X3 is pretty funky, you can read my take on it here: http://tflclan.myfreeforum.org/about1342.html
TFL BigBANGtheory
so much for the exclusive pictures
still pointing out the redundancies of a rating system... Well showing the number of victories as opposed to simply the number of games played is a positive thing and it also distinquishes for example new players who are starting to win games. I agree with your earlier point about 'I just dont like the idea of
Exploitation is something I plan to look at very closely and feedback on during the beta, not cheating as such but methods by which player might ruin a game delibrately. This is even more important if we are forecasting long 1hr+ games, as opposed to the CounterStrike 3min type games. Sure you could try to build a decent set of teams using players known to you over time, but realistically most games you will play will be with random publc players which is why you need the game
Hmm guess that makes me nmmr 26 I think ur 27 dude
Just one thing i ask for...disconnects = Loss Yeah this is also a fair point, I mean even if you have a legitimate reason to disconnect e.g. 1) your ISP is crap, and its their fault 2) your PC is overclocked/overheated and has crashed 3) your broadband isn't setup right The thing is why should the other players suffer as a result of something that is effectively your problem.
There's 5 TFL players that I know of atm which will be playing SoaSE Fatal (Temmu) Wikid (P5y) BigBANGtheory Inert Tank0 I would imagine a fair few others will join up for the retail release if the game delivers on its multiplayer gameplay, we will of course share our beta experiences with the other members. TFL is friendly towards like minded clans & players, anyone can hook up for some good public games.
I am sure quite a few of you have been playing the WW2 Relic RTS game ‘Company of Heroes’ stated t by many to be the best RTS game to date (though probably Supreme Commander will replace CoH in this respect). Whilst Relic have produced a great title they have yet again balls up the multiplayer experience leaving some lessons to be learned by other developers. I’ll go into the specifics in a bit but to broadly summarise their mistakes CoH essentially has a stats system and game mechanics
How are you guys going to be handling feedback from us pre-order/Beta players?
I hope it comes out before Supreme Commander is released for retail, cos I might not get around to playing SoaSE for a while if thats the case.
I pre-ordered the game last week.