Demaskus

Demaskus

Joined Member # 2653323
1 Posts 5 Replies 132 Reputation

All great suggestions, but what I'm really after is advice on maintaining [i]balance[/i] when I add the weapons. The models are really fine with me as is, I'm pretty much fine with having the weapons just fire out of arbitrary spots on the hull, since I don't have much modeling experience (and what I do have is pretty useless).

8 Replies 5,502 Views

When I posted my idea for a tutorial mission, I wasn't really taking into account whether or not it could actually be done honestly. I just had an idea that I really needed to get out, since I thought he Human-Turian War just seemed like the perfect setting for a tutorial.

153 Replies 96,420 Views

I enjoy Sins of a Galactic Empire, but if you don't mind playing an unfinished mod, and having most of the Human ships lack proper skins, try StarGate Invasion mod. It's very entertaining, although some of the ships have slightly OP abilities. (Destroying starbases in seconds with Asgard Beam Weapons really stands out)

12 Replies 10,944 Views

[quote who="hooahguy" reply="73" id="2817144"] I wonder what role the Reapers would play in a Mass Effect mod... [/quote] I think the best route would be to have them play a similar role to the Dread Lords of GalCiv II. Totally overpowered, slow to expand, almost never colonized, only building a few nearly unstoppable ships, but yet still somewhat possible to hold back (with obscene losses for your side) I remember the

153 Replies 96,420 Views

I really love Sins of a Solar Empire, but the one major gripe I always had about the game is that anything that isn't a capital ship has [i]one[/i] weapon. After playing Sins with mods like Sins of a Galactic Empire, StarGate Invasion, and the Star Trek mod, well, it gets a bit lame. I was wondering if there were any mods that simply added extra weapons to vanilla/Entrenchment ships without completely breaking gameplay or otherwise turning it on its head.

8 Replies 5,502 Views

Logged in just to post this. I've had an idea and I just have to get it out: the tutorial mission. I realized that the Mass Effect lore actually gives us the perfect setting in the cannon for a tutorial mission that actually occurs during the Mass Effect timeline, without resorting to the often-used "training camp" tutorial. The Human-Turian First Contact War. The tutorial begins with you in control of the human portion of the Cita

153 Replies 96,420 Views