[quote]I do not believe there is an issue with capital ships power vs. frigites. Could you perhaps explain why you believe there is one?[/quote] Oh yeah, sry. ^^ It is because light frigates take like 31 seconds to build and Capital ships only take 68 seconds, meaning you only get 2x light frigates at the same time someone else can build a Capital ship. And I seriously doubt that 2x light frigates match 1x Capital ship. :NOTSURE: hmm... But then again I dou
Lutje
Was this a gift? :) If so, ill send the other to someone else and try to force him to play SOASE with me. ^^
[quote]Has anyone else noticed that the Novalith cannon becomes unusable/buildable if you drop below 8 military lab facilities? I think it shouldn't be disabled as long as you've researched it. Was that a conscious design decision or is it a bug?Anyway, I'd like to see that changed in the next update, 1.03/1.04 whatever.[/quote] By conscious design, you´ll need to have the appropriate number of labs to deliver high tech parts or whatever ^^. I like it that way, especially since the re
Ahem, speaking from experience with SupCom, I tried to open port 6112 and some others, and I learned that some routers don't open ports, even after you told them to, they simply don't. I suggest you avoid routers in whole, or buy another one. Though, don´t blame me if that isnt the issue. Btw, it could also be because you installed some mod/overwrote some files.
I never troll, what do you mean by that? :( Im not joking, and please avoiding overdimensional trolling on this forums, I think it is a waste of space & time. ^^ Might it be more motivating to rely more on frigates if you increased Capital ships build time? ;:/ hmm
I just noticed that it takes 68 seconds to build a Capital ship and 22 seconds to build a light frigate. I don't know what that means to you, but in my world that is waaaaay off balance. ;:/
I like the idea of drunken pirates :D. We should get alot of optional small random triggers like that, which you could enable/disable before starting a game. [color="#FF0000"]More 4X! ^^[/color]
[quote]with the pirates you do know who's wanted and when they leave their base the button does flash. it does for me at least.garrett[/quote] Well, I do know you can check the Pirate screen to see who is most wanted, but I think you should get a warning when you get to the top of the list, like the pirate button flashing red/yellow.
How do you reverse the installation?
Yeah im interested! :O
[quote]All valid points but I can live without moons to be honest.[/quote] And I can't ^^! The only thing about pirates that bugs me is that you don't know when you are "most wanted" on their bounty list, the pirate button should glow red when you are. Minor races should in some cases give access to new special unit´s/research item´s/artifacts if you took over their defended planet/base ^^.
Thank you Annatar11, I did not see this in the key bindings menu or anywhere else :/ Now I get 1 experience point in SOASE management ^^! :D
[color="#00FF00"]Make planets on the empire tree appear in alphabetic order, otherwise it is pretty much useless in games with like 80+ planets.[/color] [color="#FF0000"]^^![/color] seriuosly...
"Improved Salvaging"; What´s the point if you can't sell your buildings? :/ seriously :p
[quote] Actually thrash, it's more rts than 4x; but it deserves a category of it's own. But the things listed would be really fun! hmm..Ground invasion might keep the level's infrastructure intact, and less population die. Those would be the biggest I can think of. Main thing I want are more scripts! [/quote] Not to go off topic, but how would that work if you bombarded the planet at teh same time? ^^
Hmm, btw, how should ground invasion be different from planetary bombardment? What different role and functinos would it have? :SURPRISED:
... All the things you mentioned :p + -More races! ^^ -More portraits for players to choose from.
Elimination! ^^
Well, ok thanks man. Does anyone know where I could upload this mod for download for free? :)
Well, don´t use routers, routers are bad, mkay. I tried to open ports for SupCom and it didn't work even though I had them open on my Router. Even got a "specialist" to help, but no good. Maybe you have a old model? OR maybe you don´t even have a router at all? ^^
What else beside planets can you capture? O.o
How about slowest/slow/normal/fast/fastest, would that satisfy? [color="#FF0000"]^^[/color] I couldn´t bear to choose between 100x slower to 100x faster! [color="#00FF00"]O.o[/color]
[quote] The players have spoken and we have listened. The PJI will be evaluated for patch 3 [/quote] [color="#00FF00"] I hope this means something like 3x research levels for improving the PJI's slowdown, and a 3x high level research item for holding enemies for like 10/20/30 seconds, and not just X buf
[color="#00FF00"]Yeah, and consider adding one more lower and one more higher option for research speed/resources/game speed, while also adding unit cap lowest/low/normal/high/highest.[/color] [color="#FF0000"]^^^![/color]
[color="#00FF00"] No, ship should not move so I 1/2 fleet moves into a 6x turret zone while I zoom out to build something on another planet, enough said![/color] X-(