It's only somewhat random. The map always has the same basic layout: One star with 5 players, another star with 5 players, and 3 unoccupied stars. I was expecting something a bit more random, but oh well. Anyways, you can use the in-game map editor to make a more desirable map. It's pretty easy to use.
Chronofrost7
I have a feeling it has something to do with Vista, and some sort of new stupid Games for Windows policy. That's purely speculation. I miss the days of c:\games\*GAME*\saves (:( I think it's only going to get worse from here.
GPG did the same thing with Supreme Commander..it's somewhat annoying. In Windows XP at least, the saves and recordings are in C:\Documents and Settings\*USERNAME*\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire Local Settings and Application Data are hidden folders, so you have to enable viewing of those. To do that, in explorer, go to Tools -> Folder Options, and in the "View" tab, enable "Show hidden files and folders" Hope that helps.
The people who have a good idea on what works against what are probably playing the game :p I only know the obvious ones, such as anti-fighter frigates. They're good against fighters, if you can't tell.
Heh, that's because it's right there on the Fleet Logistics research screen. To upgrade your fleet capacity, you first need the upgrade before it, and enough research structures -- that's all.
It'd be extremely easy to set something like that up with the in-game editor.
I believe multiple Broadcast Centers around one planet will produce more culture. Not sure about the Trade Centers and Refineries.
Dawn of War started with 4, the rest were added with expansions. 3 seems to be a pretty standard number for RTS games. 4x games..usually have race customization and universal research trees. I'll admit I miss designing my own race, but at least the races here have different units and research.
Vasari get early access to Kanrak Assailants(missile frigates), and their missiles can be upgraded to pierce shields and go straight for the hulls. I think just about everything uses these missiles - Kanrak Assailants, Junrak Sentinels(anti-fighter frigates), fighters and bombers. They have some interesting end-game techs. One allows you to see [I]every[/I] enemy ship traveling through phase space. Phase stabilizers allow your ships to travel directly between your planets, and the Retur
Well, it should tell you which planet it was found on. I think you can just look at the planet's infocard to see what it does.
25 seconds can be fairly useful in the right circumstances. I can see why not to have the Phase Inhibitors changed back to their original function. It seems reasonable to me, however, that their radius be improved to affect ALL enemy ships around their gravity well. As it is now, a single Phase Inhibitor can cover most directions, but it takes two to cover the entire gravity well, except around asteroids.
[quote]civ is the campaign, that game doesnt need a format storyline campaign because the game itself is the campaign, the whole premis of the game is basically to take over the world, and thats all it needs to be[/quote] If you don't think Sins of a Solar Empire skirmish is enough, then this game isn't for you. [quote]and as per the expansion, why should i pay for something that should have come in the original release?[/quote] The developers can put whatever they wan
I like Vasari because of their various phase technologies. Phase stabilizers especially.
Make sure to upgrade your civilian infrastructure ASAP when you colonize a new planet, otherwise you're paying a whole lot of underdevelopment taxes.
Local LAN is kind of redundant :p I haven't tested it, but my understanding is that a single serial key can support up to 2 players in LAN. So if you ever want a 3-4 person game, you'll need another key.
Yeah, but he's saying even with that, it doesn't give you enough time to kill more than a couple extra ships. That's been my experience.