psugar

psugar

Joined Member # 2739336
2 Posts 408 Replies 4,968 Reputation
Reply to Forge Tools in Technical

Gnord, you want to set the logging setting as Annatar mentioned. I'd also suggest using the developer exe, which should have a lot more useful error messages pop up directly.

5 Replies 3,697 Views

RevFireStarter: Unless I'm mistaken, your video card is way below min-spec for sins. On the ATI page it says that it only supports directx 7 and has max 32 MB.

9 Replies 3,058 Views

Yes, it would be good to check if it is actually launching or not using the task manager. Then we can figure out whether it is starting and not showing up, or just not starting at all.

9 Replies 3,058 Views

evlmonkeys: If you're getting instant defeat when you start up your maps you're probably putting them in the wrong folder. You need to put them in the Galaxy folder which is under Program Files/Stardock/TotalGaming/Sins

7 Replies 9,802 Views

Have you tried launching the game directly? Go to Stardock Games/Sins of a Solar Empire in your start menu, and choose Sins of a Solar Empire... what happens? We'll get you sorted out.

9 Replies 3,058 Views

The next version of GalaxyForge will allow you to connect the inter-star wormholes.

6 Replies 7,546 Views

Dessant: Do a google search for "Microsoft .NET Framework Version 2.0 Redistributable Package". It should be pretty easy to find.

8 Replies 34,368 Views

Yah, you might have turned on cinematic mode or turned off icons in the user interface menu by mistake.

5 Replies 39,206 Views

If you download the Forge Tools at https://www.sinsofasolarempire.com/downloads.aspx there are a few documentation files in .pdf format, one of which is supposed to be a basic modding guide.

2 Replies 2,520 Views

You can't have multiple mods running simultaneously, you'd have to merge them. Check out Danman's 7 Deadly Sins mod to get a whole pile of mods running together.

1 Replies 1,106 Views

You'll have to add a new research subject (they all start with RESEARCHSUBJECT_), and then connect it through the player entity as Helioforge said.

2 Replies 2,010 Views

Well, the basic premise is that you are the leader of a race of sentient asteroids, leading your asteroid people from asteroid to asteroid among the stars, with only small asteroid cannons to defend yourself against another race of slightly larger and slightly less sentient asteroids. I think the basic concept is pretty solid, but we have to iron out some of the details.

11 Replies 51,219 Views
Reply to No words. in Technical

You're not launching through XFire or Steam are you?

5 Replies 9,495 Views

You connect them the normal way with a phase lane, then you select the phase lane and change its type (in the Toolbox) to Wormhole. If you're referring to interstellar wormholes, the 1.05 version of GalaxyForge can't do this - it'll be in 1.1. But you can add them manually, look at the bottom of the Voruk's Labyrinth map for details.

2 Replies 7,000 Views

I don't think you could do something like that in the player entity file Dragonsbane. There are a few variables you could tweak, but most of it could be done through a specialized research subject, ie Race X has a big culture bonus researchable at the first level.

7 Replies 10,673 Views