50five

50five

Joined Member # 2701219
0 Posts 23 Replies 48 Reputation

honestly, hosting works exactly the same way as it does in warcraft 3. If your behind a router or firewall, you will be unable to host unless you configure them properly. If it still doesn't work after that, you obviously havn't configured them properly... as far as the games you see and the number of players on ico; if you think about the amount of time it takes to set up a game vs the amount of time it takes to play, I'd say those numbers are spot on.

109 Replies 114,733 Views

[quote]2. Make it easier to see planet names, either have an option to display them in the zoomed out view or just automatically display it on the screen when I mouse over so I don't have to select it. We were constantly having exchanges that went something like "Send your forces to Aegina!" "Where's that?" [/quote] There is an option for this already. Alternatively, if you don't have that option enabled, you can see the planet names by pressing alt.

1,040 Replies 558,819 Views

the poly limit is around 32,000 , it might be slightly higher. you can refrence multiple textures if you like, you just have to make clusters in xsi. Currently ships have the following points: Weapon points Exhaust points Hangar points Ability points Flair Points Default Buff attach points I think thats all of them... As far as submodel damage goes, you can't actualy blow peices of the geo away but there are damage effects that kick in as s

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if the issue is tangents i think there is a hasvalidtangent modifer somewhere in the mesh file. you may be able to set to false as a work around. If its the normal map, you should make sure that your using the same normal map format used in house, as there diffrent types of normal maps.

81 Replies 59,606 Views