transitive

transitive

Joined Member # 2737812
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but the upgrades aren't. my experience has been that an equal supply fleet of assailants will beat javelis if the vasari player has researched the first 4 phase missiles upgrades (at tier 1 and 3). perhaps my experience is atypical, but thats been my observation.

26 Replies 17,374 Views

i think there's one important factor HuntingX didn't discuss regarding Vasari in a 1v1 map. it is more viable for Vasari to remain at only the first fleet supply upgrade (-9% income) for a longer period of time than the other factions which require numerical superiority to defeat the Vasari. This creates a portion of the game where the Vasari player has effectively a 10% income bonus relative to his non-Vasari opponent. It won't last forever, eventually the Vasari player will also have to upgrad

26 Replies 17,374 Views

vasari refineries are called matter processors and they are available at tier 3 (unlike tier 4 for the other factions). truthfully the vasari economy is supposed to be more resource based than credit based, compared to the other two factions, this is why vasari don't get trade ports until tier 4. the 1.04 black market rates are a huge benefit to Vasari because they make it MUCH more profitable to sell of excess metal (which accumulates in every game) for big credit boost. the problem i

3 Replies 1,407 Views

its easy to take out the militia's of most terran/desert planets with a modest fleet. you're usually up against something like this: 4x Cobalt Light Frigates 2x Garza Flak Frigates 2x Javelis LRM Frigates 3x Krosov Siege Frigates 2x Kodiak Heavy Cruisers that's a typical militia. you'll notice that the kodiaks and javelis are the only real damage dealers in that bunch. focus fire on those first (javelis first then kodiaks) and you'll take much less loss

17 Replies 10,274 Views
Reply to More Defence in Strategy

don't build turrets, they are very ineffectual, as you have discovered. build ship yards and defend by building frigates in response to enemy attacks. also build repair bays (2 or 3 per system) with overlapping fields of repair so you can fend off an attack with a very small number of your own ships.

7 Replies 4,588 Views

fighters do anti-light type damage which is especially good against bombers, siege frigates, and long range frigates. it also does increased damage (though slightly less) to fighters, and civilian ships (trade ships, colony ships, etc.). it does greatly reduced damage to everything not on the list though. bombers do anti-very-heavy type damage which is especially good heavy cruisers and orbital structures. its also pretty effective against capital ships, and other support cruisers. its

12 Replies 8,167 Views

fleet supply isn't nearly as limited a quantity as you make it out to be. it is trivially easy to keep a reserve of unspent fleet supply on hand for the specific purpose of responding to attacks by building ships. you DO NOT need to have every single point of fleet supply used up in your main fleet. keep in mind that you don't actually have to keep the ships built at all times. you will construct them using frigate factories on location when they are needed and they you will scuttle th

11 Replies 5,512 Views

heavy cruisers (for all 3 factions) are one of two ships up to the task of anchoring fleet. the other ship type of course is the LRM frigate. cruisers are MUCH more durable and are particularly adept at destroying LRM frigates (though they deal good damage to just about everything really). if you have an end game economy and can support heavies they're probably a better bet to anchor your fleet than any other ship.

8 Replies 4,795 Views

as an equally cool, though totally unrelated side note: similarly spectacular results can be achieved with the Volatile Nanites ability of the Vasari's Kortul Devastator battle ship. When used on a particularly large cluster of ships it will often generate a critical mass of chain reaction explosions. Once you take out ship (or sometimes you need to take out 2 or 3 ships to get it rolling) the entire cluster of ships will spontaneously explode regardless of how many of them there were. I've take

24 Replies 16,496 Views
Reply to Scouts Vs LRMs in Strategy

two responses are possible to that sova rush, and it depends on how ballsy you are. 1) defend yourself, just build defense vessels, they'll counter the LRMs and blow up the Sova's squadrons. eventually you can try to blow up (or at least chase off) the Sova with your Radiance. 2) counter-attack. send your cap ship (and some disciples or something) to HIS home planet and try blow up the frigate yard. you'll get hurt pretty bad too so its a gamble and a race to see who recovers m

19 Replies 7,205 Views

why bother reducing an enemy's damage instead of just destroying the enemy? every resource point used to build nano jammers could also have been used to build ships that can attack invaders. this seems like an inefficient use of resources because it does not accomplish your own goals, it only (slightly) hampers your enemy's goals.

11 Replies 5,512 Views

i think the other ship he might have been referring to is the Carrier Cruiser (with fighter squadrons), which is at tier 2 for Advent and tier 3 for Vasari and TEC. quite possible to access in time to counter LRMs if the Strike Squadrons themselves were more powerful and less vulnerable to Flaks.

