Serondal

Serondal

Joined Member # 2606410
4 Posts 72 Replies 329 Reputation

From what I've read there is no way to stop a player from skirting your defenses if he really wants to. IF he's scouted you he'll know you have a lot of hangers and bring flak, if you don't he'll just skirt your cannons. you have to have some sort of fleet that can stop him. In that case PJI with cannons around them covering the entire gravity well where he would jump to your next world would allow your defender fleet to inflict more damage before he jumps to the next world. IF you det

20 Replies 12,451 Views

GoldSabre it would certainly take some play testing to make sure it isn' to boring or hard to manage that is for sure :) . As for the research victory you might make a seperate branch of research that starts from tech 1 and has techs on each level that need to be researched in order to reach the victory research at level 8. By going for this victory you would use giant amounts of resources that your enemies would be spending on ships ect so it would be risky. Again this is all just speculation,

25 Replies 15,309 Views

[quote]I would like to take this opportunity to make it clear that my previous post was written while sipping a cup of sarcasm. Thank you for failing your Detect Sarcasm rolls.[/quote] Sorry Regicide, I've just heard that (I'm a lawyer so I know what I'm talking about) line so many times at work it triggers an auto response in me :) Please accept my sorries and veritudes of I didn't means its.

35 Replies 62,501 Views

Against the AI I use layered defenses. The front line worlds have two PJIs, one to stop retreating fleets and one to stop those trying to go deeper. I then fill the rest of the space up with hangers and put fighters in them, and I those left over tactical points to put turrets along the line the AI will have to take to get from one phase jump point to the other so they can fire on them as they pass. Next I do the same thing with the system behind this one, with just as many fighters ect

20 Replies 12,451 Views

I just wanted to say thanks to Iron Clad and Stardock for this wonderful game. I've been playing it for the last several days whenever I have a chance and it has continued to grow on me. When I first got the game I liked it, but I felt that I'd made a mistake. It felt generic and a little bit boring, but that was really my fault. I find as I get older I am less able to accept new games that kind of shoot outside the box and it takes me

26 Replies 52,371 Views

I think just adding facings would make a huge difference in game play. Instead of having the shields just drop they could have front shields, rear shields, side shields, and upper and lower shields (Which would make moving on a Z access more tasty) As well as armor under the shields being diffrent for diffrent sides. That way attacking a battleship from the front might have you encounter 4 armor while attacking it from behind is only 1 armor or attacking its belley is .5 armor. Something that si

51 Replies 24,157 Views

I think over time if you played well you could build up a very large fleet, and the engagements would very spectacular even if they had less over all ships. With each ship more powerful you could have large fleets with powerful ships slugging it out. Sooner or later you would have to get down to the nitty gritty and just suffer the losses. Have your battleships with your main cruisers engage the enemy fleet for better or for worse. I would also really like to change the default formation so that

25 Replies 15,309 Views

Sorry, I should have sited your research as that is what I built my post on. I did read it and that is why I felt like posting. Though the build rates don't increase (as you found out) it does give you a huge advantage if you use your ship yards to the max of their abilities, that was the only point of my post ;) Sorry I didn't mean to sound like I was repeating the same thing previously posted, just trying to take that a step further.

101 Replies 38,191 Views

I was wondering if anyone had decided to create a realism mod yet, or if anyone would be interested in this sort of mod. What I have in mind is the following - (1) Make all ships much slower (though leave or increase the speed using phase lane jumping) Makes planning more important because you will not be able to quickly respond to an attack, you must have already prepared your defense fleet to counter any incoming forces. (IE A fleet in the Gulf of Mexico can't speed across

25 Replies 15,309 Views

It seems to me that RA should give you one capital ship that is nearly destroyed (as a capital ship is the only thing to ever have survived an encounter with the unknown enemy, even though the crew was insane) and it should only work once every so often regardless of how many phase gates you have. It should randomly appear at one of your phase gate locations and maybe some times it will be totally useless. It should allow you to go above your max capital ship number and over time give you an adv

130 Replies 49,033 Views

Maybe you could just do a map hack kinda deal that reveals all the planets and everythin when the game starts. If they are all in one solar system it would makes sense that an advanced race has some idea where the other planets in their solar system are. Heck if we could see them from planet Earth all the way out in space with a piece of glass at night they should know exactly where their planets are by the time they can travel between them (As we do) So maybe you could try to create an in game

16 Replies 8,666 Views

I think it is fair to note that having more than one factory on a planet does decrease build time but only so long as you use them to their full extent. What I mean by this is that 1 factory can build 4 scouts in (just for this example) 4 minutes. 4 facotires can build 4 scouts in 1 minute (but each took a minute to build their scout, so the over all build time is the same) This doesn't really make all that much of a difference if all you're doing is building 4 scouts. But if you use your factor

