sponge7

sponge7

Joined Member # 2722607
5 Posts 64 Replies 180 Reputation

but beyond this... it seems that the defenses are not adequate enough to stave off say... a larger pirate attack. I dont find this at all, I think they are overly effective (I've changed my stance from last time) Yes, yes - I agree! The defences are very strong this time round. I had a pretty sizeable fleet that I left alone when attacking a planet because there was only one enemy cap ship. I was surprised later to find my fleet nearly wiped out

595 Replies 414,994 Views

hmmm....... [Looks around for a nice comfortable chair and start to make popcorn] *props a chair beside 1Spartan* Yummy! Make me some too with lots of butter

82 Replies 30,059 Views

-Allied ships show same colors as yours -confusing Yes, I agree. Apart from the above point, I think one big problem I had was that the Empire Window will get extremely cluttered later in the game. This makes for LOTS of scrolling, especially for people like me who use a small screen laptop . Mind you, I played on a small map - imagine playing on a gigantic map.. t

595 Replies 414,994 Views

When queueing LEV duties via clicking on a planet that has more than one LEV, only one of the LEVs does everything, leaving the other LEVs idle, thus resulting in massive inefficiency. Not seeing this myself--I very often have multiple defenses under construction at once and I always give the orders via the planet. I have the same experience as kyro: when I issue build order from the planet, the LEVs automatically split up the work between t

271 Replies 223,339 Views

I've noticed some issues with 0.70[b].013, mostly while playing the tutorials: 1) I cannot select multiple units in the main window using mouse dragging if I start dragging from within a unit's boundary box. 2) In the tutorials, when a part of the GUI is box-highlighted, the highlighted portion remains if I enter a different screen such as the research or diplomacy screen. This does not affect gameplay but does make the game screen look dirty. <br/

271 Replies 223,339 Views

Beta 2 [0.70[b].013] is quite a leap from Beta 1. I played on HIGH Quality (In Beta 1 I had to play on Low Quality) with a measly 1.7GHz Centrino Duo HPTC4400 with 512MB RAM and an Intel integrated graphics card (Intel 945GM)!!! Anyway... What I really like compared to Beta 1, so far: 1) Much expanded planet development 2) Reports notification section on the bottom left 3) Graphics engine - with my specs I was running High q

595 Replies 414,994 Views

I think everyone will find substantial improvements in Beta 2. That's all we're going to say for now. sponge7 more surprised

62 Replies 73,468 Views

Controls in the game are fine, I've logged at least 30+ hours of gameplay and find no problems as they are. Mine is just a minor quirk.. after looking through the older posts it seems that this issue was already planned (mouse sensitivity and such) so I'm already happy What I think needs to be added is a way point system, I would li

9 Replies 4,322 Views

1. why? it only takes about 5 secounds I like to know what everything is doing, since I am the (most important) dictator in this game 4. I dont think we are gonna see a map, but you can press the left "ALT" key to show names, and when zoomed out, you can get a better view. Ah okay - thanks for the tip! <d

9 Replies 4,322 Views

Ironclad/Stardock, a great game you guys have here. Overall, it's so far been a very cool experience. Here are my comments & suggestions based on my first-time play-through: Gameplay Suggestions 1) Would be nice if a progress indicator of some sort was shown when colonizing a planet. 2) Would be nice if there was a retreat button for all ships (this could mean retreating to the nearest out of gravity well plane

9 Replies 4,322 Views