is it possible in any version of the game to create say a human only universe, with multiple empires, or is it just one empire per race? garrett
garrett rastok
has that high maint. initial colony always been there. it never got me at all till i patched to 1.8
i dont remember noticing the initial colony and its maintenance before 1.8 but now it seems to really stifle the colony grab, at least for me. so, how exactly does it work? how and when does it become not initial and high maintenance? thanks garrett
i thought these techs gave you 50% of the tiles for improvements that the class suggests, and advanced gave you the number based on class. at least thats what ive noticed
did anyone else notice colony module capacity is 250 instead of 500? or is that just mine? thanks garrett
ok i got it to work i guess i was a fool for thinking the update game option was an automatic link. i didnt realize i had to go from news to my games and update with the dark avatar 1.8 link. its updated now though its gonna be weird playing with the buffed morale improvements. itll make the early game almost too easy for me. i got in a rythm with morale and still making money(no exploits), now i wont need to worry or even think about it early. i guess it will be a differe
i only play on dark avatar. but when i switch chapters and hit play it still says 1.5 am i doing something wrong or missing something?
it still isnt working. i do it from the main menu each chapter and it doesnt show any updates at all
[quote]Be sure to select DA (under 'expansions'). For DL, 1.5 is indeed the newest version, only DA is patched to 1.8[/quote] i guess i assumed since i had gold it would do that itself. ill try that next time i get a chance thanks
[quote]The best way is to use Stardock Central. It does a pretty good job of finding the right updates and getting them installed. Worked on my gold edition anyway. Be sure and download the gold edition extras if you aren't going to buy the expansions. I've been told they are in the new ones anyway, but not sure on that.[/quote] that's whats not working, stardock central. it says i have 1.5 and that is the latest availabe. is there a way to patch otherwise? garrett
[quote]The boni stack - those so-called 'starbase arrays' (usually military) are key in long, ultrahigh scoring games.[/quote] so, does that mean these starbases should be around the planet? their description says the route gets the bonus if it, and therefore the freighter moves thru it, if thats not the case than how exactly does it work? thanks garrett ps i meant to quote the post below this saying the bonus only occurs when the ship moves thru the area
i have and love galciv2 gold edition but it seems to be stuck on 1.5 and i would like to patch to 1.8, but when i click on update it lists my curent version and what's available. but according to it 1.5 is the latest version. so can gold be patched higher than 1.5? if so, how? thanks garrett
i was playing the game the other day as the vasari and i went to an adjacent planet(desert), that at the time wasn't owned or colonized by anyone but when i see the replay the TEC faction had extractors and a trade port, and research station all providing their benefits even though according to the replay, the pirates had destroyed the colony but not the other stuff. so i go in trying to capture in neutral territory but it says i have to have the system in that case. is that a b
[quote]oic...eh...so what's the significance of this map then?why do this?[/quote] it's the challenge of the scenario. garrett
it's weird cuz the top 3 gameplay gripes/complaints with the ai, i have never experienced in the week ive played the game more than 4 hours a day experimenting with various combos or map sizes, ai skill, and opponent quantity. the main gripe seems to be the so-called siege frigate spam by the ai, and how they're way overpowered. never had this happen. every time the ai would come after me on any skill level no more than half the fleet would be siege and the fleets would be
i must have gotten a different game than everybody. the main complaints ive never experienced siege frigate spam, and invulnerable. never seen it beaten by pirates. never happened ive won my fair share of battles vs all kinds of ai that had bigger fleets with all cap ship abilities on auto and no micro. ive tried all the difficulty levels vs numerous combos of opponents and map size. playing for at least 3 hours each. ive never witness
[quote]All valid points but I can live without moons to be honest.And I can't ^^!The only thing about pirates that bugs me is that you don't know when you are "most wanted" on their bounty list, the pirate button should glow red when you are.Minor races should in some cases give access to new special unit´s/research item´s/artifacts if you took over their defended planet/base ^^.[/quote] with the pirates you do know who's wanted and when they leave their base the button does flash.
[quote]No campagin is not an issue, most tbs\rts do exactly the same thing sins does, basically at least 95% of the time spend with such a gaem with be in the "skrimish" mode.that said I'm not entirely sure how I feel about the game. It has the whole expanse of solar systems, yet I feel very constrained while playing. The biggest problem I personally have experienced is that I get no joy out of playing Sins, but I want to, thus why I haven’t given up on it yet. Perhaps the issue comes down with
[quote]The Kol Battleship gets a squadron at Level 3.The Kortul Devastator gets a squadron at Level 3.The Radiance Battleship gets a squadron at Level 2.The Marza Dreadnought gets a squadron at Level 4.The Vulkoras Desolator gets a squadron at Level 5.None of these are carriers, they just get a squad as a level bonus.[/quote] yeah i figured that out on the game i just played. i was worried because the manual said that the vasari battleship started with 1. but i got it now. thanks <br
anyone? i tried the frontline radiance battleship from the advent that actually starts with 0 squadrons supported and it was greyed out but later on i got less experience then with the vasari one and it let me build a squadron. is it maybe command points cuz i did research one extra? but the game manual does say the vasari one is supposed to start with one which it didnt. garrett
[quote]sins is a turn based game but in real time if u get my drift. so i doubt it. just stick with coh. best rts ever.[/quote] i love COH too, but i prefer slower larger scale. if you want the typical smaller scale faster paced more tactical rts, stick to COH. garrett
there isn't much of the diplomacy/espionage right now. sins is like an rts but slower paced with a bit more empire building, colonizing and research. a demo would suit you well though. garrett
ive been playing the vasari alot the last few hours and my first cap was the devastator and according to the game manual it says it supports one squadron to start(upgrades to 2), but when i select it after it's built the squadron management button is greyed out and won't let me go in. then i gain a few levels and it's still greyed out. am i doing something wrong or is it a bug or what? or do i have to research something? thanks garrett
[quote]Get the AI build ships other than Siege ships. It's boring just fighting against the same one. I went through one game where the AI only built seige ships and cap ships.[/quote] i read all these threads about the seige ship spam but never ever came by it on any difficulty level yet. when i do get into battles, of any kind, they usually are split between combat and seige. i guess my copy is different, lol, just kidding. maybe im lucky to have never seen or experi
[quote]I don't know about you but in these kinds of games I hardly touch the campaign and go straight for the skirmish mode.[/quote] that's my argument. lol garrett