ok, just wanted to know what 'you' would expect to see on 1.1. not the feed back i'd want to look for. those are good ideas. about the AI sharing on credits, maybe it should have aliance auto credit share on. i'm not looking for a feed back just looking for what you guys would guesse of what will be on 1.1. read the top and no feed back is not meant for me but for what your opinion would be expected for 1.1 :)
CilverBUG™
what do you guys really expect to see on 1.1 version. just curious on how many people out there think of expectation on 1.1 before its released. a. is it new frigate designs? b. will it be more balance? c. enhanced performance and new engine? d. brand new galaxy backdrops? edit: ok post is a post. i said post instead of reply. reply on what you 'think' would be coming out for 1.1.
umm... ya. maybe a mod someday? :D
hey guys, i'm just wondering about this type of entity being placed on sins universe. i know each race has its own bomber and fighter crafts, but how about a fighter class vette that uses the ability wich flak frigate lacks. instead of making flak frigates faster, why not add a research tree on corvette class fighters to chase off fighters. make flak frigate use of escorting heavy frigates thus protecting the perimeter of a group unit or fleet. my question is, will we be seeing any of
every one has different accent. thats very interestiong.
wow, imagine a moon that takes care of building megalith specialized Heavy Dreadnaught Cuizer that is about ten times bigger than an ordinary capital ship. then have few built in air strip on the moons surface replacing and/or supporting hangar defense orbiting the hw planets. in real life, a capital ship in same scale as in real world size would still take a while to reach the moon on impulse speed if you put the ship just near outside the ozone layer of a planet as the starting point
o i have nothing against DT but i have a few old veteran friends from hw that are in there but one thing i have to say..., can we please stop the team stacking? thank you and have a nice day!
hmm.. would be nice idea and you do all know that some planets as small as pluto about as small as a moon has its own satelite orbiting around them right. how bout moons orbiting around the planets.
LOL!
it would be nice tho to give us rts players a headstart on timeframe of improvements before an official patch is release to us. say for instance (i.e..) we have a bout the whole half of a year before a patch is released then give that time frame to us to have a improvement beta tests. that way it gives the devs enough room to adjust what we would like to see and patch up what would be better placed. that i would call the improvement beta test before the anouncement of release. any of
i've had that happened to me on my tec carrier capital ship. i thought it was auto fighter that was added for the carrier since it was hence a 'carrier'. but it was when i built a bomer that it came out. i was like cool, i thought my carrier already had a fighter squadron escort for free and then made a choice to whether to stay on fighters or go bomers with my free fighter squadron protecting my new bomer squadron. if this is an exploit then its too bad for capital carriers, but if it
bug, fighter exploits? what am i missing here? can you guys shed more light to these stuff that i'm missing. btw, i'm still playing counterstrike because of lack of players online. i see few and i guesse the rest of the players online are already in game everytime i log on. so instead of waiting for half an hour or more, i decide to go play fps source that way i can take the frustration off of headshots.
im on 1.09 and the most i've seen so far is around 30people online. btw the beta is fantastic. i don't have to wait anymore for a game, i can make one. i just need players to join :D
ok nevermind. i just found the update on 1.1 information. tnx IC.
does the update work without uninstalling the whole game and installing the update while having the old version? edit: right now it say's "processing: may take several minutes."
its ok, you don't necessarly have to be good. first qoute "get to know them" we all xenos do the same as you do, play games. i'm still learning the curves for this game. i'm a noob so then your a noob and we can be all noobs, this way you wouldn't feel left out :D. edit: btw, you can find me under xeno0ne on ironclad online. i have a few friends from hw1 that i play with sometimes. you can get with us and play few games. few are old vetes from hw universe from 1 and 2. seeing them onlin
this reminds of the release date. LOL, all i have to say is that i have the game already. it should be anytime soon now, in the meantime... time for work!
go to www.xeno.fulcrum4.com and register then post how and why you should join xeno. get to know xeno and let them know that you play sins of a solar empire and tell them that gunmetal refered you to the site. if they say cool and they vote you in then sport the clan tag label so then i sport mines then we can get a game going and then we go from there and pwnzer! :CONGRAT:
its one thing to leave a lot of people unable to host on the lobby, its another thing to mess with my head about the patch release! i want the patch A.S.A.P! btw: it's freaking 'past' MID-JULY!
is there a way to add in not just an ordinary auto structure placer. but instead make it a smart auto placer. let the computer decide to where the best and smartest place to place structures. like for instance, auto placing a repair platform where near your ports and around frigate factory or capital ship factory would be at. also likewise with research stations would be near repair platforms. making auto place smarter in strategic way would make it easier to ignore or have to worry wh
lol, water world meets dune! i've seen something like this but instead of another planet its an asteroid inside an iceplanet.
can we start a 1.1 beta countdown thread? i've been playing counterstrike so to accupie my time before 1.1 is out.
that kodiac cruiser looks more like a tank in space that just hovers and fires a single barrel canon. if it was a preindustrial design, it looks nothing like any cargo ship design to me. i mean maybe it can look a lot more like a uhual backend trailer more like it.
if worst comes to worst, just zoom out and play on your sensor screen depending on the lags during battle or camp spree game :p edit: you can always play by using the side icons on your game screen. i do this when i too much enjoy the battle close up in details and manage my empire and fleet coordinations using the side screen icons so you won't have to go back and forth on the planets using your comp screen.
are you guys talking about sins beta? i have work but i do get on after work and how would i participate on this beta. what type of feed backs should i be posting or maybe i should stick to replies? anyways, i'm up for the beta testing if this is for sins new beta releases. edit: i do use other names on sins sooo.... that does mean that we have to reveal ourselves to get the surprise pack? :D sorry, thought i had to bring that up.