psugar

psugar

Joined Member # 2739336
2 Posts 408 Replies 4,968 Reputation

Things to try if galaxy forge or particle forge won't load: Please make sure you have your .Net frameworks up to date (service pack 2 for .Net 2.0). Try moving the d3dx9_36.dll from the Sins directory to the location of ParticleForge. If that fails, installing the DirectX runtime from March 2008 has fixed problems on a couple of machines here at work. Please post back if any of these things fix your problem.

44 Replies 132,762 Views

Things to try if galaxy forge or particle forge won't load for you: 1) Please make sure you have your .Net frameworks up to date (service pack 2 for .Net 2.0). 2) Try moving the d3dx9_36.dll, binkw32.dll, and fmod.dll from the Sins directory to the location of ParticleForge/GalaxyForge. 3) If that fails, installing the DirectX runtime from March 2008 has fixed problems on a couple of machines here at work. 4) .Net Framework 3.5 SP1 has also hel

179 Replies 674,242 Views

To get galaxy files to work in vanilla Sins: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in Entrenchment: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory. Then you have to add it to the galaxy.manifest file in the Entrenchment directory. Thi

44 Replies 132,762 Views

To get galaxy files to work in vanilla Sins: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in Entrenchment: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory. Then you have to add it to the galaxy.manifest file in the Entrenchment directory. Thi

8 Replies 7,030 Views

If you save it in the galaxy folder in the "Sins of a Solar Empire" directory, it should show up in vanilla Sins. In order to get it to show up in Entrenchment, I think you need to put it in the Entrenchment/Galaxy folder AND add it to the Entrenchment/galaxy.manifest file.

17 Replies 10,394 Views

The version we put up works, but only if you have the dlls. Since most people don't have and shouldn't have to download these particular dlls, we are compiling it in a different mode. Should be up soon.

179 Replies 674,242 Views

Hrothgaar: Sorry about your troubles. The 2nd issue is not in fact a bug - the game is designed so that you don't have 3 different voices talking in your ear at the same time. So sometimes you will not hear notifications because there is already one playing. You should still get the event information in your event window (lower left) though. The 1st issue: it sounds like your computer is having a few problems keeping up with all the work it needs to do.

1 Replies 3,136 Views

Yes. You'll have to do this anyway with the official version being out because of changes in the directory structure. Uninstall both Sins and Entrenchment, then delete the directory where they were installed to make sure the uninstall worked properly, sometimes it misses files. (On Vista the directory is C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire) Then install both again and you should be ok.

3 Replies 2,087 Views

Do you have the latest video drivers? Have you deleted the directories entirely when uninstalling? These are the most likely causes.

3 Replies 1,930 Views

If you have a shortcut, make sure that "Sins of a Solar Empire Entrenchment.exe" is in quotes, otherwise your OS may interpret it as Sins of a Solar Empire(.exe) Entrenchment.exe Such is the magic of Windows.

5 Replies 28,572 Views
Reply to Sins Sounds in Technical

The sounds are in .ogg format in the game install directory. You will need some kind of ogg to mp3 converter. Have a look for CyberPower Free Mp3 Wma Ogg Converter, I think that one is free.

4 Replies 2,473 Views

Hey all, ICO should be working now. There is still an issue out in the wild which we WILL resolve, but hopefully it won't cause too many problems while we figure out what is causing it. Thanks to those who were testing!

9 Replies 2,456 Views

Hey all, ICO should be working now. There is still an issue out in the wild which we WILL resolve, but hopefully it won't cause too many problems while we figure out what is causing it. Thanks to those who were testing!

25 Replies 38,895 Views

Hey guys, We are trying to figure out what is causing you ICO problems. The server didn't go down. If you are still having trouble connecting to ICO, can you confirm that you are updated to 1.12 by checking your version number both in-game and in impulse? Thanks

25 Replies 38,895 Views

Hey guys, We're trying to figure out what is causing you ICO problems. The server didn't go down. If you are still having trouble connecting to ICO, can you confirm that you are updated to 1.12 by checking your version number both in-game and in impulse? Thanks

9 Replies 2,456 Views

Hey peeps, just a bit more info. 1) For those of you confused about the texture channel switching, it wasn't completely arbitrary. The channel switching bought us a little more free memory, and improved the visuals for the average user. 2) GalaxyScenarioDef file has no limits that I'm aware of. There certainly isn't a KB limit. The number of items and planet types should be theoretically infinite. It's much easier to have no limits in this area because s

156 Replies 297,439 Views

Hi folks, I know that some of the limits are frustrating to the modders. The reality is that many of them can't be changed because of stability problems when approaching RAM limits (if somebody makes a mod that eats up 4GB of memory, it's going to crash on most machines) and/or UI/design considerations (redesigning the engine to support an infinite number of ships, for instance). However, I can tell you that we are aware of the limits and hope to increase some of them for the

156 Replies 297,439 Views