Lutje

Lutje

Joined Member # 2628966
18 Posts 196 Replies 8,050 Reputation

[quote] We probably won't be animating turrets at all since I'm told it will require us to redo all the meshes or some such on all the models. That's way too much time, effort and money for too little gain. [/quote] Then what about replacing the weapons with something to doesnt have to move in order to change firing angle, like for example the Tesla Coils in Red Alert (or just "glowing tip on a stick" which would fire the same type of shoots tha

140 Replies 31,753 Views

What are the artifacts for and are there many of them, like HOM&M style? What about civilian mission/quest planets for an exspansion? ^^ :p

18 Replies 25,668 Views

[quote] But I want moving turrets AND great system performance... *sigh* (being sarcastic but do actually want both) Depending on how the average user does running the game, it would give the game a boost in features if they could make a update game that is SEPARATE from the regular updates to animate turrets so people can selectively chose to enable this option. [/quote] /Agrees 4sure! ^^

140 Replies 31,753 Views

[quote] I blame the flu. [/quote] That was it! :SURPRISED: Ehm, what? old beta pirating? As long as you have my preorder you arent going to hurt me, eh? :SNIFF!: Just for the note, I have bougth like 20 games in the recent 4 years which I havent bothered to play through, so I need at least to try a game out before I buy it, and since I havent got any friends within 1000+ miles I cant bother to wait for anyone else to buy it first, and

24 Replies 27,444 Views

Ok, I have tried out Beta 3 now, and if these arent already in the game I thought they would be worth mentioning. Searching for a planet in the empire tree becomes harder as the number of planets on there grows (I can only shiver at the thought of the largest maps), so I suggest that you make it so that you see the planet names in aplhabetic order in. Also(figure this has been done, but just in case), speed up missiles a bit since scouts seem to be able to outrun them, making them take

24 Replies 27,444 Views

Oh, I see, than maybe as an option :p . I have noticed that the cannons dont track their target, but the fire comming out of them does though (not the shoots themself, but the "burst-fire" that spits out of the cannon while it shoots). Isnt it the same as making cannons track the target? :d Or maybe they should replace the cannons with something that wouldnt have to move in order to change firing angle, like a charged pillar which bursts eletric lighting/plasma bolts out at figther/bo

31 Replies 37,138 Views

[quote] We won't get tracking turrets That's an easy answer, though probably not one you wanted to hear. Honestly, though, when you're playing you don't notice it because there's so much other stuff to do, even in the middle of a battle <IMG onload="ImageResizer.createOn(this);" src="http://images.stardock.com/smiles/Wink.

31 Replies 37,138 Views

I buy this game because I dislike too many micro RTS, so I wont be playing at fastest speed at all ^^, maybe some small maps now & then. I noticed in the video that cannons still dont point at what they are shooting at, I also noticed this on flak frigates in a earlier video. I just want to say that it is very notable and want to ask if the final/post-final version will fix this? :SURPRISED:

31 Replies 37,138 Views

Hmm, the larger ships gain advantages in where the position themself, not how they move, as im pretty sure the technology in the SOASE world is pretty capable of hitting large ship at the distance they are fighting in and at the speed they travel in ;p . Overall, I think it is much better to fight the battles out chess-like with ships this size, making the game more immersing. Overall, I dont think I see the point in ships constantly moving, unless ordered to take a better position in order to e

85 Replies 21,385 Views

So what about the final version, will we see improvement to the big ship explosions (will the effect cover the ships when exploding before they pop away, and will the parts comming out of the explosion be bigger to fit the size of the ships)? ^^

86 Replies 74,170 Views

Nice. Im wondering about big ship explosions. It seems like they dissapear to fast, like before they are covered/hidden by the effects, and the small things comming out of the explosion doesnt justify the sice of the ships, leaving something to be desired. If you are looking for inspiration for big ship exploding in space, I would recommend Colony Wars for seeing how the parts should fall apart(then again, in space they would travel very fast from the explosion, it could also look cool with the

86 Replies 74,170 Views

[quote] Welcome Damon, glad to have you aboard! Hope to see you sinning online in 11 days! [/quote] Don't say that! :p Im going to play this game to avoid sinning. ^^

30 Replies 60,221 Views

[quote] I see in the bottom left screenshot that there are a lot of overlaid icons. Can I change the level of zoom where icons start appearing? Are icons occuled by ships and structures? No, it depends on when they'd become too small to see (it's dynamic on a per ship basis). You can use cinematic mode which gets rid of the icons entirely, tho. [/quote] Uh? Chattermouth: [quote] What about ship ico

92 Replies 90,543 Views

Well, this all looks interesting, I have placed my preorder :D So, will there still be community activity regarding patching post-release? :d And any possibility you will develop Homeworld 3? ;) Edit: sry, it is possible that I have mistaken the light Frigates with Scout Frigates when regarding the speed of the units :x! Hope I didnt make anyone sweat their brain for no reason ;p

92 Replies 90,543 Views

erh, I dont know, I think that they seem to move a bit fast at close range compared to Homeworld 2. Looked kinda silly and not so "spacy" styled if you ask me (im refering to light frigates in Beta 3). Also, are there any formations/formation moves in this game? Again the light frigates seemed to just chunk together. :/

92 Replies 90,543 Views

soo, I saw this video of beta 3 and noticed that ships are actually moving very fast, what is the ships speed like in beta 4, and what is it like in the final version? :)

92 Replies 90,543 Views

[quote] Or just wait for the demo and (hopefully, it's still under negotiation) European retail release. But in any case, it's no excuse to steal our work. [/quote] The game isnt supposed to be released in europe in 2 weeks? :O And when will the demo be out? ^^

58 Replies 10,032 Views

... So the fire from flak cannons usually goes another way than the cannon fires, and if so, are there many things like this in the game? ^^ Im asking since a game can easily be crippled to play by too many minor flaws. Learnt this in the hard way. (:(

92 Replies 90,543 Views