222 Replies 200,606 Views

the way culture war works is like this: the cultures clash in the phase lanes until eventually the stronger one reaches a system. if it is a friendly system it will raise the allegiance of that colony (by up to 10%). this takes a certain amount of time based on the culture rate entering the system. once the culture has saturated the system it moves down the outbound phase lanes. i'm not positive what the maximum range of culture is, and how exactly its potency is effected by jumps. it c

6 Replies 5,325 Views

i like the proposed changes in this patch quite a bit. they are all in the right direction. the changes to the economy are the most encouraging and should do ALOT do put Vasari back in the game. i think the next topic that should be looked at on the civilian side of the game is Culture. it is exceedingly difficult to get your own culture to overturn a hostile culture and this seems to deny a strategy that the Advent faction seems particularly geared to exploit. the c

222 Replies 200,606 Views
Reply to Blindside in Strategy

im confused and i think you are too. keep practicing? maybe don't do every last thing your ally asks you to do?

4 Replies 2,810 Views
Reply to deleted in Strategy

i'll wait for the patch, rather than discuss the current game balance situation in any more detail. in the meantime i'd like to thank you Archpsi for your appropriately formulated test (even if its a silly and meaningless test) and for debunking yet another piece of misinformation from Kruelgor.

106 Replies 44,898 Views

1. They stack, you can build as many as you like. The trade ports on planets in your "optimal trade route" get bonuses though so you should build extra ports on those planets if you can. The optimal route will be displayed if you mouse-over your credits at the top right of the screen, the phase lanes of the route will become highlighted in a bold white color. 2. Culture is very very hard to use offensively but very easy and important to use defensively. The first benefit is it inc

6 Replies 5,325 Views

the only time i ever do it is when i've found myself in a situation where money is no object and acquisition of military power is the only thing left with any relevance on the game state. this usually means endgame situation when i've got all my colonizing and infrastructure already done and i'm just trying to figure out how to destroy my enemies. usually its best to just research more military tech and/or buy more ships but sometimes there's even cash left over after that so you may as well go

16 Replies 10,479 Views
Reply to deleted in Strategy

archpsi, it will only end the discussion as to wether a Cobalt spammer can defeat a Disciple spammer (they probably can't). it does absolutely nothing to settle questions of real strategic importance. it has already been asked in this thread but i will elaborate upon it, the real question that might matter to players is this one: what mix of ships available to the Advent faction is efficient and competitive with the ships available to the TEC faction? this manifests i

106 Replies 44,898 Views

I like each of the TEC cap ships but for different reasons. The Kol Battleship has bar none the greatest firepower and durability in the fleet and is the best bet for going toe to toe with another enemy cap ship. Its level 6 ability is a nice buff that gives the ship significant staying power in a protracted battle. This ship is the most independently powerful ship and will be my ship of choice in a rush game where I only intend to ever build 1 ship. The Sova Carrier is a much

107 Replies 282,545 Views

Solaron, there's a difference between a person who comes to a forum looking for good conversation, or seeking answers to questions, and a person who comes to a forum with the purpose of degrading the level of discussion with misinformation. Let the moderators moderate, its not your job and its not mine either. I will greet Kruelgor with nothing but hostility and derision until he has amended his intellectually destructive ways. If you look at my posts to any other person in this entire

101 Replies 38,317 Views

what business do you have to be posting advice to anyone on these forums if you've just now discovered how multiple factories works in this game? its fine if you had made come here asking for advice, which you clearly need in abundance. but you've repeatedly posted threads making strategic recommendations that go completely against game mechanics. mechanics that you are clearly very ignorant of. you have minimal intellect. you have a very poor ability to assess your own state o

101 Replies 38,317 Views
Reply to Weapon types ? in Strategy

the different weapon types exist only for the purposes of distinguishing them in the tech tree upgrade paths (and for visual variety as well i suppose). the actual damage type a ship deals is not based on what its weapon system is called but on what the ship's type actually is. So a Missile shot from a Javelis Frigate does anti-medium type damage but a missile shot from a Marza Dreadnaught does capital ship type damage. They are both missiles though, so they are both upgraded from the

1 Replies 1,408 Views
Reply to Questions: in Strategy

1) a 1v1 on a small map can be completed in under an hour. 2) most common to build only 1 cap ship and then scuttle the factory. its possible to end a game like this with only 1 fleet supply upgrade, though its common to research 2 of them. 3)i don't know how people like to play Advent but i've played enough TEC and Vasari to have a couple of recommendations - for TEC: very important to build up to 2 civic labs to get trade ports and 2 military labs to get LRMs. You don't

2 Replies 1,772 Views