psugar

psugar

Joined Member # 2739336
2 Posts 408 Replies 4,968 Reputation

You need to modify the [code="xml"]maxSupply 220[/code] to increase the strength. The "raid composition" section just determines how the raids are balanced (how many of which types). The artifact spawn frequency is in the map files.

3 Replies 2,931 Views
Reply to Sound Problem in Technical

mafutnyoas: The game doesn't natively support surround or quad. You should be able to get these effects by using the controls on your sound card.

21 Replies 15,555 Views

Bailknight - my apologies... you are correct. 1.04 does not allow infinite effects, but 1.1 will. More information on some of the other requests: .) A particle effect editing GUI should be released soon. .) If you are modding, you should definitely have the user settings for LogOutput and ShowErrors set to TRUE - this should provide you with more error details and less minidumps. We're planning to release a special build of the game for modders which will make it much eas

69 Replies 62,248 Views

Nope, V and B should work generally (there isn't really a "battle mode"). You can remap to + and - if you prefer.

3 Replies 1,171 Views

Bailknight, it's possible that this may have been the case in 1.02, I'm fairly certain it has been changed by 1.04 though. Thanks all for the responses. We're discussing internally what can be done to give you more creative control over some of the elements that you've mentioned.

69 Replies 62,248 Views

As a follow up to Manshooter's comments: The number of allowed explosion entries should be infinite, unless I misunderstand you. Some of the others (number of points on a ship, etc) were intentionally constrained as I said above.

69 Replies 62,248 Views

Hey all, We have not forgotten about you :) To clear things up a bit: at this point the community has access to pretty much all the tools the developers have - we're not holding anything back out of spite! Also, in certain situations you will come across hard-coded limits which may not make sense to you. Some of them may be limitations resulting from the engine design, but more often they are there to control the amount of memory usage and dynamic memory allocation - to keep

69 Replies 62,248 Views

OpenGL won't help you much as the game runs on DirectX. Is there any way for you to disable two of those cards and see if it still happens? It may be a quirk of the triple-video card system.

9 Replies 41,063 Views

The stuttering audio likely has nothing to do with the crash - it's a common occurrence when your machine crashes that the audio buffers loop. Do you have the latest drivers for your pile of video cards?

9 Replies 41,063 Views

Is this from the very start, or after getting a few planets?

9 Replies 2,192 Views

Hey Gus, I have no idea if this would work, but it sounds like you are getting nailed by the 2 AI's because you have set yourself up as the strongest player by killing the first AI. It might be worth trying to hold off on that until the AIs have gotten a bit of a hate-on for each other... then start the heavy hitting. Cheers

2 Replies 2,831 Views
Reply to Maps in Technical

You have to place them in your Galaxy directory, where the game is installed - it's under program files somewhere usually.

4 Replies 1,665 Views

Hi PTTG, It looks like your directory is wrong. Vista: C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\ XP: C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\

6 Replies 5,010 Views
Reply to Sound Problem in Technical

Damn. Can you send in a dxdiag to [email protected] with a link to this thread? I'll have a look through and see if there's anything that jumps out. BTW, another cause of this problem (although pretty rare) is having problematic drivers for some USB devices, so as a test you could try unplugging any non-essential peripherals. Just out of curiousity, what other games are you running that don't have problems?

21 Replies 15,555 Views