but beyond this... it seems that the defenses are not adequate enough to stave off say... a larger pirate attack. I dont find this at all, I think they are overly effective (I've changed my stance from last time) Yes, yes - I agree! The defences are very strong this time round. I had a pretty sizeable fleet that I left alone when attacking a planet because there was only one enemy cap ship. I was surprised later to find my fleet nearly wiped out
sponge7
hmmm....... [Looks around for a nice comfortable chair and start to make popcorn] *props a chair beside 1Spartan* Yummy! Make me some too with lots of butter
-Allied ships show same colors as yours -confusing Yes, I agree. Apart from the above point, I think one big problem I had was that the Empire Window will get extremely cluttered later in the game. This makes for LOTS of scrolling, especially for people like me who use a small screen laptop . Mind you, I played on a small map - imagine playing on a gigantic map.. t
When queueing LEV duties via clicking on a planet that has more than one LEV, only one of the LEVs does everything, leaving the other LEVs idle, thus resulting in massive inefficiency. Not seeing this myself--I very often have multiple defenses under construction at once and I always give the orders via the planet. I have the same experience as kyro: when I issue build order from the planet, the LEVs automatically split up the work between t
I've noticed some issues with 0.70[b].013, mostly while playing the tutorials: 1) I cannot select multiple units in the main window using mouse dragging if I start dragging from within a unit's boundary box. 2) In the tutorials, when a part of the GUI is box-highlighted, the highlighted portion remains if I enter a different screen such as the research or diplomacy screen. This does not affect gameplay but does make the game screen look dirty. <br/
Beta 2 [0.70[b].013] is quite a leap from Beta 1. I played on HIGH Quality (In Beta 1 I had to play on Low Quality) with a measly 1.7GHz Centrino Duo HPTC4400 with 512MB RAM and an Intel integrated graphics card (Intel 945GM)!!! Anyway... What I really like compared to Beta 1, so far: 1) Much expanded planet development 2) Reports notification section on the bottom left 3) Graphics engine - with my specs I was running High q
pfffft... it's 10:12 PM here Can anyone guess where I (currently) am? hehe
This feels like waiting to open the christmas presents all over again
*follows suit* heeheehee
lol... a nice ad. Hmm... don't really like bacon with my burgers
Hmm I wonder what game currently holds the record for the most number of betas....
ohhhh..... June 21.... mwahahahaha *applies for three month leave starting on June 21st*
cough..cough..to..cough..cough..day..cough..just..cough..stay..cough..cough..cough..tuned..cough..cough Uh oh.. I sense the passing of a beta tester...................
I think everyone will find substantial improvements in Beta 2. That's all we're going to say for now. sponge7 more surprised
I send Yarlen rolls of white paper, (commonly acquired in the bathroom)... psst.. you should've painted made it green
u know, we could always create a Yarlen faction in SoaSE, ally with him and then backstab and obliberate him! mwahahahahah!
Controls in the game are fine, I've logged at least 30+ hours of gameplay and find no problems as they are. Mine is just a minor quirk.. after looking through the older posts it seems that this issue was already planned (mouse sensitivity and such) so I'm already happy What I think needs to be added is a way point system, I would li
1. why? it only takes about 5 secounds I like to know what everything is doing, since I am the (most important) dictator in this game 4. I dont think we are gonna see a map, but you can press the left "ALT" key to show names, and when zoomed out, you can get a better view. Ah okay - thanks for the tip! <d
Ironclad/Stardock, a great game you guys have here. Overall, it's so far been a very cool experience. Here are my comments & suggestions based on my first-time play-through: Gameplay Suggestions 1) Would be nice if a progress indicator of some sort was shown when colonizing a planet. 2) Would be nice if there was a retreat button for all ships (this could mean retreating to the nearest out of gravity well plane