101 Replies 38,191 Views

He has a point Rhedd, more people die in car accidents over here than have died in Iraq for the entire war, but I think that is more an argument for safer cars than for Iraq not being a war O.o A war has two or more sides, and so just because we've done extremly well so far doesn't mean it isn't a war. The number of Iraqis who have died are any where from 300,000 to over 1 million, I think I'd call that a war. Sorry Frogboy, didn't see your post as I was posting ;)

44 Replies 44,906 Views

IF you want an example of poor devmanship go look at 3000ad.com forums. There if you posted a similar comment about their game they'd ban your CD key from the forum and the lead dev himself would call you an idiot. (I'm not saying that you are, in fact I believe everyone has a good point, just that they may be over reacting) Don't abuse the relationship we have with the devs here, they will do everything they can to insure that your gaming experience is perfect but there is only so much they can

38 Replies 55,847 Views

It isn't such a big deal that they ask you for a picture of your serial in this day and age. You could just run down to the library and have them scan it for you or some such if you don't have a digital camera or a scanner. I don't think it is such a big deal for them to ask for that now, however . . . I baught a game a long time ago, when I was just a wee child, back when AOL Didn't freaking exist, and Juno was a new amazing E-mail program that worked for free by dialing up to a server with you

38 Replies 55,847 Views

The thing I love most about Sins is that there is more than one game here. If you play on large maps you have time to expand and gather /really/ massive fleets and fight it out on a large scale with the A.I. or other players. Last night I played my first tiny little map, while at the same time trying to get the achivment where you have to use only capital ships. It was really intense with the enemy A.I. putting a Sova carrier with 10 cobalts on my home world before I got two caps out and an extr

33 Replies 52,379 Views

Actually The_Regicide you don't have any civil liberties because you don't own the game. They own the game you only get to play it, thats what you payed for. The lisence you got is just for that one copy, and just to play it. They own the game and they can make it mini-dump if they please and you agree to that every time you play it! I seriously hope your post was a joke

35 Replies 62,501 Views

I think the research should be diffrent for each race. It makes sense for the TEC to research in space stations , sure. The Vasari however should do research from ships since they are alwayas on the move, they'd never take the time to build something so important in orbit of a planet. What if their last warning beacon goes dead and they've got the cure of Vasari AIDS in a space station, just leave it? (I think not!) Advent should be able to research should be based on total population. Once the

49 Replies 56,023 Views

I'll be the first person to admit I'm a heavy victim of Nostalgia. I'm sure if I went back and played the game I'd probably take it all back :P Some times games are a lot worse than you remember them being. I guess if you consider at that time I was only playing like 1 new game every 6 or 7 months I didn't have much to compare it too. I was one of the beta testers for Space Empires II and I still have fond memories of that, but when I go back and play it I wonder how I could ever stand to look

59 Replies 85,773 Views

[quote]Now, the question: Who cares? I think it's asking too much for the devs to research into every single thing they say pubically[/quote] Good question, and I supose I'm the only one. I'm not complaining just pointing out, I really like the devs and I do really love the game. I supose my intention was to start a thread about games that have had an effect on Sins or to get people talking about Pax Imperia II (Which I thought was a good game) Maybe I was too attacking with my OP, that

59 Replies 85,773 Views

[quote]I have to disagree with the OP.I have played Pax Imperia. Yes, the strategic map is real time, but battles do not occurs in real time. Your ships and planets moves around in real time, and you direct your ship to explore also in real time. But when battles occurs, time freeze and you go into a tactical battle screen where the combat is happening in there. What this means is that multiple combats will not take place simulatneously. There are no other fleets movements while combat is taking

59 Replies 85,773 Views

This post wasn't about pumping up Pax Imperia so I'm not really worried about how bad its graphics were or how bad the scores were. The "its own box" reference was something I read Frogboy saying, though I can't find the post now (of course) The point of the post is just that Sins is not a new genre or new anything. It has all been done before, and parts of it at least better. Sins is not ground breaking, there is nothing about it that is above average. The zoom in feature has been done, th

59 Replies 85,773 Views

Hey, if people can say that MOO2 is better than MOO3 based only on superior game play (and not graphics, not that MOO3 had many graphics O.o) I can say that Pax Imperia is superior, in some ways, to Sins. Having said that I would love to see Stardock get a hold of Pax Imperia and do a new version using this same game engine though I doubt it will happen. I seem to be the only person who ever played the game or at least who thinks of it as a positive gaming expericing like most people consider MO

59 Replies 85,773 Views

The reason I post this is due to the comment from Blair Fraser shown below. He seems to state that they just made up this sort of game from scratch and that it is so unlike anything that has ever been done before he had to make up a new word for it. In reality Pax Imperia is exactly like it (Sure it doesn't have the same level of graphics obviously, but the game play is simliar and at least the enemy fleets didn't run away ;P Still AI Was bad back then too) I'm not saying Sins is a bad game, I a

59 Replies 85,773 Views