afterlifehg

afterlifehg

Joined Member # 2636783
1 Posts 3 Replies 387 Reputation

n games like StarCraft you can send a handful of units over to the enemy base to do some harassment early on. In Civilization, though, if you send units over to enemy cities one at a time you might as well just be throwing them away. You're not exactly throwing them away- it's more like you're buying time with each expandable units you lose. When

34 Replies 73,763 Views

Ah, as I thought, I was jumping the gun- thanks for your response blair. if you would actually read the forums...the game will be using its own online multiplayer service for rankings and such. Thank you for that warm response to my first post in this forum since about six months ago.

18 Replies 86,839 Views

Okay I admit it- homeworld2 is a pretty decent game. What really ruin the game for everyone though is the crappy multiplayer, mainly the persistent lag! I believe I have a pretty decent comp meeting all of the minimum requirement and more yet still I get pretty bad lags in 3vs3 and sometimes 2vs2. So, perhaps I am jumping the gum...but will Sins be a multiplayer-friendly lag free game? Not completely lag free of course, not so naive as that, but decently lag free. Also, will it use gamespy or Wo

18 Replies 86,839 Views

I remember hearing someone say that things never really go as you planned when the battle starts- that said, I much prefer RTS games because although strategy is important, it really boils down to tactics I believe. Games like hw (and to a lesser extent hw2 ) has a good mix of strategy and tactics but like Wedge said tactics is really the substance of the game. Having complete and utter control over almos

80 Replies 44,829 Views