game. A low tier unit with anti light damage, like the scount but better. But then there would need to be a counter for that..maybe the assault frigate? :SURPRISED:
Your right, same speed but it builds 1 ship at a time for every factory you have. So if you have 4 factories, 4 ships at a time will be built, but they will all come out of one factory.