Lutje

Lutje

Joined Member # 2628966
18 Posts 196 Replies 8,050 Reputation

[quote]This is changing in version 1.03.[/quote] Cool, so does how many research station you own also affect how fast the research are finished in version 1.03? :) Would make sense to build more than 8 labs of each type then ;p. Or are you saying that version 1.03 will let you research 1 per research type? [quote]Precisely wrong. The current state of the game is that military focused opponents that focus on ships can easy toast..well, anyone else doing anything different

17 Replies 24,407 Views

[quote]Biggest change i'm looking forward to, is the removal of the requirement to copy all the stock textures into the mod folder. There's a lot of stuff currently in our Trek mod that are totally unrelated to Trek itself[/quote] Will it also be possible to make a mod out of the "Gameplay.Constants" file without having to copy the whole "GameInfo" folder to your mod folder? And/or also with sound files?

15 Replies 7,890 Views

Well, as long as the competive player comes to the game's forum to share their 1-2-3 step experience, we can only hope that developers will be smart enough to listen to them, so that they learn what should be modified to make the game less repetive, and hopefully, as deep as possible, if they can spot something that the developer team hasn't ^.^!

50 Replies 50,458 Views

So what kind of AI will take over after an player drops to match his/the other players skills? :) And what does it mean that you don´t have to kill every planet now to win? How do you win then? Have you also made a switch button to make planets appear in aplhabetic order/explored order, so that there is sense in using the empire tree with maps with more than 40 planets? [color="#FF0000"]^^[/color] Or can we expect something like that for 1.04. ;p I can´t distingui

187 Replies 156,796 Views

I like the Vasari green projectiles, it's cute! ;p And make the game more 4x, more research/more factions/more artifacts/more planet types, moons and stuff like that, more bonuses, and maybe planets with different access to units, like special planets guraded by NPC´s. Also more logistic/tactial building types and more unit types would be welcome. ^^

13 Replies 10,843 Views

[quote]I disagree. Sins is a perfectly normal, slow paced RTS and has very little 4X elements.[/quote] I think he meant to say that the research tree is too small. ;p

37 Replies 34,256 Views

[quote]Having 10 siege frigs around means your fighting force is 120 supply short. Thats 20 LRM the enemy has more then you. There will be not much to do for the siege frigs since your main force gets pounded to stardust with that disadvantage in numbers.[/quote] You make it sound like you should have all your forces at one planet per time, neh, that is not tactical, I say. ;P

27 Replies 15,305 Views

[quote]1 more note, Akkon appears to be bugged. The aura adds no dps to the units (although increases range), making it worthless. I'd suggest a buff is needed.[/quote] A bug! :SURPRISED:

56 Replies 117,864 Views

But aren't they also cumulative for/against friendly/enemy planet allegiance growth? And does a broadcast center far away give as much culture as one that is close? I will be pretty dissapointed with this game if there is no real strategic option in choosing how to max out your logistic slots, other than quanity in frigate factories and trade centers/refineries! ;:/

31 Replies 17,488 Views

[quote]When you look at the sales of really hardcore games like Crysis and you think, "Wow, those games should have sold a lot more,"Wow, christ taylor is an idiot Neither Crysis nor Supreme Commander "should have sold a lot more", because there were (and still are!) basic fundamental huge issues in those game.Actually the biggest problem facing those two games was that they BOTH would devour systems. SupComm was nearly unplayable on a big map on anything less than a quad-core processor, and Cry

47 Replies 46,721 Views

[quote]900k? I assume singleplayer then... Depending on the size of your empire a single broadcast center might not be able to reach all your planets in your lifetime.You will also need more then one if the enemy has any if you want to avoid economic losses (long term you can even lose planets to it).[/quote] Yeah, they slowly reduce the allegiance of enemy planets to 0%, right? And will the planets not reach their maximum "extra" 10% allegiance if there is no broadcast cen

31 Replies 17,488 Views

So how much % alligance has the planet your in have to have in order for the bonuses to apply? Advent has like 15 shield mitigation bonus, right? And what exactly does mitigation bonus do then? Is it a bonus to bypass shield or? Does % shield mitigation mean % more damage against shield?

5 Replies 4,961 Views

Forgot to add this: Make planets, except the capital one, appear in alphabetic order in the empire tree, otherwise it is pretty useless with maps with more than 40 planets. Even better, make it so that you can switch between alphabetic order and order in which you have colonized the planets, [color="#00FF00"]^.^[/color] [color="#FF0000"]thank u![/color]

1,040 Replies 556,154 Views

Can you also play online with 2 PC's using the same serial-key? Im asking because I own 2 PC's, but my younger brother uses the other one.

6 Replies 13,887 Views

Hmm, this is weird, I got 1 key from my internet order and 1 in my "collectors edition" box. So unless Stardock forbids me in this post to use the other key, ill take it as a gift ^.^! Had to borrow my mothers card to get the game on release day, so I have no idea if my mother has been billed twice though, :/! Scout out! ;p

6 Replies 15,077 Views