*Bump. I hope someone can make this. It would be a really good addition to the game expansion, without changing too much. Would have to be the latest expanion version. Or maybe this mod could be used for all versions? Anyways, would really like to see this happen. Any news on the next expansion and maybe something about adding more planet types, bonuses and moons to it? [e digicons]:drool:[/e]
Lutje
Well, I'm kinda hopi9ng for just these mentioned above, without anything else. + I would know how to update to the latest version and there would be no moons included...
Any chance that someone could extract these from the "7 Deadly Sins" mod, and divide them into two mods: 1: "11 Brand new colonizable planet types Colonizable Gas Giants, with new types of Gas Giants 5 Colonizable Stars - you colonize the moons that orbit them Over 80 brand new planetary bonuses, including negative ones. 1 New Star - White Star 1 New Super Massive Black Hole - at the center of some solar systems <br /
You forgot, if I play the older version of SOASE, I wont be up to par when moons enter the latest version of SOASE, hopefully sometime. What about more planet types and planetary bonuses like in SINS plus? Any sight of that in Entrenchment? [e digicons]:ninja:[/e]
Anyone have any idea when the next part of the expansion will be released and if it will contain moons? [e digicons]\o/[/e] I'm kinda staying absent from playing SOASE untill there are moons present in the game. [e digicons]:seal:[/e]
[quote who="Darvin3" reply="9" id="2101443"]Could maybe understand if they couldn't be used online, since it might be possible to transfer viruses through ".jpeg" files(?). The only way a virus could be spread through JPEGs is if there was a program vulnerability upon which they preyed. In any case, there's no method for file transfer on ICO; we can't even transfer maps, which is one of the biggest current flaws in the system. In any case, the real reason that can'
Yeah, Moons are what I'm waiting for before I go and play SOASE again (which is a very nice game, but no moons? Come on!). Sry to go a bit off topic, but are there more planet types and planetary bonuses featured in Entrenchment, like in sins plus? And the original SOASE could definitely benefit from more character/commander portraits. Are there more in Entrenchment? Ps: Any way to use custom portraits in SOASE? Could maybe understand if they couldn't be used online, since it might be
So I tried to search the forums for moons and nothing turned up. Are there any moons or moon graphics in the new Entrenchment expansion? [e digicons]:cylon:[/e]
Tsh, I'm hopefully looking forward to moons & what I mentioned above (in addition to what has been stated, of course).. The only good RTS campaigns I have played was C&C 1, C&C Red Alert 1, Myth 1 and some in HOM&M 4... [e digicons]:cylon:[/e]
Ehehehe, I got 1 question. Any signs of any lunar activity? [e digicons]:D[/e] And will there be more planetary bonuses / planet types, like in the Uzi PLUS mod? [e digicons]:ninja:[/e] And probally the 'overthetop' request would be asking for planets, that rotate around the suns, in a speed that's rational to the speed of time in the game. [e digicons]:frogboy:[/e]
So where can I find this new super mod, by DANMAN, which you are talking about? :)
It (Starcraft 2) will not uphold the sinister atmosphere that the Starcraft characters/units had, but it looks more like it is aiming for something in style with WoW (in character and environment design). Alone that is a major (M-A-J-O-R) step away from the Starcraft universe, and a failure, in my eyes as a Starcraft fan. :( [color="#FF0000"]!!![/color]
/ signed. No elves, maybe elvish and proud, but no pointy ear's elves! ;:O
[color="#00FF00"] - More portraits for players to choose from. - Defended special planets with that give access to constructing special units/research/items and more types of special areas, more logistic type buildings, more research items + tons of more types of artifacts. ^.^ - [U]More[/U] planet types and bonuses (just look at the SINS PLUS mod by Uzii!). - More unit types for all races and more races. - Moons, & perhaps "space stations" that people a
I think I have noticed to small things that you might have forgotten, as you mentioned in your post. First there is the Relic Planets, there are 2 explenationary buttons for it's "Ancient Planetary Shield". Second the 1 Urban planet had the "Super Dense Core"(+66% gravity well radius) + "Molten Dense Core"(+33% gravity well radius) bonuses, but seems to only have a 33% larger size than other gravity wells. >.^!
[color="#00FF00"] If I understood correctly you where going to release a content patch too? Pretty please look at the "Sins Plus" mod by Uzii for inspiration then ^^, much cooler with alot of planet types and planets "plusses".[/color] :D
[MAGOG]Kruelgor: "I still have a lot to learn about the game, but I believe a capital ship should be the king of the battlefield. It should be a frightening sight to see one. Currently, very few people fear a capital ship except for maybe the one with embargo capability. Maybe you could make the explosion of a capital ship destroy a good portion of the enemy ships in the vicinity, which would make spam fleets think twice before attacking a capital ship. Just a crazy thought."
ok, thank you. [color="#00FF00"]^^[/color][color="#FF0000"]![/color]
Whats the difference between a 1.1 release and a 1.05 release anyways? As for the demo, 90 min, phew, most people will use that time only to get familiarized with the game, hehe. :p
Is it possible to easily make this mod work with "Bailknight`s Graphic Mod - Ver1.1" ? :) Edit: NM if it is complicated, im not sure if I need "Bailknight`s Graphic Mod - Ver1.1" When I have this ^.^!
Found it in your readme, thnkx! ^^
Cant you plz like make one file that only enhances graphic and one that does all the other things you do, plz. ^^ Or is there something I can delete myself to do this?
Hmm, fleet size doesnt work for me, all the sizes give the same values. ;:[!] X.X
[quote]I am in a supcom community but i don't play online too often. To many pros, no real noobs(like me). To many rude assholes and much to many teamkillers(haha-funny!!). So mostly i used GPG to upload Mods for my friends[/quote] Hear yeh! I have this theory that the über-math competition in SupCom failed to make it a game and made it a assignment for many players, which is why I think they should completly remove the mass/energy storage limit. Im maybe going back for SupCom 2, if an