The SSD shields and hull recharge. Since the rate is the same, it just seems to take forever for those massive shields and hull values to go up.
Paradoxnt
Played the CIS for a couple of hours. I had about as many crashes as I did playing the Alliance. One crash occured when I selected a builder who was on a way to build something. I tried to tell it to build something else first and the game minidumped. Couple of issues with the CIS ships (besides many of the models not being fully done). Geonosian Dreadnaught : -would not bomb planets I selected as targets IF it had to travel to get i
1.16 here and I see all the maps.
Well, maybe with the new ship scale, it might be possible for a Death Star...but it would still be pretty awkward to move around and would have tons of pathfinding/collision issues.
Loved that game. You could make a mod of it for Sins very easily. Maybe even EvilleJedi might let you use his StarWars ships if you ask VERY NICELY...he is doing amazing work for Sins right now. The only thing that always struck me odd about Rebellion was the Death Star. When you used it, all the planets would rebel against you.......?!?!? You'd think it would be the opposite effect.
Played 3 hours of Alliance versus 5 other Empire races before I minidumped. I had all the other players as Empire since that faction seems to be rock solid stable. This way, being the only non Empire, I could be ~100% sure any minidumps would be something I personally did. GLITCH REPORTS: 1. What I think caused the minidump was when I tried to use the MC40 Cruiser's Ion Can
I've let the thing run all day on 8X with an Empire only game....came home and everything was fine. Now I'll do the same with an Empire versus vanilla races game. My system is a: Intel Core Quad Q6600 Velociraptor X2 in RAID 0 config 8 Gigs DDR2 1066 ATI Radeon 4870 1 gig P5B-Plus MB Creative Labs FX 22" 2ms widescreen LG LCD running at 1680X1050 Microsoft Habu RAZOR mouse
A couple of sugestions: 1. It might be better to disallow AntiMatter regeneration during combat. It would help reduce the severity of deadlocks. 2. The different ships should have their individual official speeds and turn rates. As it is, it seems like most ships of the same class have the same speed.
I forgot to say that I love the new ship sizes. They now feel like they actually belong in the game engine. Even the massive Executor Class Dreadnaught didn't feel particularly awkward (that is a night/day improvement from before). Also, at this new size, the ships look much more natural and 'realistic' next to planets and asteroids. Finally, I hope you stick with the new moderately-large gravity wells. The gravity wells aren't so huge as to be kludgy, but ar
Played an all Empire players game for several hours without a single minidump.
Seems I get minidumps even when I don't click on stuff. I am going to try a medium map without any original races and without the Alliance to see what happens.
Hmmm, so a Death Star that would kill planets with one shot (regardless of planet type/levels/shields). The torpedo sphere goes a long ways to covering this already. Also, how would this Death Star work against ships and defenses? Would it be uber powerful against everything? Would it's power be reflected in its purchase cost, build time and fleet point usage? Would it be weak against bombers/fighters (would mean dedicating a single armor type for this thing in
Mini Death Star?!?!....I am betting you mean the torpedo sphere. I don't think that EvilleJedi was planning on adding a Death Star. Of course, once he implements the smaller ship scale, maybe it would be more feasible. Still, you can't actually destroy planets = so what's the point of having one!
Fair enough! It might only take 20 minutes to learn how to text ship stats and abilities. But learning how to make maps took me a few days of effort....and I never got anywhere trying to figure out all the ins and outs on models...well, I mean ship models.
I loved that series. But I thought the series ended once the Americans discovered faster than light drives and visited the Aliens homeplanet?!?
Wasn't flaming, just trying to nudge you into learning how to mod for yourself. The coding and maps are actually pretty easy to learn. However, models are by far the hardest part to learn (and get software for). Perhaps you should request volunteers for a team effort where you'll contribute the work on the maps and stats/abilities, while another could do the actual models. An offer to work together will increase your chances in finding fellow modders i
Hi Third, your generosity knows no bounds! How's things budddy?
Hehe, do these requests for modder slaves ever work? "Hi, I'm looking for someone to spend a lot of time doing work for me. I want them to do the models for me AND I want them to also make the entire mod according to my exacting specs. Of course, I am likely to be the only one interested in the mod I envision. Once you are done, you willl be reward with the knowledge that I am pleased with your work." Just a suggestion, you might
EvilleJedi deserves the credit there. Him and I talked about it as an option many months ago before I suffered Sins burnout. In fact, it is only the quality of this mod that keeps bringing me back [e digicons]:dur:[/e]
Hi EvilleJedi. Just so I understand, you are considering making the ship scales smaller WHILE increasing the size of gravity wells....but only up to the point where camera panning/control starts to become an issue. So gravity wells would be bigger than stock, but smaller than the point where they get awkward. Does that about sum it up? If so, then that should be pretty darn cool.
Smaller ships should also mean smaller fighters/bombers = low poly counts for them will be even less noticable. Hmmm, another bonus effect of smaller ships is that planet:ship scales will be more realistic and epic.
As far as scaling issues go, have you considered making the ships smaller instead of making the gravity wells bigger? Would that not result in the desired effect? Just a suggestion.
Evaders99, is it possible you guys could make an Ewok/Jar Jar torture game similar to the SAW movies? I'd pay good money for that.