Someone's already on it (in beta, anyway).. https://forums.sinsofasolarempire.com/?forumid=443&aid=154920 I think it was actually the very first mod to come out :)
sponge7
Suggestions: 1. Mines 2. Fleet formations (e.g. vertical, V-formation, box, etc.) 3. Some better indicator (e.g. a symbol appears on the top right or right side of the screen?) when a capital ship levels up. 4. "municipal" planets that act as secondary capitals in other solar systems. 5. Mod scripting. 6. Reduce everything's health by 25% (to make ships and structures go down faster and to speed up games even more). 7. An option to turn off superweapons 8. Ne
how about subway or bus advertising in major cities? Seems to work better than any other types of advertising for me and would make long train /bus rides more interesting if i forget to bring a book or something... :)
Totally agree with these points :) I really don't like how there's no 'shortcut' key for fleets. I'm finding my self creating command groups just so I can link them to fleets right now. I think maybe the best solution would be to just merge command groups into fleets.
Have you guys considered putting something like this up in the Technical section? Would prevent lots of us from posting something that might have already been posted X number of times :)
Group movement shortcut key is set to CTRL+D but it does not work - normal movement (D) does work. I have auto-pinning of planets enabled but it does not seem to work when I explore a new planet..... Also, I recall from the beta there being some empire tree 'grouping' icons at the top left that I found very useful.. they seem to be gone now :( Is there any way of bringing them back? I liked being able to set it up such that the only planets that would be shown on the e
Hey guys, Noticed some minor things: 1. The keyboard shortcut doesn't seem to work for switching between 'act on own' and 'act together' (the button that switches between one big arrow and many arrows, effectively letting you have your squad phase jump at the same time). The infocard states that it's ctrl+f 2. Not sure if this is a bug, but I assumed that if 'auto pin planets' was checked, the planet would automatically be added to the empire window when my scout hits
I'm also using a tablet pc... with no problems... It's an HP TC4400 with integrated graphics It even has a fingerprint reader that I've never used!
Yay! A manual thread... /wonders if automatic ones exist
i want a new race too eh? beta 3 won't have the other races?
... (insert speechless expression) ...
Version 0.78.019 YES!!!! man that patch is HUGE <img src="h
so I'm here to brainstorm what we can do for the mid and late game time, when nothing is really "going on" Hmm.. how bout have a uber-powerful alien race/pirate leader/fleet from some unknown star not in the game appear and try to wipe your colonized planets out?
Yarleypoopoo!
As for the rest of you spacerats, I'm haven't been posting much because we are knee deep in the new patch AND beta 3 AND lots of other stuff!!! *rubs hands until they burn in anticipation*
I'm pretty sure it's how much time until the expected release date of Feb 2008 (202 days is about 7 months).
"Ion Cannon in the game?" WHY WHY WHY !!! leave Star wars out! Eh? Ion Cannon sounds so C&C-ish
A thought... will there be victory conditions that we could set for multiplayer? For example, - points system (e.g. gain points through killing, teching, taking over planets, building X number of ships). Victories could then be determined by the first team to get X number of points or victory could go to the team with the most number of points after a specific time such as 1 hour. - first team to destroy a specific planet equidistant from all teams - first tea
I've got some screenies too
In a sense, culture is way too strong as it is right now. I'm finding myself simply destroying a planet completely and leaving one scout unit there to keep watch on it until it 'loses' its culture. I do NOT try to colonize as it just results in the enemy getting the planet after I colonize it. Unfortunately, in the games I played, 90% of the planets I had destroyed never lost its culture 'lines'. I ended up simply destroying the enemy outright before the planets had lost its culture. There does
Will do. I seem to only have a save of the 'mysteriously disappearing units' bug
Hi guys, I just finished a 0.76[b].018 game with a small galaxy and pirates off. I faced off against three hard opponents, with two on a team and the other without any team. Noticed three bugs, two odd ones and one minor. 1) Mysterious disappearing units. From the screenshot below, notice how there are a lot of units heading further and further away from the gravity well (they are not phase jumping BTW). It seems, somehow, that two of the enemy flak frigates became "in
Guarding is already present (pretty sure it's in the tutorial too). Just select a ship and right-click on the one you want it to guard. That's how I use my flak frigates to defend areas of my fleet against fighters/bombers. Whoa!!! Excellent BTW, I played the tutorial but did NOT notice this, so... I'm pretty sure it's not in the tutorial but I'll che
Hmm... One idea: have the ability to quickly switch between the default empire window and the selection-based window. *points to the idea of a "tabbed-ala firefox/IE 7" empire window* One tab could be for an entire overview of your empire, the other for your 'selected' units
Now if all game companies could produce quality games like this Hmm.. I think it's really more that Ironclad/Stardock are very special cases. They work day in and day out (maybe they're volunteers who don't get paid? or maybe they're all slaves working under someone who cannot be named? ) I do seem to notice that companies (e.g. Ironclad, Stardock, and Blizzard