For those complaining about no music: Just burn the mp3's onto an audio CD (no need for a blank track at the beginning) and make sure to remove out the 2 second pause-between-tracks command. It works wonderfully in-game.
Entorwellian
Your AI ally has to research the tech, which they seem to rarely do until late into the game. Honestly it should be patched so that it defaults to being able to demand and offer credits.
Yeah its annoying. You should be able to demand credits/resources from them when you research it right off the bat.
For Diplomacy: Agamemnon's Bounty Celanus Core Desperation Devil's Caludron Domination Double Cross Fire and Ice Gateway Hyperion Gates Implosion Nemesis Secrets Triad Triumvirate Voruk's Labyrinth Whilrwind and Wrathful. For Entrenchment: Derelict Grindstone Melting Point
[quote who="Annatar11" reply="10" id="2531978"]The setting is fairly meaningless in single player, unless you care to limit your AI alliances.[/quote] I don't agree with the setting being meaningless in single player. It presents the opportunity to backstab your allies if you set the allied winners to a low number. Additionally it can also allow the AI backstab you and take the win (which has happened to me once already.)
The option to demand resources from other AI opponents isn't coming up as either Advant or Vasari for me, even after I have researched the technology to do so. Is there something I'm missing or is it just not activating? Nevermind. Thanks guys.
Absolutely love the diplomatic victory condition. Thanks for adding it after our suggestions for something like it.
I love pirates in Diplomacy as they are right now. They aren't a nuisance anymore and are an effective tool and a threat at the same time. I actually invested in the Vasari's "decrease pirate strength" research option. Don't change them too much if there is some sort of rebalancing that will happen.
[quote who="Leuthesius" reply="10" id="2510886"] Also, Diplomacy isn't really meant for single player play--but multiplayer. In a two vs two game, the Diplomacy tree could allow one team to have increased defense, trade, research, weapons power, and so on. So if you've got two Vasari players and they've got all of the diplo tree taken care of, and you attack them, there's a chance you'll be dealing with 62,000hp worth of Orkulus starbases in a single system. Diplomacy is the next step in
[quote who="Leuthesius" reply="5" id="2510437"]Keep in mind, this is still Beta.[/quote] Yes but the problem is that the beta is nearing the end and its still feels like its missing the mark of what it should be doing which is just what Tkins stated: creating situations where diplomacy is needed. At the very minimum it should have what others have been saying: victory condition options (i.e. only one player may win, two players, three, etc...) or something akin to Risk Mission cards w
This is a great idea and I'd love to sign up for the class. Could you post the replays too afterwords to study from?
I believe a lot of the posters on here are shying away from the original concerns that Darvin brought up and are just adding their own desires in the game arbitrarily. The first problem of there being no reason to backstab an opponent has to do with the fact that there is no advantage in doing so where there should be one. If you make an advantage to backstab someone, whether it be due to a winning condition or a gameplay mechanic that makes backstabbing an attractive option (like the Ascenti
A couple of times.
[quote who="DesConnor" reply="16" id="2494354"]Tons of concepts [/quote] Agree wholeheartedly. Culture is definitely not used to its potential and, if the developers could find some additional benfits to building culture structures, would prove to be more beneficial in 1 vs 1 games where diplomacy is not an option. The various victory conditions are a must, as well. Again, I don't feel the need to do any Machiavellian scheming or backstabbing if I can't benefit from it in
Those two concerns are definitely the most important ones that I've seen brought up to attention. However, you are a bit vague with the terms you are using and it would help if you denfined what you mean by a "strategic threat." The way I'm seeing it is that you would want something akin to Galactic Civilization's "Ascention" resource where, if the player builds a starbase upon them and gather 1000 ascention points they'd win. ...Actually, something like that would solv
Agreeing with the 1 Victor, 2 Victor, etc... options. Backstabbing would be a far more crucial than it is now.
I would of liked embassies to be an actual construction akin to starbases (only smaller!) that the envoy would transform into. However, what we got now is beginning to work out. It just needs to *really* be refined more, as keeping an eye out on each envoy on a planet is extremely difficult and taxing in terms of micromanagement.
[quote who="Agent of Kharma" reply="7" id="2473149"]Well jeez, that really disappoints me. I thought there would be things like giving units, giving tactical slots or logistical slots, giving planets, etc. which would have been way cool. The stuff you listed doesn't impress me in the least. Unless I hear something else that ends up changing my mind I don't plan to buy it.[/quote] I'll admit that the lack of new toys to play with is off-putting. Right now it just feel
[quote who="Shadowhal" reply="2" id="2472909"]actually, is there anything from stopping us beta testers from writing previews on the game? I mean no mag has covered this yet to my knowledge, so aside from what ppl can ascertain from these forum posts there is very little actual info out there. .[/quote] I don't think there is any non-disclosure agreement that binds us to secrecy, so I think its ok to talk about it. I'm pretty surprised there are no interviews or previews from gam
This was a huge debate back in the Entrenchment beta and the Phase Destabilization was the end result that was generally agreed upon. Doesn't have anything to do with Diplomacy.
It should have a campaign of some sort, even if its something like a Risk Battlemap style. There is a lot of background story that feels like its being neglected. I'm not expecting a campaign to be added in the microexpansions, but the full expansion/sequel should have one added in.
[quote who="Brazilian_Joe" reply="9" id="2460428"]I think an embassy could be something like an star base, with levels to upgrade. The diplomatic ship would be consumed as well. There should be also a requirement to build an embassy, like at least being at a truce. Once the embassy has been established, then it can be upgraded to perform certain acts such as the espionage and allegiance stuff. [/quote] I think this is the best solution present. Since the previous add-o
Those are brilliant ideas. It would make envoys far more versatile in their use.
I was curious if there could be some graphic representation for a homeworld that has an embassy established. It doesn't matter if its a 2D icon or a 3D model of the embassy (though a 3D model would look more pretty!), but just having it as a little text blurb seems a bit weak for a game that boasts pretty visuals.
Preordered. Been waiting a hell of a long time and its finally coming to fruitation.