Lutje

Lutje

Joined Member # 2628966
18 Posts 196 Replies 8,050 Reputation

[quote] The rule of thumb is that every planet adds 6 minutes to the game. So a 10 planet game will last 60 minute. A 20 planet game 2 hours. 100 planets, well you get the idea. This isn't your typical RTS with map sizes very limited. This is more akin to a game like Civilization where a large map can mean a game that lasts months. But you can still play a small map on fast speed in about an hour. [/quote] lol, yeah

243 Replies 291,401 Views

[quote] What I mean is that one race can emphasize on lasers and range, another on fighters & bombers, while the last on guns. Follow up with one rase using alot of shields, another w/ armor, etc. Conquest Frontier Wars made a good point in this. [/quote] Renewing all units would be go-go? No way, the last thing we need is to make the races less strategically dynamic. What we need to differ the races from each other is unique units and research items. ;:[!] What th

6 Replies 12,320 Views

[quote] I'de also like Double-Click to select all units of type rather than alt-click. Is there a way to set these things up? Would you want double-click to select: * All owned units of type on-screen at current zoom level? * All owned units of type in the current gravity well? * All owned units of type, period? That third option feels to me like it would be counter-int

16 Replies 21,996 Views

Btw, could anyone answer this?: What is more ICO art? Character portaits? If not, can we then plz have some more of them so players in a match dont use the same, also because they are beautifully drawn? ;)

260 Replies 232,067 Views

[quote] Losing your homeworld is just losing a planet, the game doesn't end because of it. You can always designate a new homeworld for the same bonuses [/quote] But you have to develope the planet from scratch if you take it back ^^!

22 Replies 35,060 Views

ehm, should I backup the whole SOASE folder? :/ Will you make this into a mod that can be activated/deactivated after the next patch? :)

29 Replies 27,945 Views

And remember that this is large scale 4xRTS, which means that the units do have a different balance system than a normal RTT(= Starcraft RTS type games). :CONGRAT:

260 Replies 232,067 Views

[quote] [color="#FF0000"]"Don't turn this into Starcraft or Dawn of War!" Blah blah blah. [B]Please, there's a reason why those games are so successful.[/B] [/color]Just because you consider yourself some 'hardcore grognard' who can 'deal with imba' doesn't make the game anymore fun or unique. [/quote] ;:[STFU!] EDIT: The last thing we want is the units to die at the rate they die in Starcraft. ^^ But I know, I also want a 10 year balance sup

260 Replies 232,067 Views

[quote] MAKE THE VASARI SAY "HOW SINISTER!" HOW COULD YOU LEAVE IT OUT!!!!!!!!!!!!!! my heart is broken.... [/quote] Yeah, I saw a video with that in, I want it too! :O Btw, what is ICO art? Character portaits? If not, can we then plz have some more of them so players in a match dont use the same, also because they are beautifully drawn? ;)

260 Replies 232,067 Views

[quote] ....the point of the empire tree and seamless zoom is to make minimaps obsolete. [/quote] Ahem! cough* cough* What about making the "shift" key the "zoom-fast-button" instead of the current "zoom-slow-button"? lol Or just give the secondary zoom speed key (default "shift") a bar for how fast it should be, either faster or slower than regular zoom, totally up to the player, but ill bet that 90% will choose it as a fast zoom

15 Replies 21,929 Views

[quote] Well after playing about 10 games, I've come to realize that there are some pretty big flaws in the game. 1. Its too slow, and takes way too long to finish a game, and I've only played on small random. I played one multiplayer game, and my opponent disc. after 40 mins. Probably due to pirates. 2. In all 10 games, I've fought my "actual" opponent twice. The other times its all been me vs. pirates. When I see them come with like 15+

110 Replies 107,916 Views

Can we expect new research items to require more than 8 labs? Im with you all the way up too 50 (hehe, or maybe 30) labs for some heavy research items, if it would be best that way for large maps ^.^ :D

3 Replies 4,619 Views

^H^H^H??? Ehm, I didnt have the Phase Stabilizer! They travel by normal move speed in between two planets that werent connected. Conected like planet A-B-C, the capital ships went by normal speed (ala, not phase space speed) directly from A to C, skipping B which, if you measure from A against B, C was 45 degrees to "east" compared to B.

13 Replies 17,305 Views

[quote] In case after case we were told that Europeans just don’t like “futuristic” games like this. [/quote] So they go after appearance when it is supposed to be sold? tsk tsk. Almost as bad as with the lame after lame movies we recive to watch, basicly kills creativity in an unnecessary way! ;:[..*] It is all FPS and blood for the christian Germans then. LoL, I cant help it, but lol... Which reminds me, I got a all brand new level for U3, the fan maps

2 Replies 8,846 Views