Ahem, since all aspects of the user interface in this game needs to be as good as possible to manage the size of this game, I think you should turn "Auto Join Fleet" off for ships/frigates built. [color="#00FF00"] Even better, make it so that each frigate/capital factory has an tactical menu for adjusting the tactical standpoint in the ships being built. ![/color] EDIT: Now stop it, I will go totally apeshit if my fleets are moving parts of itself into unfavorable posit
Lutje
[quote] Only discourage theft, unauthorized copying is a case where publishes steal from their consumers by pretending their product is both physical and intellectual property at the same time and demand the consumer take the penalties of both and the benefits of neither. Unauthorized copying (you bought the game already) should be made legal. Theft is bad. [/quote] Wha? If it kills bad games, then sure, but otherwise if it kills games i
[quote] Me, my mates, my family, and everyone I frigging know pirates everything from watches to cars to explosives to software to porn even . 0_- what? [/quote] LOL! :LOL:
Ok, I copied all files from the "Gameinfo" and replaced the "gameplay.constants" file with my version, but activating the mod does not change the icons draw distance scale. What have I done wrong, or what am I missing? (:( Edit: Ahh, I got it ^^. I just had to copy/create the "Gameinfo" folder into my mod folder, and then put my modified "gameplay.constants" file in there. Thanks Carbon016 ;). [color="#00FF00"]Now, can anyone please tell me how to make this mod work online w
[quote] I'll do it but I doubt it'll work online. It'd probably be easier just to do it yourself though, throw it along with the rest of the files in /gameinfo/ under your mod name. [/quote] OK, ill try that, but is there no way to make it work online without everyone having it (with that I assume that it would work to play multiplayer if everyone had it)?
... I have the file ready if anyone would like to make it for me. Thanks for reading.
I want to make a mod out of the "Gameplay.Constants" file where I have changed the distance at which icons hit in for ships/fighters/buildings which I can use online with regular gamers (which don´t have this modified icon draw distance) and activate in mod manager. How do I do? :( Im going out to buy, so I´ll be back in like 1 hour.
[quote] Wow not another unstoppable thing. Think we are up to like 10 unstoppable things! I wonder how one unstoppable thing does against another! [/quote] [color="#FF0000"] Things arent unstoppable in this game![/color] :p
Word up! I would like to tear through some bombers! I hope you are absolutely 100% sure that they are underpowered, but is it severe? Am I waisting credits on flaks which I whould use on mobile hangars? Btw, is bomber the same as squadron in the end game stats? I only see information for fighters and "squadrons".
The "AA" is weak? :/
Congratulations, I think it is a long time ago since a strategy game got this good reviews! [color="#FF0000"]^^[/color] Remember to give us good patches1 ;p
So which one is the draw distance for building icons? :CONGRAT: EDIT: It was "planetModuleRadiusMultiplier"! Try it out, it really paid off for me [color="#FF0000"]^^[/color].
Edit: Done, ^^! Edit "VisibilityDistanceData" in the "gameplay.constants" file found in the "GameInfo" folder. Edit for frigate and squadron icons. ^^ frigateRadiusMultiplier *** fighterRadiusMultiplier **** maxFighterMeshDistanceToCamera **** Q: Will I be able to join regular multiplayer games where others don´t have a modified gameplay.constants file? :)
Now I have version 1.2 what setting am I supposed to modify, if I want to change when the ship icons hit in, in the gameplay.constants file? ^^
Actually, all icons kick in too early for me :(. Can´t we get an option for scaling when the icons hit in when zooming out (and a seperate scale bar for fighters/bombers icons?)? It is actually really anoying, and im sure it would be highly appriciated to put these options in the game, as I for one belive that you have too zoom too far in to watch the battle in details (=without icons). I play on 1600X1200 and I have no performance issue turning the icons off, but playing only with ownership ico
[color="#00FF00"]nice[/color] [color="#FF0000"]^^[/color]
[color="#00FF00"] Longer distance before fighters/bombers change into icons.[/color] [color="#FF0000"]^^-*[/color]
Makes sense, labs make advanced parts and ships it. Labs spread out means not all will go in 1 punch ;p
Seriously, they do kick in too early when you zoom out. I would them to have about the same zoom distance as Capital ships when it comes to changing to icons. Could anyone please make a mod for this that could be used in multiplayer? And would Stardock consider making the distance at which they change into icons a bit longer? thanks! :)
[color="#00FF00"] A 3 stage research upgrade for slowing enemy phase jumps down between your planet, and a 3 stage high level research for holding enemies completely (10 seconds for each upgrade) and warning you about enemies trying to phase jump through your planets (through the "Threat Report"), as I suggested, is ideal to make as an starting point for rebalancing the PJI as far as I can tell(and also makes the PJI "super" to use in the later stage of a game, be it a medium or large map).
Another PJI issue, but I would say fighters are the best solution, though they should get something like 4x damage against those speed rabbits!
... For the note, my ex was an hypocrit, so don't eye ball me! >.<
[quote] Hehe..our master play to seperate all men from their women may actually be working! [/quote] [quote] I was talking to my brother the other day on the phone who lives out of state and he said that his wife HATES Sins! The reason, he won't stop playing it! lol Seems like this is
It is working for me :/ Or are you refering to the hotkey?
I heard something about getting more $ when you built trade centers farther away from each others?