i was playing the game the other day as the vasari and i went to an adjacent planet(desert), that at the time wasn't owned or colonized by anyone but when i see the replay the TEC faction had extractors and a trade port, and research station all providing their benefits even though according to the replay, the pirates had destroyed the colony but not the other stuff. so i go in trying to capture in neutral territory but it says i have to have the system in that case. is that a b
garrett rastok
[quote]oic...eh...so what's the significance of this map then?why do this?[/quote] it's the challenge of the scenario. garrett
it's weird cuz the top 3 gameplay gripes/complaints with the ai, i have never experienced in the week ive played the game more than 4 hours a day experimenting with various combos or map sizes, ai skill, and opponent quantity. the main gripe seems to be the so-called siege frigate spam by the ai, and how they're way overpowered. never had this happen. every time the ai would come after me on any skill level no more than half the fleet would be siege and the fleets would be
i must have gotten a different game than everybody. the main complaints ive never experienced siege frigate spam, and invulnerable. never seen it beaten by pirates. never happened ive won my fair share of battles vs all kinds of ai that had bigger fleets with all cap ship abilities on auto and no micro. ive tried all the difficulty levels vs numerous combos of opponents and map size. playing for at least 3 hours each. ive never witness
[quote]All valid points but I can live without moons to be honest.And I can't ^^!The only thing about pirates that bugs me is that you don't know when you are "most wanted" on their bounty list, the pirate button should glow red when you are.Minor races should in some cases give access to new special unit´s/research item´s/artifacts if you took over their defended planet/base ^^.[/quote] with the pirates you do know who's wanted and when they leave their base the button does flash.
[quote]No campagin is not an issue, most tbs\rts do exactly the same thing sins does, basically at least 95% of the time spend with such a gaem with be in the "skrimish" mode.that said I'm not entirely sure how I feel about the game. It has the whole expanse of solar systems, yet I feel very constrained while playing. The biggest problem I personally have experienced is that I get no joy out of playing Sins, but I want to, thus why I haven’t given up on it yet. Perhaps the issue comes down with
[quote]The Kol Battleship gets a squadron at Level 3.The Kortul Devastator gets a squadron at Level 3.The Radiance Battleship gets a squadron at Level 2.The Marza Dreadnought gets a squadron at Level 4.The Vulkoras Desolator gets a squadron at Level 5.None of these are carriers, they just get a squad as a level bonus.[/quote] yeah i figured that out on the game i just played. i was worried because the manual said that the vasari battleship started with 1. but i got it now. thanks <br
anyone? i tried the frontline radiance battleship from the advent that actually starts with 0 squadrons supported and it was greyed out but later on i got less experience then with the vasari one and it let me build a squadron. is it maybe command points cuz i did research one extra? but the game manual does say the vasari one is supposed to start with one which it didnt. garrett
[quote]sins is a turn based game but in real time if u get my drift. so i doubt it. just stick with coh. best rts ever.[/quote] i love COH too, but i prefer slower larger scale. if you want the typical smaller scale faster paced more tactical rts, stick to COH. garrett
there isn't much of the diplomacy/espionage right now. sins is like an rts but slower paced with a bit more empire building, colonizing and research. a demo would suit you well though. garrett
ive been playing the vasari alot the last few hours and my first cap was the devastator and according to the game manual it says it supports one squadron to start(upgrades to 2), but when i select it after it's built the squadron management button is greyed out and won't let me go in. then i gain a few levels and it's still greyed out. am i doing something wrong or is it a bug or what? or do i have to research something? thanks garrett
[quote]Get the AI build ships other than Siege ships. It's boring just fighting against the same one. I went through one game where the AI only built seige ships and cap ships.[/quote] i read all these threads about the seige ship spam but never ever came by it on any difficulty level yet. when i do get into battles, of any kind, they usually are split between combat and seige. i guess my copy is different, lol, just kidding. maybe im lucky to have never seen or experi
[quote]I don't know about you but in these kinds of games I hardly touch the campaign and go straight for the skirmish mode.[/quote] that's my argument. lol garrett
and if i want to a story ill read a book, watch tv, or a movie. i don't go to games for that. im not trying to say you shouldn't have stories in games but i don't think they really a requirment for games. garrett
[quote]So, multiplayer is simply a mode and nothing more? Just an extra? So, if you take away MP (as is the case) that leaves a storyless game where you simply create random maps against the same AI opponents game in and out? Ah, I see. Sounds to me that you simply have very low expectations. And you're right in one regard, its on me for assuming this game would be like every other. Where a storyline is given, lore and races introduced, and then....nothing. Yes I should have looked into that mor
[quote]I myself rarely play rtsl campaigns, but alot of people out there love them, I was suprised whent hey made the descision not to have one. I think it hurt the game. and the multiplayer routing is a problem. It wasnt an issue for me because I am rather tech-savvy, but alot of players simply are not exactly sure how to do this port forwarding stuff![/quote] that doesn't bother me but my second paragraph was my point. he seems ok with the actual gameplay. lol garrett<br
[quote]There are only two issues in this game holding it back from being that "fantastic" game that comes around once in a long while. Sadly, they are big issues.1. The Multi-player system setup is dreadful. I consistently see 300+ people on, and 3-4 games looking for players. Even assuming there are games in progress, day in and out the chat lobby is filled with people asking why they cannot host or join games. The 3 of us in my clan who have committed to purchasing this game have the same prob
[quote]I'm curious as to how the fans feel about the lasting appeal of this game. In most “RTS’s” there are several viable strategies that actually change the way you play the game. Examples would be a rush to disrupt someone’s economy, or an early economic boon to try to gain the advantage later. In Sins, I haven’t seen too many different strategies. Because of the nature of the game, rushes are out of the question. Even if someone wanted to pull one off, they
[quote]its automatic.[/quote] cool, thanks
[quote]Just two 'simple' requests:1. Implement AI surrendering. It's annoying having to hunt for every single asteroid settlement. It would be a lot more fun if the AI surrendered to you or even better to whomever they have a treaty with at the time.2. Make defensive structures or game mechanics actually be worth something. I am tired of having to deploy a fleet in every system that might be under attack. Placing the defensive structures is also a hit or a miss, as the pirates or the AI can just
once ive researched the advents lingering presence ability for seeker vessels to i have to manually make it work for every gravity well or can i just send my seeker on auto explore and the presence still works? thanks garrett
anyone know for sure?
i have a question. i have a frontline planet that i have no more logistics to put in refineries/trade posts and have a few labs there. i wanna build labs at a back planet and replace the frontline ones with the refineries and trade ports. if i scuttle those labs before building new ones, replacing them, do i lose my already researched tech from those labs or do i keep them but just can't research new tech that requires them? thanks garrett
[quote]o and a question to do with this kinda thing, if i have 2 shipyards, does that mean i make 2 ships at a time, or 1 ships at half the speed? [/quote] i don't think that's the same. you suggest 2 totally seperate facilities are building something, so they would stay seperate. i suggested 2 ships in the same gravity well working on the same structure. totally different. garrett
love this game but i have one question. if you have say 3 or 4 construction frigates for a colony but are only building 1 or 2 structures is it possible to have more than one frigate constructing the same structure at the same time? they would construct it quicker together. is this possible? if so, how? if not, it should be. thanks garrett