jamaldrn

jamaldrn

Joined Member # 2650320
0 Posts 7 Replies 96 Reputation
Reply to The A.I. in Sins Modding

Or even concentrate fire on their flagship... once it starts getting threatened the AI usually runs if they can. Or do whatever it is that AI #2 does that causes AI #1 to suddenly turn around and retreat to its home planet when its on the verge of capturing something. Sending a colony frigate seems to work.

6 Replies 8,842 Views

One thing that annoys me about the game is that realistically (well, not actually realistically), your ships should be able to go from any planet you can see to any planet you can see. Also, sometimes you can jump to a planet fairly far away from the planet you are on, but not to one close by. Finally, AI ships will phase jump from planet to planet, bypassing any defenses and sometimes refusing to attack the planet even if it is completely undefended. My suggestion, which seems to

211 Replies 75,990 Views

It might be quicker to travel "upwards" in phase space and go around the gravity well than to go through it.

9 Replies 29,463 Views

As in: Ensign: "Captain, forward shields are down to 25%!" Tactical: "Sir, we can't take another hit like that one." Captain: "Increase power to forward shields!"

58 Replies 103,726 Views

Since then they have said "February timeframe." Things get delayed. It happens.

83 Replies 161,013 Views